Base Draconian Racial Traits
All base draconians are dragons. Unlike in 3.5 they do not have racial hit dice, skills, feats, or a level adjustment. They have the following racial traits:
Disease Immunity: Base draconians are immune to all diseases.
Gallop: All base draconians gain Run as a bonus feat.
Gliding Wings: Base draconians take no damage from falling (as if they were affected by a constant non-magical feather fall spell). While in midair, they can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A base draconian cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.
Inspired by Dragons: When under the command of a true dragon whose alignment is within one step of their own, or when entering battle under the command of such a dragon, draconians receive a +1 morale bonus on all attacks and saving throws.
Lesser Spell-Resistance: Base draconians have spell-resistance equal to six plus their character level.
Baaz draconians have all of the base draconian racial traits listed above in addition to those listed in Chapter One of Dragons of Krynn except as follows:
+2 Constitution, -2 Intelligence, -2 Wisdom: Baaz are built to absorb physical punishment, but are mentally undisciplined brutes.
Natural Weapons: Baaz have a natural bite attack (1d3) and 2 claw attacks (1d4). A baaz’s primary natural attacks are its claws.
Kapak draconians have all of the base draconian racial traits listed above in addition to those listed in Chapter One of Dragons of Krynn except as follows:
+2 Dexterity, +2 Constitution, -2 Wisdom: Kapaks are agile and tough, but are headstrong and impulsive in battle.
Natural Assassins: Perception and Stealth are always class skills for kapaks.