The High Tale of the Dragonlance itself — the Chronicles Trilogy — and the stories that immediately followed.
Prerequisites: None. This is where it all begins.
Core books of this era: The Chronicles Trilogy and the Legends Trilogy; collectively known among some fans as “The Holy Six.” These should be read first, after which any stories of this era, as well as stories of the Historical and Preludes eras, will be open to you.
Dragons of Autumn Twilight
Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction threatens to engulf the land. Then hope appears – a blue crystal staff in the hands of a beautiful barbarian woman. The promise of hope, as fleeting as smoke upon…
More info →Dragons of Winter Night
Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction threatens to engulf the land. A small band of heroes brings hope to the land. But the hope is fragile as a rose and may be lost completely, shattered by the bitter…
More info →Dragons of Spring Dawning
Dragons. Creatures of legends. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land. Hope dawns with the coming of spring. Armed at last with the dragonlances, the heroes lead the people in the final desperate battle against the…
More info →Time of the Twins
The War of the Lance has ended. The darkness has passed. Or has it? One man, the powerful archmage, Raistlin, intends that the darkness return. Two people alone can stop him. One is Crysania, a beautiful cleric of good, who is drawn to Raistlin as a moth is drawn to flame. The…
More info →War of the Twins
The fiery mountain struck Krynn. The gods shattered the Temple of Istar. One hundred years later, the continent of Ansalon is a desolate land, its people struggling for survival in a world ravaged by plague, starvation, and war. Escaping the doomed city of Istar, Raistlin—now a wizard of great…
More info →Test of the Twins
Raistlin casts the magical spell that has cost him so much. For him, the Portal opens. . . . But, at the same instant, his twin brother, Caramon, operates the magical time-traveling device. The fields of magic shift and collide. Caramon and the kender, Tasslehoff, are flung into an unexpected time…
More info →The Dragons of Krynn
In this one-of-a-kind collection, you’ll find: An elite corps of bridge-building draconians. A solamnic stalking a dangerous specter. A minotaur captured by a dark wizard and put to a cruel and unusual test. Kender who pilfer magic, gully dwarves who cook a delicious rat stew, and gnomes who…
More info →Murder in Tarsis
Who killed Ambassador Bloodarrow? In a city where all are suspect, time is running out. There are only five days in which to solve the Murder in Tarsis. When the Lord of Tarsis finds himself with a politically volatile murder on his hands, he turns to the three most expendable inhabitants of the…
More info →Dragons of Deceit
Margaret Weis and Tracy Hickman return to the unforgettable world of the Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time…
More info →DL1: Dragons of Despair
You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims “You must return to find what you left to seek,” but the saying never really made sense. Soon, however, it will. For the world of Krynn is not…
More info →DL2: Dragons of Flame
The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great valenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors. And Solace is only one outpost: the dragonarmies control the plains. Only the…
More info →DL3: Dragons of Hope
You have freed 800 refugees from the depths of Pax Tharkas, but now the armies of the dragon highmaster Verminaard pursue you through the wilderness. There is only one hope for you—to find the gates to Thorbardin, the ancient kingdom of the mountain dwarves, sealed long ago in the…
More info →DL4: Dragons of Desolation
The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery—but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of…
More info →DL5: Dragons of Mystery
At last! A sourcebook for the most exciting epic ever from TSR, Inc.! Now, you and your players can have the entire world of Krynn at your fingertips! Dragons of Mystery gives you the background and tools necessary to run a complete Dragonlance campaign adventure, an epic quest through the…
More info →Leaves from the Inn of the Last Home
The Complete Krynn Source Book! Welcome, guest, to our inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and…
More info →The Art of the Dragonlance
When the first Dragonlance products were published in 1984, people were amazed, impressed, and captivated by the artwork, which most agree is some of the finest fantasy art ever produced. The artwork was first featured in the Dragonlance calendars, which sold out almost immediately…
More info →Dragonlance Adventures
“…For in ages past, beyond memory and word, in the first blush of the world, Dragons terrible and great made war on this world of Krynn.” For Dragonlance saga enthusiasts and AD&D game players everywhere, here is the latest information on the world shattered by dragons and their armies. The…
More info →The Atlas of the Dragonlance World
Krynn . . . Enter the spell-binding world of the Dragonlance Saga. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest’s Hall of Audience in the Temple of Istar. Smell Raistlin’s herbs as you wander…
More info →Time of the Dragon
When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather patterns were altered. Survivors were scattered and isolated. The devastation was nearly complete.
Centuries later, the cultures and societies which rise out of the ruins are uniquely shaped by this savage environment...
More info →Castles
Inside you’ll discover a king’s ransom in castles and accessories. Explore three spectacular castles, including Drungar in the Dragonlance setting, bastion of defense against Thenol’s undead armies. See each castle brought to life in its own dramatic full-color poster, a full-color map, plus a 48…
More info →Classics Volume I
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back in print. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and…
More info →Classics Volume II
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as DL6 Dragons of Ice, DL7 Dragons of Light, DL8 Dragons of War, and DL9 Dragons of Deceit. This 128-page…
More info →Tales of the Lance
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has one last chance to reclaim its lost honor and glory.
