The High Tale of the Dragonlance itself — the Chronicles Trilogy — and the stories that immediately followed.
Prerequisites: None. This is where it all begins.
Core books of this era: The Chronicles Trilogy and the Legends Trilogy; collectively known among some fans as “The Holy Six.” These should be read first, after which any stories of this era, as well as stories of the Historical and Preludes eras, will be open to you.
DLR1: Otherlands
Beyond Ansalon - beyond even Taladas - cut off from the rest of Krynn by distance or circumstance, lie several lost lands with enough excitement and peril to challenge the hardiest adventurer.
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DLR2: Taladas: The Minotaurs
Awe-inspiring, brutish, militaristic, honor-bound: All these words and more describe the minotaurs of Taladas, the "other continent" on the world of Krynn.
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DLR3: Unsung Heroes
Caramon, Raistlin, Tika, Laurana, Tanis, Sturm, Flint, Tasselhoff?heroes all, their names are known by everyone familiar with their saga. But there are others as well: veterans of the War of the Lance, players behind the scenes, and even those who had no involvement wit the War whatsoever who are still heroes in their own right. Many are presented here for the first time.
More info →DLT1: New Tales: The Land Reborn
The War of the Lance may be over, but the Heroes' jobs have only begun.
Returen to the time just after the end of the War, when the land is healing and its peoples are struggling to rebuild their lives. Travel with Tika and Caramon in search of her father, Alleran Waylan. Help a group of kender track down an aging black dragon. Go with Riverwind and Goldmoon to reclaim the settlement of Que Shu. Or, aid Tanis on a touchy diplomatic mission - to Laurana's people.
More info →Monstrous Compendium: Dragonlance Appendix II
This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas.
More info →World of Krynn Trail Map
This trail map presents the continent of Ansalon on the World of Krynn. From the elven stronghold of Silvanesti to the high plains of Palanthus, from Sancrist Isle to the realms of the minotaurs, all the locations of the Dragonlance Chronicles are brought to life in a beautifully rendered format.
More info →Gnomes – 100, Dragons – 0
From the back cover: On the world of Krynn, from deep in the heart of the Isle of Sancrist, rises a dormant volcano named Mount Nevermind. Although dormant, Mount Nevermind never sleeps, for it is where 59,000 gnomes carry out their Life Quests, as they and their ancenstors have for thousands of years. Their livelihood, however, is now threatened by the Queen of Darkness, who has sent a dragonarmy to seize Sancrist. The gnomes' only hope of resistance is to have YOU command the final battle. But first you must gather components of a weapon that will repel the Dark Queen's minions. In Gnomes - 100, Dragons - 0, you enter the world of a visual maze, full of surprises both delightful and deadly! As a baker's son and would-be general, you begin your quest. But to complete it, you must expore the chambers within Mount Nevermind where fearsome creatures lurk and gnomish ingeniuty will astound you! A unique feature of this book is a roguish Draconian, a member of the Dark Queen's advancing horde, which may help or hinder you and may be hiding on any page!
More info →Dragonlance: Untold Quests
From the creators of Tasslehoff’s Pouches of Everything Revised, Dragonlance: Shadow of the Black Rose and The Journals of Kaz the Minotaur: The Lost Colony; the Dragonlance Nexus proudly presents…Untold Quests!
More info →Dragonlance: Seekers of Solace
As the threat of war looms over the plains of Abanasinia, the theocracy known as the Seekers plots to keep its faithful passive and to quell any who might question their authority. But when a mysterious plague sweeps through the Seeker Lands, it will be up to a ragtag group of adventurers to search for a cure. Uncovering the truth of the plague’s origin could prove to be even more terrifying than the plague itself. If they succeed, these would-be heroes will soon find themselves on the threshold of one of the most exciting and perilous adventures ever told.
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