The High Tale of the Dragonlance itself — the Chronicles Trilogy — and the stories that immediately followed.
Prerequisites: None. This is where it all begins.
Core books of this era: The Chronicles Trilogy and the Legends Trilogy; collectively known among some fans as “The Holy Six.” These should be read first, after which any stories of this era, as well as stories of the Historical and Preludes eras, will be open to you.
Classics Volume II
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as DL6 Dragons of Ice, DL7 Dragons of Light, DL8 Dragons of War, and DL9 Dragons of Deceit. This 128-page…
More info →Tales of the Lance
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has one last chance to reclaim its lost honor and glory.
Now is the time for heroes!
More info →Classics Volume III
This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of DL10 Dragons of Dreams, DL12 Dragons of Faith, DL13 Dragons of Truth, and DL14 Dragons of Triumph, fully updated to AD&D 2nd Edition…
More info →Legends of the Twins
Create Your Own Legend… One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the…
More info →Dragons of Autumn
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as…
More info →Dragons of Winter
Winter’s chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of many colors seem all but unstoppable, and the legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the free…
More info →Lost Leaves from the Inn of the Last Home
Bill of Fare. Hail, Traveler! Welcome to the Inn of the Last Home. You visit us during the Fourth Age, a time of war, when the Gods of Light and Darkness battle for the lands of Ansalon. But, for now, forget the dangers of the road. Wash away the dust with our finest ale, as you eat your fill of…
More info →Dragons of Spring
The icy chill of darkness begins to melt as spring returns to Ansalon. In the West, the Dragonarmies are being held at bay for the moment, and the forces of good have rediscovered lost secrets that give them the small hope of victory. But in the East, evil gnaws at the heart of Ansalon. The…
More info →Shadow of the Dragon Queen
In a world ravaged by war, the actions of heroes can have world-altering stakes.
Defend the people of Kalaman against seemingly insurmountable odds as Krynn prepares for war. The Dragon Armies are on the march, their ranks swelled by ogres, minotaurs, and humans who seek a share of the spoils, while rumors of the return of the Dark Queen’s dragons swirl among the people.
Experience the Dragon Army’s initial invasion of the land of Solamnia, witness the creation of the infamous flying citadels, and face off against the death knight, Lord Soth.
More info →Warriors of Krynn
Warriors of Krynn is a battle game which allows you to play out massive military battles in the world of Krynn. It may be played standalone or in conjunction with the Shadow of the Dragon Queen campaign for D&D 5E. According to Wizards of the Coast, “When major battles break out in the story, you can break out the board game. Your characters from the RPG import into the board game. You keep playing your characters in the board game, and you can learn what amazing, incredible, heroic things they do in these battles.”
Dragons of Autumn Twilight TPB
Adapting the acclaimed novel by Margaret Weis & Tracy Hickman: the first chapter in the Dragonlance Chronicles Trilogy! A world on the brink of chaos. Welcome to the world of Krynn—formerly a place of beauty and peace, now poisoned by fear and paranoia. Neighbors glare at…
More info →Night of the Eye
Magic at its peak!
It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth.
More info →The Inheritance
From Wizards.com: Kidnapped by outlaws, an elven princess places her faith in her husband and the gods to save her. Lord of a ragtag band, her human captor has no faith in anything but his keen wits. The princess and the outlaw forge new definitions of trust and faith and from their love will spring one of the greatest heroes Krynn has ever known--Tanis Half-Elven, Hero of the Lance.
More info →The Citadel
From Wizards.com: Flying citadels bring unbridled power and threaten to destroy all of Krynn. Castles in the sky... fierce fortresses floating through the heavens, their mission to rain down missiles and winged draconian troops upon foes. A lone commander sets into motion a pact with a dark mage who has devised the ultimate fortress, imbued with power that has never been witnessed and an evil secret that threatens all magic users. (Released July 2000)
More info →The Seventh Sentinel
A promise made by the Orders of High Sorcery many years ago during the Dragon Wars threatens to destroy magic on Krynn. For Lyim, the renegade mage, seeks to destroy the magic which he believes has betrayed him. Only Bram DiThon, nephew of Guerrand, can stop Lyim's evil plot - and he had better, before the gates of the Lost Citadel are breached.
More info →The Medusa Plague
Bran DiThon, Guerrand's nephew, is the only chance the ancestral lands inhabited by his family has. A mysterious plague, which turns all its victims to stone, is sweeping through the town. Bram leaves in search of his uncle: a search which takes him to Bastion, the last stronghold before the Lost Citadel. But Guerrand's archenemy looms near, ready to destroy everything.
More info →Annotated Chronicles, The
This book is the complete original trilogy, now with annotations by Margaret Weis & Tracy Hickman. It contains Dragons of Autumn Twilight, Dragons of Winter Night and Dragons of Spring Dawning, as well as an introduction by the authors.
More info →A Rumor of Dragons
The first part of the 'young readers' edition of Dragons of Autumn Twilight.
More info →The Best of Tales Vol. I
From Wizards.com: Fantastical monsters and dragons of every hue. Accursed wizards and mysterious villains. Deadly battles and otherworldly spectacles. The untold adventures of the beloved Companions. Here are the collected best short stories of the original Dragonlance Tales series, unfolding a world of heroism, magic, and fantasy. It is a treasury for loyal fans of the saga, and for new readers it is an enthralling introduction to the world of Krynn.
More info →The Best of Tales Vol. 2
A second volume of some of Krynn's favorite tales. In addition to some of the stories that are collected here from the other Tales books, the second volume also includes "The Anvil of Time", an original adventure module by Tracy Hickman that was published in Dungeon Magazine #86.
More info →Before the Mask
This is the story of a young Verminaard, the boy who grew into the dragon highlord of note in the War of the Lance. In the Khalkist Mountains, a child was born amidst the ominous prophecy of a druidess. As Verminaard grew, he traded his earthly loyalties to a mysterious Voice, a voice which one day he would call his Queen.
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