Lightning Draconian

Lightning Draconian

CLIMATE/TERRAIN: Any FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Special INTELLIGENCE: Exceptional (15-16) TREASURE: See Below ALIGNMENT: Lawful Good NO. APPEARING: 1 ARMOR CLASS: 0 MOVEMENT: 6, Run 15*, Glide 18, Fly 24 (C) HIT DICE: 8 THAC0: 13 NO. OF ATTACKS: 3 or 1 DAMAGE/ATTACK: 2-12 /… Read More

Frost Draconian

Frost Draconian

CLIMATE/TERRAIN: Any (preferably cold) FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Special INTELLIGENCE: Low (5-7) TREASURE: M,Q ALIGNMENT: Chaotic Good NO. APPEARING: Varies ARMOR CLASS: 4 MOVEMENT: 8, Run 15*, Glide 18 HIT DICE: 2 THAC0: 19 NO. OF ATTACKS: 2 or 1 DAMAGE/ATTACK: 1d3 x2 or by… Read More

Aarakocra, Bullywugs, and Centaurs

Aarakocra Ability Score Adjustments: +1 Dexterity (maximum 18), -1 Strength and Constitution (maximum 16 each). Player Classes: Aarakocras can be warriors, barbarians, clerics/tribal shamans, and thieves. Hit Dice: Aarakocra receive Hit Dice by class. Alignment: Aarakocras tend towards neutral good. Aarakocra PCs can be any alignment. Natural Armor Class: AC 7. Monstrous Traits: Broken speech; aarakocra… Read More