Bright Warden Path Features
Holy Warding (11th Level): When using an ability that heals damage, you can spend an action point to give your target a bonus to one defense equal to your Charisma or Wis modifier for the rest of the encounter.
Radiant Magic (11th Level): You can score critical hits with radiant powers on a roll of 18-20.
Ray of Hope (16th Level): At the beginning of your turn you can designate one ally from whom to eliminate a fear effect. If the fear effect is magic, you must make a dispel check (1d20 + Caster’s Level) vs. a DC of 11 + the spellcaster’s level. An ally that benefits from this ability gains a +4 bonus vs. fear from the initial source for 24 hours.
Bright Warden Prayers
Radiant Strike Bright Warden Attack 11
Encounter~ Divine
Standard Action Range 10
Target: One Creature
Attack: Wisdom vs. Will
2d8 + Wisdom Modifier radiant damage to the target, and shed 20 ft. of light from your holy symbol for the rest of the encounter. This light dispels magical darkness of equal level or lower.
Protective Barrier Bright Warden Utility 12
Encounter~ Divine
Standard Action Melee
Target: One Creature
Attack: Str vs. AC
1[W] + Strength modifier and one ally can use a healing surge.
Warding Strike Bright Warden Attack 16
Daily~ Divine
Standard Action Range 10
Target: One Creature
Attack: Wisdom vs. Will
4d8 + Wdomis Modifier radiant damage to the target, and you gain a bonus to your defenses equal to your Charisma for the rest of the encounter.