Now is the time for heroes!
More info →Classics Volume III
This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of DL10 Dragons of Dreams, DL12 Dragons of Faith, DL13 Dragons of Truth, and DL14 Dragons of Triumph, fully updated to AD&D 2nd Edition…
More info →Legends of the Twins
Create Your Own Legend… One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the…
More info →Dragons of Autumn
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as…
More info →Dragons of Winter
Winter’s chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of many colors seem all but unstoppable, and the legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the free…
More info →Lost Leaves from the Inn of the Last Home
Bill of Fare. Hail, Traveler! Welcome to the Inn of the Last Home. You visit us during the Fourth Age, a time of war, when the Gods of Light and Darkness battle for the lands of Ansalon. But, for now, forget the dangers of the road. Wash away the dust with our finest ale, as you eat your fill of…
More info →Dragons of Spring
The icy chill of darkness begins to melt as spring returns to Ansalon. In the West, the Dragonarmies are being held at bay for the moment, and the forces of good have rediscovered lost secrets that give them the small hope of victory. But in the East, evil gnaws at the heart of Ansalon. The…
More info →Shadow of the Dragon Queen
In a world ravaged by war, the actions of heroes can have world-altering stakes.
Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people.
Experience the Dragon Army’s initial invasion of the land of Solamnia, witness the creation of the infamous flying citadels, and face off against the death knight, Lord Soth.
More info →Warriors of Krynn
Warriors of Krynn is a battle game which allows you to play out massive military battles in the world of Krynn. It may be played standalone or in conjunction with the Shadow of the Dragon Queen campaign for D&D 5E. According to Wizards of the Coast, “When major battles break out in the story, you can break out the board game. Your characters from the RPG import into the board game. You keep playing your characters in the board game, and you can learn what amazing, incredible, heroic things they do in these battles.”
Dragons of Autumn Twilight TPB
Adapting the acclaimed novel by Margaret Weis & Tracy Hickman: the first chapter in the Dragonlance Chronicles Trilogy! A world on the brink of chaos. Welcome to the world of Krynn—formerly a place of beauty and peace, now poisoned by fear and paranoia. Neighbors glare at…
More info →Night of the Eye
Magic at its peak!
It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth.
More info →The Inheritance
From Wizards.com: Kidnapped by outlaws, an elven princess places her faith in her husband and the gods to save her. Lord of a ragtag band, her human captor has no faith in anything but his keen wits. The princess and the outlaw forge new definitions of trust and faith and from their love will spring one of the greatest heroes Krynn has ever known--Tanis Half-Elven, Hero of the Lance.
More info →The Citadel
From Wizards.com: Flying citadels bring unbridled power and threaten to destroy all of Krynn. Castles in the sky... fierce fortresses floating through the heavens, their mission to rain down missiles and winged draconian troops upon foes. A lone commander sets into motion a pact with a dark mage who has devised the ultimate fortress, imbued with power that has never been witnessed and an evil secret that threatens all magic users. (Released July 2000)
More info →The Seventh Sentinel
A promise made by the Orders of High Sorcery many years ago during the Dragon Wars threatens to destroy magic on Krynn. For Lyim, the renegade mage, seeks to destroy the magic which he believes has betrayed him. Only Bram DiThon, nephew of Guerrand, can stop Lyim's evil plot - and he had better, before the gates of the Lost Citadel are breached.
More info →The Medusa Plague
Bran DiThon, Guerrand's nephew, is the only chance the ancestral lands inhabited by his family has. A mysterious plague, which turns all its victims to stone, is sweeping through the town. Bram leaves in search of his uncle: a search which takes him to Bastion, the last stronghold before the Lost Citadel. But Guerrand's archenemy looms near, ready to destroy everything.
More info →Annotated Chronicles, The
This book is the complete original trilogy, now with annotations by Margaret Weis & Tracy Hickman. It contains Dragons of Autumn Twilight, Dragons of Winter Night and Dragons of Spring Dawning, as well as an introduction by the authors.
More info →A Rumor of Dragons
The first part of the 'young readers' edition of Dragons of Autumn Twilight.
More info →The Best of Tales Vol. I
From Wizards.com: Fantastical monsters and dragons of every hue. Accursed wizards and mysterious villains. Deadly battles and otherworldly spectacles. The untold adventures of the beloved Companions. Here are the collected best short stories of the original Dragonlance Tales series, unfolding a world of heroism, magic, and fantasy. It is a treasury for loyal fans of the saga, and for new readers it is an enthralling introduction to the world of Krynn.
More info →The Best of Tales Vol. 2
A second volume of some of Krynn's favorite tales. In addition to some of the stories that are collected here from the other Tales books, the second volume also includes "The Anvil of Time", an original adventure module by Tracy Hickman that was published in Dungeon Magazine #86.
