Tasha’s Cauldron of Everything

Tasha’s Cauldron of Everything
Author:
Series: 5E Supplements, Book 3
Genre: Gaming Books
Tag: D&D 5E
Publisher: Wizards of the Coast
Publication Year: Nov. 2002
Format: Hardcover
Length: 192 pages
ASIN: 0786967021
ISBN: 0786967021

A magical mixture of rules options for the world’s greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these…

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About the Book

A magical mixture of rules options for the world’s greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.

EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.

MORE CHARACTER OPTIONS. Tasha’s Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character’s racial traits and customizing their origin.

INTRODUCING GROUP PATRONS. Whether you’re part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.

SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.

EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.

A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.

Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player’s Handbook. Baked in you’ll find more rule options for all the character classes in the Player’s Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch’s brew wouldn’t be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Additional Information

Catalog #: C78780000
Print Edition: 1st
Timeline: N/A

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