Lightning Draconian

Lightning Draconian

CLIMATE/TERRAIN: Any FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Special INTELLIGENCE: Exceptional (15-16) TREASURE: See Below ALIGNMENT: Lawful Good NO. APPEARING: 1 ARMOR CLASS: 0 MOVEMENT: 6, Run 15*, Glide 18, Fly 24 (C) HIT DICE: 8 THAC0: 13 NO. OF ATTACKS: 3 or 1 DAMAGE/ATTACK: 2-12 /… Read More

Frost Draconian

Frost Draconian

CLIMATE/TERRAIN: Any (preferably cold) FREQUENCY: Very Rare ORGANIZATION: Solitary ACTIVITY CYCLE: Any DIET: Special INTELLIGENCE: Low (5-7) TREASURE: M,Q ALIGNMENT: Chaotic Good NO. APPEARING: Varies ARMOR CLASS: 4 MOVEMENT: 8, Run 15*, Glide 18 HIT DICE: 2 THAC0: 19 NO. OF ATTACKS: 2 or 1 DAMAGE/ATTACK: 1d3 x2 or by… Read More

Goblinoids as Characters

Goblins

Character Development Goblins Barbarian: Goblin tribal society is marked by a tradition of chaotic “might makes right”—those who rise to the top are the most fearsome and intimidating warriors. The barbarian class is ideal to represent this archetype, with its emphasis on individual and undisciplined fighting. Mechanically, its rage ability… Read More

  • Memorable Quotes

    I have Magnesia. I don’t know how you get it, but I think it has something to do with milk.

    — Tasslehoff Burrfoot, Dragons of a Fallen Sun