Adlatum Races in 4th Edition

Bakali of Adlatum

Average Height: 7’1" – 8’0"
Average Weight: 350-400 lbs.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Normal
Skill Bonuses: +2 Acrobatics, +2 Athletics
Bakali Hide: +1 Racial bonus to AC
Natural Claws: You gain proficiency with your natural claws which count as an unarmed attack with the weapon property Off Hand and a +2 Proficiency bonus.
Languages: Common, Ogre
Vicegrip: you can use Vicegrip as an encounter Power.

Vicegrip – Bakali Racial Power
Encounter
Standard Action – Melee 1
Attack:
Str +2 vs AC
  Increase to +4 at 11th, +6 at 21st
Hit: 1d6 + Strength Modifier Damage and the target is grabbed (until escape)
  Increase to 2d6 + Strength Modifier Damage at 11th, 3d6 + Strength Modifier Damage at 21st level

Dwarves of Adlatum

Coin Dwarves [Hartdar] Racial Traits

Coin Dwarves possess the Dwarven Racial Traits as listed in the Player’s Handbook except as follows:

  • Ability Score Modifiers: +2 Constitution, +2 Charisma.
  • Skill Bonuses: +2 Diplomacy, +2 Endurance

Deep Dwarves [Adlar] Racial Traits

Deep Dwarves posses the Dwarven Racial Traits as listed in the Player’s Handbook except as follows:

  • Languages: Dwarven, choice of one other.

Mist Dwarves [Neskudar] Racial Traits

Mist Dwarves possess the Dwarven Racial Traits as listed in the Player’s Handbook except as follows:

  • Ability Score Modifiers: +2 Dexterity, +2 Wisdom
  • Skill Bonuses: +2 Perception, +2 Stealth
  • Replace Cast Iron Stomach with Mist Sight: Normal line of sight is not blocked by mist, fog and similar effects, nor do any of these conditions grant concealment from a Mist Dwarf

Reef Dwarves [Nordar] and Cliff Dwarves [Sundar] Racial Traits

Reef Dwarves and Cliff Dwarves possess the Dwarven Racial Traits as listed in the Player’s Handbook except as follows:

  • Skill Bonuses: +2 Athletics, +2 Acrobatics

Elves of Adlatum

Sea Elves [Corinesti] Racial Traits

Sea Elves possess the Elf Racial Traits as listed in the Player’s Handbook except as follows:

  • Ability Score Modifiers: +2 Strength, +2 Dexterity
  • Speed: 6 Squares, Sea Elves also have a swim speed equal to their Speed.
  • Sea Elven Racial Proficiency: You gain proficiency with Spears and Longspears (Tridents)
  • Replace Fey Origin with Aquatic Origin: You gain the Aquatic Subtype and traits and you are considered an Aquatic creature for the purposes of effects that relate to that creature type.
  • Sea Elves do not gain Wild Step.

Feral Elves [Sekhnesti] Racial Traits

Feral Elves possess the Elf Racial Traits as listed in the Player’s Handbook except as follows:

  • Replace Elven Weapon Proficiency with Natural Claws: You gain proficiency with your natural claws which count as an unarmed attack with the weapon property Off Hand and a +2 Proficiency bonus.
  • Skill Bonuses: +2 Athletics, +2 Perception, +2 Stealth
  • Feral Elves do not gain Group Awareness.

Fractured Elves [Talonesti] Racial Traits

Fractured Elves possess the Eladrin Racial Traits as listed in the Player’s Handbook except as follows:

  • Skill Bonuses: +2 Bluff, +2 History
  • Replace Fey Step with the Second Chance ability (see page 44 in the Player’s Handbook)

Winged Elves [Avanesti] Racial Traits

Winged Elves possess the Eladrin Racial Traits as listed in the Player’s Handbook except as follows:

  • Speed: 6 Squares, Winged Elves also have an Overland Flight speed equal to their speed +2.
  • Skill Bonuses: +2 History, +2 Perception
  • Winged Elves do not gain Fey Step.

