Heroes of Steel
Join the Warriors of Ansalon!
In the perilous dawn of the Fifth Age, power - and survival - often depends on a hero's sharp sword and stout shield, wielded with determination and skill.
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Heroes Of Defiance
No one knows their names. There are no Sturm Brightblades or Tanis Half-Elvens among them. Yet for as long as Good has struggled against Evil, they have fought alongside the heroes famed of song and story.
They are the rogues, spies, diplomats, and scouts of Ansalon, the heroes whose coming goes unheralded and whose passing goes unnoticed. Although the generations will never rally around their legends, these secret freedom fighters remain vital to the struggle. All too often, heroes whose names we know would have failed without the efforts of men and women whose names are lost to all.
More info →Heroes of Sorcery
Primordial Power At Your Command!
Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery.
More info →Heroes Of Hope
Discover the Power of the Mystics!
The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit--the magic of mysticism.
More info →Wings of Fury
Fly with the dragons of Ansalon!
Within the long shadow of the dragon overlords' domains, villainous schemes approach fruition. Only a handful of courageous heroes dare to challenge these ruthless wyrms--and their success or failure will determine the future of Krynn.
More info →The Last Tower – The Legacy of Raistlin
Those the tower invites may enter, All others...beware!
Millennia ago, the Wizards of High Sorcery created five magical Towers to serve as centers of arcane knowledge and to protect their fellowship of sorcerers from those who would see magic destroyed. Throughout the centuries, however, mages across the land of Ansalon were persecuted until today, in the Fifth Age, only one of these remarkable bastions of magic still stands - the Tower at Wayreth.
More info →Citadel of Light
A Light in the Darkness...
In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!
More info →Palanthas
No Other City Compares!
For centuries people from all across Krynn have flocked to the only city to come unscathed through wars, dragon attacks, and world-shattering cataclysms. Now your DRAGONLANCE heroes can explore ancient and wondrous Palanthas, from her bustling waterfront to the cloistered mansions atop Nobles' Hill.
More info →Monstrous Compendium: Dragonlance Appendix II
This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas.
More info →World of Krynn Trail Map
This trail map presents the continent of Ansalon on the World of Krynn. From the elven stronghold of Silvanesti to the high plains of Palanthus, from Sancrist Isle to the realms of the minotaurs, all the locations of the Dragonlance Chronicles are brought to life in a beautifully rendered format.
More info →Gnomes – 100, Dragons – 0
From the back cover: On the world of Krynn, from deep in the heart of the Isle of Sancrist, rises a dormant volcano named Mount Nevermind. Although dormant, Mount Nevermind never sleeps, for it is where 59,000 gnomes carry out their Life Quests, as they and their ancenstors have for thousands of years. Their livelihood, however, is now threatened by the Queen of Darkness, who has sent a dragonarmy to seize Sancrist. The gnomes' only hope of resistance is to have YOU command the final battle. But first you must gather components of a weapon that will repel the Dark Queen's minions. In Gnomes - 100, Dragons - 0, you enter the world of a visual maze, full of surprises both delightful and deadly! As a baker's son and would-be general, you begin your quest. But to complete it, you must expore the chambers within Mount Nevermind where fearsome creatures lurk and gnomish ingeniuty will astound you! A unique feature of this book is a roguish Draconian, a member of the Dark Queen's advancing horde, which may help or hinder you and may be hiding on any page!
More info →Lord Soth Funko Pop
SDCC Exclusive Lord Soth Funko Pop!
More info →Dragonlance: Untold Quests
From the creators of Tasslehoff’s Pouches of Everything Revised, Dragonlance: Shadow of the Black Rose and The Journals of Kaz the Minotaur: The Lost Colony; the Dragonlance Nexus proudly presents…Untold Quests!
More info →Dragonlance: Seekers of Solace
As the threat of war looms over the plains of Abanasinia, the theocracy known as the Seekers plots to keep its faithful passive and to quell any who might question their authority. But when a mysterious plague sweeps through the Seeker Lands, it will be up to a ragtag group of adventurers to search for a cure. Uncovering the truth of the plague’s origin could prove to be even more terrifying than the plague itself. If they succeed, these would-be heroes will soon find themselves on the threshold of one of the most exciting and perilous adventures ever told.
More info →War Wizard
The boy with a rare gift for magic was born in Solamnia, a nation that despised and distrusted mages. His father tried to beat the magic out of him. The knights threatened him with imprisonment and exile. He endured tragedy and heartbreak. Yet he persisted with his magic, for the sake of the magic.
One friend stood by him when others persecuted him, a young man who was studying for the knighthood. No one could understand this unlikely friendship.
The knight was Huma. The boy took the name, Magius. The two would one day become famous in Solamnic history, fighting together to defeat the Queen of Darkness.
But that future is distant, far down the River of Time.
For now, this is the story of an unlikely friendship that would one day change the world.


















