William W. Connors

Relics and Omens

Relics and Omens

In these short stories set after the Chaos War and in the dawn of the Fifth Age, the gods have vanished, taking magic with them. Fresh heroes, monsters, and quests arise as the new world takes shape, at once strange and familiar.

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The Sylvan Veil

The Sylvan Veil

For centuries, the Silvanesti elves remained aloof from the rest of Krynn. Many times they retreated to their sacred forest, taking no part in world events until some outside force invaded their sanctum. Soon after Chaos ascended to power on Ansalon, the Silvanesti took extreme measures--magically shielding themselves from humans, dwarves, dragons, and even other elves.

As the years passed, those outside the Silvanesti Shield wondered what was going on behind it. Some even attempted to penetrate the barrier or bring it down. But the shield never yielded.

 

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Fifth Age Dramatic Adventure Game

Fifth Age Dramatic Adventure Game

A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans and elves, dwarves and centaurs, minotaurs and kender all suffer under their shadow.

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A Saga Companion

A Saga Companion

At the heart of the Dragonlance: Fifth Age game is the art of storytelling. This book answers rules questions and offers new ideas for hero creation, alternate suggestions for magic use, and tips for introducing plot twists. Get the most out of Saga roleplaying!

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  • Memorable Quotes

    I guess it must have fallen into my pack, Fizban. That’s it! See, my pack was sitting under that table. Wasn’t that lucky? It would have broken if it had hit the floor.

    — Tasslehoff Burrfoot, Dragons of Winter Night