Mystic

Citadel Mystic

Alignment: Any. Hit Die: d8 The mystic uses the same Base Attack and Saves progressions as detailed on Table 2-2 on p. 48 of the Dragonlance Campaign Setting. Their starting character wealth is 3d6 x 10 stl. Class Skills The mystic’s class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int),… Read More

Cleric Domains

Medallion of Faith

Below is a list of all of the deities in Dragonlance and their respective domains. Domains marked with an asterisk are domains unique to the setting and are detailed below. The rest may be found in the Pathfinder Roleplaying Game Core Rulebook or at http://www.d20pfsrd.com/. Gods of Light Branchala: Chaos, Good, Luck, Trickery Habbakuk: Animal,… Read More

Noble Draconians

Noble Draconian Racial Traits All noble draconians are dragons. Unlike in 3.5 noble draconians do not have racial hit dice, skills, feats, or a level adjustment. They have the following racial traits: Disease Immunity: Noble draconians are immune to all diseases. Gallop: All noble draconians gain Run as a bonus feat. Gliding… Read More

Base Draconians

Base Draconian Racial Traits All base draconians are dragons. Unlike in 3.5 they do not have racial hit dice, skills, feats, or a level adjustment. They have the following racial traits: Disease Immunity: Base draconians are immune to all diseases. Gallop: All base draconians gain Run as a bonus feat. Gliding Wings: Base… Read More

Minotaurs

Minotaurs Minotaurs are monstrous humanoids that have all of the racial traits listed in Chapter Seven of Races of Ansalon except as follows: +4 Strength, -2 Dexterity, -2 Intelligence: Minotaurs are big and strong, but not agile. From youth, they focus on improving their bodies over their intellects. Tough Hides: Minotaurs have a +1… Read More

Ogres

Ogres Ogres use the base ogre from p. 220 of the Pathfinder Roleplaying Game Bestiary and the rules for adding class levels on p. 296 – 297 of the same book except as follows: Languages: Ogres begin playing speaking Common and Ogre. Ogres with high Intelligence scores can choose from the following: Goblin,… Read More

Kender

Kender

Kender Kender have all of the racial traits listed in Chapter Six of Races of Ansalon except as follows: -2 Strength, +4 Dexterity, -2 Wisdom: Kender are exceptionally quick and agile, but their small frames are not built for power or strength. They also lack the ability to think things through or consider… Read More

Gnomes

Gnome

Tinker Gnomes Tinker gnomes have all of the tinker gnome racial traits listed in Chapter Four of Races of Ansalon except as follows: +2 Dexterity, +2 Intelligence, -2 Wisdom: Gnomes are small and skilled with their hands and extremely intelligent. However, they often put their quest for knowledge ahead of any consequences. Small: Tinker… Read More

Elves

Half-Elves Half-elves have all of the half-elf racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook. Elven Racial Traits All Krynnish elves have the following racial traits: Medium: Elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed… Read More

  • Memorable Quotes

    Flint had always been a bit lonely when Tanis was gone, though the dwarf would have cut off his beard before he admitted it. The inadvertent addition of Tasslehoff eased the dwarf’s loneliness some, though Flint would have cut off his head before he admitted that.

    — Narrator, The Soulforge