Key of Destiny

Key of Destiny
Author:
Series: Age of Mortals Campaign, Book 1
Genre: Gaming Books
Tags: d20, Age of Mortals Era
Publisher: Sovereign Press
Publication Year: May 24, 2004
Format: Paperback
Length: 176 pages
ASIN: 1931567115
ISBN: 1931567115

Unlock Adventure! An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key—so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge…

About the Book

Unlock Adventure!

An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key—so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands.

Key of Destiny is a Dragonlance adventure for the d20 System set in the Age of Mortals. Designed to start a new campaign with 1st level characters, the adventure requires the use of the Dragonlance Campaign Setting and the d20 System core rulebooks from Wizards of the Coast.

The adventure contained within these pages will take a group of heroes from city to ruins, from wasteland to dungeon, and from despair to hope. It presents new creatures, spells, and magical items.

Key of Destiny is the first in a trilogy of epic Dragonlance adventures published by Sovereign Press.

Additional Information

Catalog #: SVP-4201
Print Edition: 1st
Timeline: 422 AC (39 SC)

Web Enhancement

Errata for the Key of Destiny Adventure including corrections and missing information including the Gods of Khur, the Tribes of Khur, and missing flickers.

Key of Destiny Errata

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  • Memorable Quotes

    So, you’re planning to take this wizard who was healed by a cleric when there are no clerics in this world and a general you claim is your best friend, back to a place that doesn’t exist to meet our enemy, who hasn’t been born yet, using a device, built by a gnome, that actually works?

    — King Duncan, War of the Twins