From Wizards.com: The Trinistyr -- Ancient holy relic, Cursed symbol of power, Key to Nearra's future... or her destruction. An antique map reveals yet another family secret: Nearra must relive the suffering of two more of the wizards betrayed by her ancestor, or her family's magic and the healing power of the Trinistyr will never be restored. Undeterred, Nearra, Jirah, and their friends continue their mission, arriving at the once great city of Tarsis. But they do not journey alone. Two elf mages watch them from afar, while a dark cleric follows their every move. Betrayals come to light. New powers arise. And a startling revelation threatens to destroy Nearra, once and for all.More info →
In Shadow Over Nordmaar, you are savagely beaten by unknown assailants and left for dead. When you regain consciousness, you have completely lost your memory. You can't even remember who you are! As you search for your true identity, it becomes clear that the future of Nordmaar depends on the success of your quest!More info →
The Seeker priest of Solace, Hederick is a figure feared by many. The Seeker religion teaches the elimination of all who follow magic and those who follow the old gods. Hoever, there are many who silently oppose the rule of the Seekers, and they must prevent Hederick from accomplishing his goals.More info →
From Wizards.com: After battling an ancient sorceress, Elidor's friends were heartbroken, convinced he was dead. They were wrong. One year later, Elidor awakens deep in the bowels of Maddoc's keep. A slender crown sits upon his head. Its magic keeps his body among the living, but its salvation comes at a price. As Elidor struggles to keep the crown out of the hands of an evil wizard, he finds himself drawn back to the one place that frightens him the most: his own past.More info →
From Wizards.com: The Trinistyr
Ancient holy relic
Cursed symbol of power
Key to Nearra's future... or her destruction?
Nearra and Jirah have been struggling to thwart a curse that's held their family's magic at bay for over three hundred years. Just on the eve of victory, the two sisters are forced to make a terrible choice.To free the final wizard, one of them must make a shocking sacrifice. The decision sends ripples through the group, reigniting the bitterness between Davyn and Icefire. Can the companions find the strength to stand together and fight the final battle for Nearra and Jirah's future? Or will their mission ultimately fail?More info →
Shortly after the War of the Lance, the party journeys forth from Throtl on a scouting mission. However, one of the infamous Heroes of the Lance, Caramon Majere, and a group of humans are held captive by draconians. The party travels across Ansalon and is joined by Knights, kender, and other Heroes of the Lance to stop the evil forces from corrupting more dragon eggs into draconians.
Published by Strategic Simulations, Inc. (SSI) for the Amiga, Apple II, Commodore 64, and DOS.More info →
Many thought Dragon Highlord Toede had perished following a disastrous hunt for two kender. However, two demons in the Abyss return the hobgoblin's form to life in order to see if the ignoble can be made noble. And why? For a bet. It seemed like a good bet at the time, but how it turns out is something that no one planned...More info →
From Wizards.com: As the Defiler's curse holds Vael's health hostage, Elidor searches for a way to rescue her without succumbing to the evil wizard's demands. Somewhere within the lost city of Taeloc, a crystal chalice may hold the answers to his prayers. A group of shady mercenaries offers to protect Elidor on the journey and give him the chalice, in exchange for his help in locating the city. Desperate to save his love, Elidor reluctantly agrees. But nothing goes exactly as planned...More info →
From Wizards.com: New to her magic, Nearra has only recently stepped out on the path of becoming a wizard. But before she can even take the Test of High Sorcery, the Wizard's Conclave charges her with solving a mystery. All the fires in Kenderhome and Palanthas have gone out and Nearra must determine who -- or what -- is to blame for this powerful magic. Will this be the beginning of Nearra's magical career -- or the end?More info →
A continuation of Champions of Krynn. The PCs are celebrating their victory from the previous installment, when an undead Knight swoops into the midst of the ceremonies and leads to the discovery of hordes of undead creatures. The party must embard on a quest to seek out the source of the undead: Lord Soth!
Published by Strategic Simulations, Inc. (SSI) for the Amiga, Commodore 64 and DOS.More info →
Fordus Firesoul is the leader of a band of desert rebels, intent on invading the still-intact city of Istar. Unfortunately for the rebels, not only are they opposed by Istar, but by Takhisis herself, whose plans might be thwarted if they succeed. Can a mute slave, a cursed bard, an ancient druid and some strange elves stop the Dark Queen?More info →
From Wizards.com: In the ancient lost city of Taeloc, Elidor's hopes of renewing Vael's health have been betrayed. Unwilling to give up on her, Elidor tracks the Chalice to Gwynned, where danger awaits those with wishes and the Defiler still lurks in the shadows.Loyalties must be questioned at every turn. Who can Elidor trust?More info →
From Wizards.com: A tempest off the coast of Krynn threatens to overwhelm Palanthas, and once again the Wizards' Conclave sends Nearra on a treacherous journey. As Nearra works to uncover the Crescent Cabal's machinations, her sister Jirah struggles in the service of her newfound anonymous god. With the storm raging around them, Nearra must locate the Queen of the Sea and the Pillar of Water. But will the evil Crescent Cabal find them first?More info →
Dark Queen of Krynn picks up where Death Knights of Krynn left off. The party starts in Palanthas and journeys to Caergoth, where they are confronted by a party of dragons. The party is wrecked at sea and visits the Dargonesti elves' capital before washing up on the shores of Taladas. Will the party be able to survive the strange continent of Taladas and rescue Raistlin Majere from his imprisonment in the Abyss?
Published by Strategic Simulations, Inc. (SSI) for the Amiga, Macintosh and DOS.More info →
Magic at its peak!
It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth.More info →
From Wizards.com: Catriona Goodlund was born to be a warrior. Now, after years on the road to knighthood, protecting and saving her friends, it's time for Cat to face the secrets of her past and finally decide her future.But when she returns to her hometown, she finds the Heart of Purespring gone and destruction all around. With everything she's ever loved lost to her, Catriona must make her choice: revenge or redemption?More info →
From Amazon.com: Nearra's quest for magic comes to a gripping close in this finale to the Elements trilogy! Nearra's last chance to take the Test of High Sorcery is thwarted once again, and she is put out of the Hall of the Three Moons. She and her friends still have the Cabal to deal with, though, and a new mystery to solve: who broke into the Tower and disrupted Nearra's Test, stealing a shard of the Pillar of Air? Readers who have followed Nearra from the very beginning of Dragonlance: The New Adventures will relish this final installment in her journey to discover herself.More info →
Ever want to fly a dragon? DragonStrike is a flight simulator for a dragon! Fly your mount through the great battles of the War of the Lance, complete missions, advance in rank and get better magical items (and move up to better dragon types).
Published by Strategic Simulations, Inc. (SSI) for Amiga, Commodore 64, DOS, and NES.More info →
From Wizards.com: Kidnapped by outlaws, an elven princess places her faith in her husband and the gods to save her. Lord of a ragtag band, her human captor has no faith in anything but his keen wits. The princess and the outlaw forge new definitions of trust and faith and from their love will spring one of the greatest heroes Krynn has ever known--Tanis Half-Elven, Hero of the Lance.More info →