More info →Before the Mask
This is the story of a young Verminaard, the boy who grew into the dragon highlord of note in the War of the Lance. In the Khalkist Mountains, a child was born amidst the ominous prophecy of a druidess. As Verminaard grew, he traded his earthly loyalties to a mysterious Voice, a voice which one day he would call his Queen.
More info →The Black Wing
Before the Cataclysm, Khisanth was a young wyrm. Awakening from her sleep shortly before the War of the Lance, Onyx (her human name) discovers that life after the Cataclysm is very different. Khisanth learns her lessons hard, considering herself above all others in many things and forging bonds with the Black Dragonarmy.
More info →Emperor of Ansalon
A young man once climbed through the mountains with a dwarven companion. Though the dwarf was lost somewhere along the way, Ariakas managed to conquer the tower where a beautiful maiden lived. With his multi-hued sword, Ariakas embarked down the path set forth for him by her Dark Majesty, Takhisis, Queen of Darkness.
More info →Hederick the Theocrat
The Seeker priest of Solace, Hederick is a figure feared by many. The Seeker religion teaches the elimination of all who follow magic and those who follow the old gods. Hoever, there are many who silently oppose the rule of the Seekers, and they must prevent Hederick from accomplishing his goals.
More info →Lord Toede
Many thought Dragon Highlord Toede had perished following a disastrous hunt for two kender. However, two demons in the Abyss return the hobgoblin's form to life in order to see if the ignoble can be made noble. And why? For a bet. It seemed like a good bet at the time, but how it turns out is something that no one planned...
More info →The Dark Queen
Fordus Firesoul is the leader of a band of desert rebels, intent on invading the still-intact city of Istar. Unfortunately for the rebels, not only are they opposed by Istar, but by Takhisis herself, whose plans might be thwarted if they succeed. Can a mute slave, a cursed bard, an ancient druid and some strange elves stop the Dark Queen?
More info →Night of the Dragons
The second part of the 'young readers' edition of Dragons of Autumn Twilight.
More info →The Nightmare Lands
From Wizards.com: The next Dragonlance novel in the trilogy that launched the entire Dragonlance line, Dragons of Winter Night has been adapted to a format specifically targeted at young readers. The novel has been divided into two volumes, The Nightmare Lands and To the Gates of Palanthas, that are sized to fit the young reader market. These titles contain brand new cover art and interior art and are a continuation of the overall young reader adaptation of the entire Dragonlance Chronicles trilogy.
More info →To the Gates of Palanthas
From Wizards.com: The next Dragonlance novel in the trilogy that launched the entire Dragonlance line, Dragons of Winter Night has been adapted to a format specifically targeted at young readers. The novel has been divided into two volumes, The Nightmare Lands and To the Gates of Palanthas, that are sized to fit the young reader market. These titles contain brand new cover art and interior art and are a continuation of the overall young reader adaptation of the entire Dragonlance Chronicles trilogy.
More info →Hope’s Flame
An all-new young reader adaptation of the third Dragonlance novel. The third Dragonlance novel in the trilogy that launched the entire Dragonlance novel line, Dragons of Spring Dawning, has been adapted to a format for young readers. The novel has been divided into two volumes, Hope's Flame and A Dawn of Dragons.
More info →A Dawn of Dragons
From Wizards.com: An all-new young reader adaptation of the third Dragonlance novel. The third Dragonlance novel in the trilogy that launched the entire Dragonlance novel line, Dragons of Spring Dawning, has been adapted to a format for young readers and finishes up the release of young reader adaptations of the entire Chronicles series. The novel has been divided into two volumes, Hope's Flame and A Dawn of Dragons.
More info →Temple of the Dragonslayer
Temple of the Dragonslayer launches a new series of Dragonlance adventures written specifically for readers ages 10 and up. The series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world. Author Tim Waggoner has written frequently for young readers, and his novels and short stories have been nominated for numerous writing awards.
More info →The Dying Kingdom
The Dying Kingdom continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit the young readers, the series features a new band of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
More info →The Dragon Well
The Dragon Well continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit young readers, the series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
More info →Return of the Sorceress
Return of the Sorceress continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit young readers, the series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world. Author Tim Waggoner, who wrote the first title in this series, Temple of the Dragonslayer, has written frequently for young readers, and his novels and short stories have been nominated for numerous writing awards.
More info →Dragon Sword
Dragon Sword continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
More info →Dragon Day
From Wizards.com: Dragon Day continues a new series of Dragonlance adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a new group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
More info →Dragon Knight
From Amazon.com: The seventh title in the new Dragonlance adventure series for young readers. Dragon Knights continues a new series of Dragonlance fantasy adventures written specifically for readers ages 10 and up. Sized to fit the young reader market, the series features a group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
More info →Dragon Spell
Dragon Spell continues a new series of Dragonlance fantasy adventures written specifically for readers ages 10 and up. Sized to fit young readers, the series features a group of young companions who band together for friendship and excitement during the golden age of the Dragonlance world.
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