Dragonlance series for the Advanced Dungeons & Dragons, 2nd Edition role-playing game
Time of the Dragon
When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather patterns were altered. Survivors were scattered and isolated. The devastation was nearly complete.
Centuries later, the cultures and societies which rise out of the ruins are uniquely shaped by this savage environment...
More info →Castles
Inside you’ll discover a king’s ransom in castles and accessories. Explore three spectacular castles, including Drungar in the Dragonlance setting, bastion of defense against Thenol’s undead armies. See each castle brought to life in its own dramatic full-color poster, a full-color map, plus a 48…
More info →Classics Volume I
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back in print. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and…
More info →Classics Volume II
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as DL6 Dragons of Ice, DL7 Dragons of Light, DL8 Dragons of War, and DL9 Dragons of Deceit. This 128-page…
More info →Tales of the Lance
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has one last chance to reclaim its lost honor and glory.
Now is the time for heroes!
More info →Player’s Guide to the Dragonlance Campaign
If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you. This book will not baffle you with “game jargon.” It presents the world of Krynn in a manner you are sure to find entertaining and informative…
More info →Classics Volume III
This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of DL10 Dragons of Dreams, DL12 Dragons of Faith, DL13 Dragons of Truth, and DL14 Dragons of Triumph, fully updated to AD&D 2nd Edition…
More info →The History of Dragonlance
Being the Notes, Journals, & Memorabilia of Krynn. Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realm have left with us records of their journeys. Feel free to browse…
More info →Seeds of Chaos
Krynn swelters in the grip of unnatural heat—a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan’s armies of Dark Knights weep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon’s crown, awaits the onslaught…
More info →Chaos Spawn
In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist…
More info →More Leaves from the Inn of the Last Home
To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you will enjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for…
More info →DLE2: Dragon Magic
The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions.
The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races...
More info →DLE3: Dragon Keep
The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures.
But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons' homeland...
More info →DLQ1: Knight’s Sword
Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the sun-filled morning air, as the candidates hockey for position, ready to show their prowess before the Knights of the Orders. My Honor is My Life.On Knight, however, does not live by the Oath.
The sword of Sturm Brightblade is gone...
More info →DLQ2: Flint’s Axe
Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
Or was it?
More info →DLR1: Otherlands
Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.
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DLR2: Taladas: The Minotaurs
Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
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DLR3: Unsung Heroes
Caramon, Raistlin, Tika, Laurana, Tanis, Sturm, Flint, Tasselhoff?heroes all, their names are known by everyone familiar with their saga. But there are others as well: veterans of the War of the Lance, players behind the scenes, and even those who had no involvement wit the War whatsoever who are still heroes in their own right. Many are presented here for the first time.
More info →DLT1: New Tales: The Land Reborn
The War of the Lance may be over, but the Heroes' jobs have only begun.
Returen to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon to reclaim the settlement of Que Shu. Or, aid Tanis on a touchy diplomatic mission - to Laurana's people.
More info →Monstrous Compendium: Dragonlance Appendix II
This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas.
More info →DLE1: In Search of Dragons
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting...
More info →Dragonlance Classics: 15th Anniversary Edition
WHO DARES TO STAND IN THE PATH OF DARKNESS?
Five years ago, a group of adventuring companions went in search of the gods who had left the world centuries before. Now these friends gather at the Inn of the Last Home for what they believe will be their final meeting...
But what they face is instead a beginning. For the world of Krynn stands at a historic crossroads: Armies of darkness are sweeping across the land, and legendary evils have returned for a new and terrible purpose.
More info →DLA3: Dragon’s Rest
Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which is just the star of her plans for Taladas!
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DLA2: Dragon Knight
Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might!
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DLA1: Dragon Dawn
Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance.
The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?
More info →Rise of the Titans
Evil Grows in the Heart of the Ogre Lands
During the Age of Dreams, ogres were beautiful creatures who built fantastic cities and ruled over the greatest civilization on all of Krynn. They eventually fell prey to their own decadence--their culture collapsed into barbarism while the ogres themselves degenerated into their current repulsive forms. Recently, however, a new form of ogre has emerged. These titans are gigantic, highly intelligent creatures who claim to hold the key to regaining the ogres' lost beauty and power. Already the titans have begun to reclaim their former position in Ansalon through conquest and slavery!
More info →The Sylvan Veil
For centuries, the Silvanesti elves remained aloof from the rest of Krynn. Many times they retreated to their sacred forest, taking no part in world events until some outside force invaded their sanctum. Soon after Chaos ascended to power on Ansalon, the Silvanesti took extreme measures--magically shielding themselves from humans, dwarves, dragons, and even other elves.
As the years passed, those outside the Silvanesti Shield wondered what was going on behind it. Some even attempted to penetrate the barrier or bring it down. But the shield never yielded.
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DLS3: Oak Lords
Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise!
More info →DLS4: Wild Elves
At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle! The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has been found and the way is open. Kagonesti pass through the gate and into the promised land. Or do they?
More info →DLS2: Tree Lords
If the Silvanesti are experiencing rebirth, the Kirath are the midwives. The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of Dragonkind. The Kirath, the elite scouts of of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar - landscapes twisted by magic, once-verdant lands now gray and barren. It is the duty of the Kirath to assess the damages done, and report their findings to the rest of the Silvanesti. Only then can the tribes return to their woods and fields.
More info →DLS1: New Beginnings
It is a continent of raw beauty and wondrous magics - of marauding hordes and avenging champions - it is Taladas, the forgotten continent of Krynn first revealed in the best-selling DRAGONLANCE supplement Time of the Dragon. Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting.
More info →Chronicles for Young Readers Gift Set
From Amazon.com: A boxed set containing the young reader adaptation of the classic Chronicles trilogy. This slip-covered gift set contains the six-book series of young reader novels that first introduced a new, younger generation to the classic Dragonlance tales written by New York Times best-selling authors Margaret Weis & Tracy Hickman. These titles were adapted specifically for younger readers and featured new interior and exterior art.
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