AD&D 2E

Dragonlance series for the Advanced Dungeons & Dragons, 2nd Edition role-playing game

Time of the Dragon

Time of the Dragon

Author:
Series: Sourcebooks, Book 4
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather patterns were altered. Survivors were scattered and isolated. The devastation was nearly complete.

Centuries later, the cultures and societies which rise out of the ruins are uniquely shaped by this savage environment...

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Castles

Castles

Inside you’ll discover a king’s ransom in castles and accessories. Explore three spectacular castles, including Drungar in the Dragonlance setting, bastion of defense against Thenol’s undead armies. See each castle brought to life in its own dramatic full-color poster, a full-color map, plus a 48…

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Classics Volume I

Classics Volume I

Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back in print. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and…

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Classics Volume II

Classics Volume II

You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as DL6 Dragons of Ice, DL7 Dragons of Light, DL8 Dragons of War, and DL9 Dragons of Deceit. This 128-page…

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Tales of the Lance

Tales of the Lance

Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has one last chance to reclaim its lost honor and glory.

Now is the time for heroes!

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Player’s Guide to the Dragonlance Campaign

Player’s Guide to the Dragonlance Campaign

If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with “game jargon.” It presents the world of Krynn in a manner you are sure to find entertaining and informative…

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Classics Volume III

Classics Volume III

This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of DL10 Dragons of Dreams, DL12 Dragons of Faith, DL13 Dragons of Truth, and DL14 Dragons of Triumph, fully updated to AD&D 2nd Edition…

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The History of Dragonlance

The History of Dragonlance

Being the Notes, Journals, & Memorabilia of Krynn. Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realm have left with us records of their journeys. Feel free to browse…

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Seeds of Chaos

Seeds of Chaos

Krynn swelters in the grip of unnatural heat—a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan’s armies of Dark Knights weep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon’s crown, awaits the onslaught…

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Chaos Spawn

Chaos Spawn

In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist…

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More Leaves from the Inn of the Last Home

More Leaves from the Inn of the Last Home

To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you will enjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for…

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DLE2: Dragon Magic

DLE2: Dragon Magic

Author:
Series: Dragonlance Expansions, Book 2
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions.

The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races...

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Dwarven Kingdoms of Krynn

Dwarven Kingdoms of Krynn

Author:
Series: Sourcebooks, Book 6
Genre: Gaming Books
Tags: AD&D 2E, Historical Era

At last, the secrets of the dwarves revealed!

 

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DLE3: Dragon Keep

DLE3: Dragon Keep

Author:
Series: Dragonlance Expansions, Book 3
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures.

But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons' homeland...

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DLQ1: Knight’s Sword

DLQ1: Knight’s Sword

Author:
Series: Dragonlance Quests, Book 1
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the sun-filled morning air, as the candidates hockey for position, ready to show their prowess before the Knights of the Orders. My Honor is My Life.On Knight, however, does not live by the Oath.

The sword of Sturm Brightblade is gone...

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DLQ2: Flint’s Axe

DLQ2: Flint’s Axe

Author:
Series: Dragonlance Quests, Book 2
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.

Or was it?

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DLR1: Otherlands

DLR1: Otherlands

Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.

 

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DLR2: Taladas: The Minotaurs

DLR2: Taladas: The Minotaurs

Author:
Series: Dragonlance Resources, Book 2
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.

 

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DLR3: Unsung Heroes

DLR3: Unsung Heroes

Author:
Series: Dragonlance Resources, Book 3
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

Caramon, Raistlin, Tika, Laurana, Tanis, Sturm, Flint, Tasselhoff?heroes all, their names are known by everyone familiar with their saga. But there are others as well: veterans of the War of the Lance, players behind the scenes, and even those who had no involvement wit the War whatsoever who are still heroes in their own right. Many are presented here for the first time.

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DLT1: New Tales: The Land Reborn

DLT1: New Tales: The Land Reborn

Author:
Series: Dragonlance Tales, Book 1
Genre: Gaming Books
Tags: AD&D 2E, Classic Era

The War of the Lance may be over, but the Heroes' jobs have only begun.

Returen to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon to reclaim the settlement of Que Shu. Or, aid Tanis on a touchy diplomatic mission - to Laurana's people.

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  • Memorable Quotes

    I know. Besides, there is always the great worm, Catyrpelius, to protect it, isn’t there, mage?

    — Sturm Brightblade, Dragons of Winter Night