Stories taking place in the early part of the Fifth Age—the Age of Mortals (prior to the War of Souls). The coming of the Dragon Overlords, the Dragon Purge, and the search for magic.
The Dawning of a New Age
The Chaos War is over. Magic has gone away… or has it? The gods have vanished, and magic wanes from Krynn. It is the Age of Mortals, but also the Age of Dragons, more massive and powerful than any seen before. They are devastating villages, enslaving people, and claiming to be the…
More info →The Day of the Tempest
The great dragon overlords threaten to enslave Krynn. They’ve magically altered the land, sculpting domains to suit their foul moods, and now they have started to amass armies of dragons, humanoids, and spawn. Even the once-proud Knights of Takhisis are joining the ranks and…
More info →The Eve of the Maelstrom
The two most powerful dragon overlords clash in a showdown for ultimate rule over Ansalon! Malystryx and Khellendros have long been in collusion, but as the dragons grow in size and strength, so do their egos and their thirst for power. The Blue Dragon plots against Malys in a bid…
More info →Spirit of the Wind
A year has passed since the Chaos War threatened Krynn. In the east, on the Dairly Plains, the hard-won peace is shattered by a new threat: the red dragon Malystryx. The kender Kronn-alin Thistleknot travels to Abanasinia with his older sister Catt. Together they seek heroes to stop the…
More info →Heroes and Fools
A submarine trip to an island of ghosts. A band of fugitive actors. A deadly draconian who has had too much holiday punch. And veritable onslaughts of dryads, shadow wights, and that rarest of all monsters, the dread forest boojum. Also, from the team of Margaret Weis and Don Perrin, the…
More info →Odyssey of Gilthanas
The never-told story of Krynn's famous lovers, Gilthanas and Silvara, is told in this novel. Discover the treacherous quest undertaken by the pair during the War of the Lance and uncover the secrets of their love. Also contains background gaming information as well.
More info →Betrayal
From Wizards.com: All our hero wants is a cure for the painful dragon scale embedded in his leg. All his motley companions want are adventure and riches. Everywhere they go, minions of evil shadow them. Although he has sworn off heroism, our hero can't escape the horrors convulsing Krynn--or the betrayal that stalks him.
More info →Legacy of Steel
The Legacy of Steel tells the story of Sara Dunstan, Steel Brightblade's adopted mother, three years after his death in the Chaos war. Sara and the blue dragon Cobalt investigate rumors that the knights of Tahkisis have been building up forces around Neraka. She searches for a way to stop the knights from gaining enough strength to conquer Ansalon, and in doing so finds the inner peace she has sought since Steel's death, and founds a new order of knights dedicated to justice.
More info →The Silver Stair
For Goldmoon, Jasper Fireforge, and the rest of her followers, Schallsea Island is a place for hope and bight beginnings. They journey to the Silver Stair, a tower that gives revalations of the heart, and have started construction on the Citidel of Light. The future is starting to look bright for the first time since the Chaos War. But two forces try to halt her dream, one clad in the armour of a Knight of Solamnia, the other a trusted friend clad in dark shadows.
More info →The Rose and the Skull
Jeff Crook writes: Lord Gunthar uth Wistan, the elderly Grandmaster of the Knights of Solamnia, proposes a bold plan which could make the Knighthood the most powerful force on Krynn. But before he can fully set his schemes in motion, tragedy strikes, leaving the ancient order of knighthood vulnerable to destruction without even the fall of a single swordstroke. The fate of the Knights, perhaps the fate of Krynn, hinges on a dread secret known only by a frightened gully dwarf.
More info →Dezra’s Quest
From Wizards.com: During Krynn's Second Cataclysm an ambitious centaur chieftain makes a terrible pact with Chaos. Ten years later, smarting under the consequences of that pact, a lone centaur journeys to Solace, seeking help from Caramon, the aging Hero of the Lance.
More info →The Clandestine Circle
From Wizards.com: The first in a new series of Dragonlance novels. A young knight working undercover earns a place in the elite bodyguard of the mysterious Lord Governor of the city of Sanction. She quickly learns the governor is not the only one who needs protection.
More info →The Thieves’ Guild
From Wizards.com: Palanthas... City of Seven Circles, Jewel of Ansalon, heart of the old Solamnic empire. Yet at the core of this gleaming city lies a dark center: an intricate network of thieves. Though the Dark Knights ruthlessly crushed the organization, a stronger, darker guild has arisen-a guild intent on recovering its lost power.
More info →Dragon’s Bluff
From Wizards.com: The son of one of the Heroes of the Lance and his wizard companion journey to Flotsam in order to recover the body of the wizard's father. They quickly discover that her father isn't dead, but missing. To compound their situation, a red dragon is terrorizing the population.
More info →The Dragon Isles
From Wizards.com: The Dragon Isles takes place exclusively in an area of the Dragonlance world that has never before been explored in any novel or short story. The Crossroads series fleshes out previously unexplored areas of the Dragonlance world.
More info →The Middle of Nowhere
From Wizards: The latest title in the world-spanning Crossroads series. Popular Dragonlance author Paul B. Thompson pens the latest novel that explores an area of the setting that has previously been mentioned but not previously described in detail to readers.
More info →Rebels and Tyrants
From Wizards.com: As the land of Krynn groans beneath the rule of mighty dragon overlords, small bands of rebels spring up to battle the new oppressors. From the streets of Palanthas to the Plains of Dust, from the frozen reaches of Ergoth to the swirling waters of the Blood Sea, here are tales to stir the heart and the imagination.
More info →Relics and Omens
In these short stories set after the Chaos War and in the dawn of the Fifth Age, the gods have vanished, taking magic with them. Fresh heroes, monsters, and quests arise as the new world takes shape, at once strange and familiar.
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