
Winter’s chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of many colors seem all but unstoppable, and the legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the free…
Winter’s chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of many colors seem all but unstoppable, and the legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the free nations in a war against the armies of the Dark Queen and find the keys to fighting evil on equal footing. From knowledge gained in the ancient port city of Tarsis and the frozen tundra of Icereach, to the legendary stronghold known as the High Clerist’s Tower and the doomed city of Sanction, the companions might find powerful weapons and lost relics … and perhaps the answers to age-old questions.
Dragons of Winter is a Dragonlance adventure for the d20 System set in the War of the Lance era. It can be played as the starting point of a new campaign or continue the adventure starting with Dragons of Autumn. The adventure is designed for characters of 9th-11th level and requires the use of the War of the Lance sourcebook, the Dragonlance Campaign Setting, and the d20 System core rulebooks from Wizards of the Coast.
This adventure product is a new presentation of the classic Dragonlance adventures first published over twenty years ago. The text incorporates two decades of information and updates from Dragonlance novels and games, including Dragons of Winter Night and Dragons of the Highlord Skies written by Margaret Weis and Tracy Hickman.
Catalog #: SVP-4205
Print Edition: 1st
Timeline: 351 AC
The dragon orb, the arms and armor of Huma Dragonbane … artifacts that intrigue both the forces of good and evil in the world of Krynn. Here you can learn all about them, either to use on their own or to add to the experience of Dragons of Winter!