The High Tale of the Dragonlance itself — the Chronicles Trilogy — and the stories that immediately followed.
Prerequisites: None. This is where it all begins.
Core books of this era: The Chronicles Trilogy and the Legends Trilogy; collectively known among some fans as “The Holy Six.” These should be read first, after which any stories of this era, as well as stories of the Historical and Preludes eras, will be open to you.
DL6: Dragons of Ice
The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach.
But nothing in silent Tarsis is as you expected...
More info →DL7: Dragons of Light
Far removed from the battlefields of Ansalon, the island of Ergoth has become a refuge for the Elven Peoples. Here the haughty Silvanesti of the east, the friendly Qualinesti of the west, and the wild, native Kagonesti dwell in a fragile, uneasy peace.
This peace is shattered by the arrival of your band...
More info →DL8: Dragons of War
The Tower of the High Clerist pierces the cold sky. The chill wind blows snowy swirls across Solamnic Knights huddled on the battlements. This is their last stand.
Behind the pass they guard sits the gleaming city of Palanthus...
More info →DL9: Dragons of Deceit
Beckoned by a mysterious visitor, the heroes embark on a mission into the very heart of the Dragon Highlords' realm. The ominous city of Sanction, crouched in a narrow valley between the mighty volcanoes known as the Lords of Doom, holds the secret of the good dragons' oath.
Unimaginable terrors await the party as they search the city...
More info →DL10: Dragons of Dreams
Silvanesti... ancient homeland of the elves. The wonders of Silvanesti are fabled throughout Krynn - The beauty of its forest where each tree is uniquely shaped by elven skill, its gardens of song, its cities molded lovingly from uncut stone. All this and more make up its legendary beauty.
Yet now the Silvanesti elves are gone...
More info →DL11: Dragons of Glory
Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
In excerpts from his war journals...
More info →DL12: Dragons of Faith
The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand, placing the cornerstone to the Dark Queen's defeat within their reach. If only they can capture the crucial pawn before darkness snatches it away!
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DL13: Dragons of Truth
The key to victory is at hand as the Heroes of Legend set out on their final quest!
The port city of Kalaman seems as tranquil as a morning breeze...
More info →DL14: Dragons of Triumph
The incredible Dragonlance saga comes to its thrilling conclusion in this high-level adventure. The Heroes face their ultimate challenge as the Queen of Darkness exerts all her might to claim Krynn as her own.
Each of six possible endings leads to the defeat of either the Queen or the Heroes...
More info →DL15: Mists of Krynn
Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling Dragonlance adventures and novels, Krynn is the most popular fantasy role-playing world ever.
The Mists of Krynn makes that world even more exciting for Advanced Dungeons and Dragons game players everywhere!
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DL16: World of Krynn
You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynn brings you to previously unexplored corners of Krynn with new challenges for your characters.
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Masters of Dragonlance Art
From Amazon.com: A showcase of more than a decade of Dragonlance artwork. This book features artwork from Dragonlance novels, games, calendars, and other materials created over the past ten years. With pieces from artists such as Brom, Matt Stawicki, Mark Zug, Todd Lockwood, Larry Elmore, and more, this collection features some of the best fantasy art published over the last decade.
More info →The Worlds of TSR
Worlds of TSR is an art book containing images from some of TSR's most renowned artists from its various fantasy settings. Pictures from famed artists like Jeff Easley, Clyde Caldwell, Larry Elmore and Keith Parkinson are contained within its pages. In addition to Dragonlance artwork, the hardcover also contains images from the Greyhawk, Forgotten Realms, Birthright, Al-Quadim and Buck Rogers campaign settings.
More info →DLA1: Dragon Dawn
Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance.
The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?
More info →DLA2: Dragon Knight
Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might!
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DLA3: Dragon’s Rest
Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which is just the star of her plans for Taladas!
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DLE1: In Search of Dragons
Good, Evil, Neutrality.
These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy.
For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting...
More info →DLE2: Dragon Magic
The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions.
The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races...
More info →DLE3: Dragon Keep
The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures.
But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons' homeland...
More info →DLQ1: Knight’s Sword
Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the sun-filled morning air, as the candidates hockey for position, ready to show their prowess before the Knights of the Orders. My Honor is My Life.On Knight, however, does not live by the Oath.
The sword of Sturm Brightblade is gone...
More info →DLQ2: Flint’s Axe
Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
Or was it?
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