The Kinslayer Wars
The leader of the Wildrunners, Kith-Kanan, commits the ultimate heresy and falls in love with a human of intriguing background. His twin brother, the firstborn ruler of all Silvanesti elves, Sithas, declares war on the Ergothians, and Kith-Kanan must choose sides. Nobly, he fights alongside his…
More info →The War of the Lance
The War Years. . . The world of Krynn is caught in the grips of a terrible war between the minions of Takhisis, Queen of Darkness, and the followers of Paladine and the gods of good. Dragons, both foul and fair, clash in the skies, and a small band of friends who will one day be known as the…
More info →The Dragons of Krynn
In this one-of-a-kind collection, you’ll find: An elite corps of bridge-building draconians. A solamnic stalking a dangerous specter. A minotaur captured by a dark wizard and put to a cruel and unusual test. Kender who pilfer magic, gully dwarves who cook a delicious rat stew, and gnomes who…
More info →The Dragons at War
Dragons, the true children of Krynn, are power incarnate, and they know it. They come in all guises and forms. Their personalities are as varied as their colors. Their magical abilities are virtually unlimited. And nothing is so terrifying as dragons on the wing. In this collection, a follow-up to the…
More info →The Dragons of Chaos
The Chaos War Rages. For fans of Dragons of Summer Flame, this is a new short-story collection, featuring the brave heroes, dark villains, differing races, and all varieties of dragons of TSR’s most popular fantasy world—Krynn. Edited by Margaret Weis and Tracy Hickman, this volume…
More info →Heroes and Fools
A submarine trip to an island of ghosts. A band of fugitive actors. A deadly draconian who has had too much holiday punch. And veritable onslaughts of dryads, shadow wights, and that rarest of all monsters, the dread forest boojum. Also, from the team of Margaret Weis and Don Perrin, the…
More info →The Players of Gilean
Across the ages roams an immortal troupe of actors, gifted with fantastical powers and led by a mysterious artiste with a penchant for meddling. Wherever they roam, they encounter magic and monsters and evil that requires taming. This is the first anthology based on characters from the…
More info →Dragons of Flame
The dragonmen have taken Solace. Its beautiful tree houses lie black and battered amid the stumps of great valenwood trees. Kapak Draconians, armed with poisoned weapons, enforce a brutal martial law on the survivors. And Solace is only one outpost: the dragonarmies control the plains. Only the…
More info →Leaves from the Inn of the Last Home
The Complete Krynn Source Book! Welcome, guest, to our inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and…
More info →Classics Volume I
Calling all Dragonlance saga heroes! At long last, the first four Dragonlance modules are back in print. Together for the first time, play the entire adventure of the first book of the Dragonlance saga! Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and…
More info →Classics Volume II
You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as DL6 Dragons of Ice, DL7 Dragons of Light, DL8 Dragons of War, and DL9 Dragons of Deceit. This 128-page…
More info →Classics Volume III
This is the final installment in the Dragonlance Classics series, the dramatic conclusion to the entire 14-module Dragonlance saga. Within are the reprints of DL10 Dragons of Dreams, DL12 Dragons of Faith, DL13 Dragons of Truth, and DL14 Dragons of Triumph, fully updated to AD&D 2nd Edition…
More info →The History of Dragonlance
Being the Notes, Journals, & Memorabilia of Krynn. Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realm have left with us records of their journeys. Feel free to browse…
More info →Seeds of Chaos
Krynn swelters in the grip of unnatural heat—a summer so dry and scorching the very world seems ready to burst into flame. Across this baked landscape, Lord Ariakan’s armies of Dark Knights weep unchecked. Finally, the great city of Palanthas, the jewel in Ansalon’s crown, awaits the onslaught…
More info →Chaos Spawn
In the heat of an unnaturally warm summer, the Knights of Takhisis conquer nearly every inch of Ansalon, even the glorious city of Palanthas. Mere days later a messenger arrives in Palanthas bearing a dire missive: Something wiped out the Knights posted at the Tower of the High Clerist…
More info →Dragons of Autumn
Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as…
More info →Dragons of Winter
Winter’s chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of many colors seem all but unstoppable, and the legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the free…
More info →Relics and Omens
In these short stories set after the Chaos War and in the dawn of the Fifth Age, the gods have vanished, taking magic with them. Fresh heroes, monsters, and quests arise as the new world takes shape, at once strange and familiar.
More info →The Secret of Pax Tharkas
From Wizards.com: Oppressed Thorbardin is sealed off from the rest of the world, and dwarvenkind is split into feuds and factions. Uniting the race is up to a brave Kayolin dwarf, a bumbling (but lucky) gully dwarf, and the intelligent and beautiful daughter of the rightful Hylar thane. Only evil magic and dread minions and ancient curses stand in their way. The trouble starts -- and the "secret: to a new future lies -- in beloved Pax Tharkas.
More info →The Heir of Kayolin
From Amazon.com: If they can stay alive long enough, they can find the way to a new future. Thorbardin remains closed against the world as two violent factions of dwarves clash in a brutal civil war. Neither side can prevail, and violence threatens destruction of the entire kingdom. Brandon Bluestone returns home to Kayolin to find himself a wanted fugitive. His nation has changed drastically since his departure. Bolstered by the courage of a beautiful dwarf priestess, he battles an ancient enemy, struggles to right a great wrong, and tries to take the only step that allows for a peaceful and prosperous future for all the dwarves of Krynn. And with the fate of two nations hanging in the balance, it falls to the lowest of the low to put the wheels of history in motion.
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