
A Test Awaits! Wizards have shaped mighty spells under the light of three moons for countless millennia. They are Orders of good, evil, and balance all united in the devotion to magic above all other concerns. Each wizard must undergo a deadly trial before venturing onto the path of true…
A Test Awaits!
Wizards have shaped mighty spells under the light of three moons for countless millennia. They are Orders of good, evil, and balance all united in the devotion to magic above all other concerns. Each wizard must undergo a deadly trial before venturing onto the path of true power. In the greater world they might each be enemies, but there are five sanctuaries in which all wizards are brothers and sisters in magic, places where spells are created, potions brewed, and mighty artifacts forged. They are the Towers of High Sorcery.
Towers of High Sorcery is a resource for games set in the world of Dragonlance. Players will discover a wealth of information for playing arcane spellcasters, including information on the races of Krynn and their relationship to the Orders of High Sorcery, new prestige classes, and magical spells. Dungeon Masters will find a wealth of information about the Towers as adventuring locations, magical creatures, and rules for constructing and running a Test of High Sorcery for an individual wizard character or an entire party. All information within this volume is fully compatible with the revised edition of the d20 System game.
Fans of the Dragonlance setting will find a wealth of information about the history of the Orders of magic and the Towers themselves. Wizards from throughout the ages are fully described, including Magius, Fistandantilus, and Raistlin Majere.
Print Edition: 1st
Timeline: 422 AC (39 SC)