Fallen Elves [Avanesti] Racial Traits

Fallen Elves are Winged Elves that have been cast out of their society and had their wings magically amputated. Fallen Elves possess the Eladrin Racial Traits as listed in the Player’s Handbook except as follows:

  • Skill Bonuses: +2 History, +2 Perception
  • Replace Fey Step with the Second Chance ability (see page 44 in the Player’s Handbook)

Talker Gnomes [Mentoi] of Adlatum – Racial Traits

Average Height: 3’4" – 3’8"
Average Weight: 50-75 lbs.
Ability Scores: +2 Intelligence, +2 Charisma
Size: Small
Speed: 5 Squares
Vision: Low-light
Skill Bonuses: +2 Bluff, +2 Diplomacy, +2 Insight
Gnomish Will: You gain a +1 racial bonus to Will defense
Languages: Common, Gnome
Fade Away: you can use Fade Away as an encounter Power.

Fade Away – Gnome Racial Power
Encounter * Illusion
Immediate Reaction – Personal
Trigger:
You take damage
Effect: You are invisible until you attack or until the end of your next turn

Half-Elves of Adlatum

Half Elves [Gildanesti] are identical to the Half Elves in the Player’s Handbook.

Half-Ogres [Oguna] of Adlatum – Racial Traits

Average Height: 6’10" – 7’2"
Average Weight: 300-350 lbs.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Normal
Skill Bonuses: +2 Endurance, +2 Nature
Ogre Endurance: You gain a +1 racial bonus to Fortitude defense
Oversized: You can use weapons of your size or one size larger as if they were your size.
Languages: Common, Ogre
Angry Smash: you can use Angry Smash as an encounter Power.

Angry Smash – Half Ogre Racial Power
Encounter * Weapon, Implement
Minor – Personal
Effect:
On your next attack make two attack rolls, take the higher result and apply it against the target.

Humans of Adlatum

Humans are identical to Humans in the Player’s Handbook.

Kunda of Adlatum

Hoda Racial Traits

Average Height: 3’10" – 4’2"
Average Weight: 75-85 lbs.
Ability Scores: +2 Dexterity, +2 Constitution
Size: Small
Speed: 6 Squares
Vision: Normal
Skill Bonuses: +2 Nature, +2 Thievery
Resistance: You have a resistance equal to 5 + half your level to one of the following: Fire, Cold, Lightning or Thunder. Make your choice when you create your character, this choice remains throughout your character’s life.
Nimble Reaction: You gain +2 AC against Opportunity Attacks
Languages: Common, Kunda
Warrior’s Surge: you can use Warrior’s Surge as an encounter Power.

Warrior’s Surge – Hoda Racial Power
Encounter * Healing, Weapon
Standard Action – Melee Weapon
Attack:
Str vs AC
Hit: 1[W] + Strength Modifier Damage and you can spend a healing surge.
  Increase to 2[W] + Strength Modifier at 21st level

Voda Racial Traits

Average Height: 3’8" – 4’0"
Average Weight: 70-80 lbs.
Ability Scores: +2 Dexterity, +2 Wisdom
Size: Small
Speed: 5 Squares
Vision: Normal
Skill Bonuses: +2 Insight, +2 Thievery
Nimble Reaction: You gain +2 AC against Opportunity Attacks
Ritual Casting: You gain the Ritual Casting feat (page 200, Player’s Handbook) as a bonus feat. You possess a ritual book, it contains Gentle Repose and one other first level Ritual you have mastered. If you gain this as a class feature then you may gain one bonus Divinity feat instead.
Resistance: You have a resistance equal to 5 + half your level to necrotic damage
Languages: Common, Kunda

Minotaurs of Adlatum

Mahjoran Minotaur Racial Traits

Average Height: 7’1" – 7’5"
Average Weight: 320-350 lbs.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 6 Squares
Vision: Normal
Skill Bonuses: +2 Acrobatics, +2 Endurance
Oversized: You can use weapons of your size or one size larger as if they were your size
Ferocity: If you are reduced to zero hit points you can make a basic attack as a free action before falling unconscious
Languages: Common, Ogre
Goring Charge: you can use Goring Charge as an encounter Power.

Goring Charge – Minotaur Racial Power
Encounter
Standard Action – Melee 1
Attack:
Str +2 vs AC
  Increase to +4 at 11th, +6 at 21st
Special: You must charge as part of this attack.
Hit: 1d6 + Strength Modifier Damage and the target is knocked prone
  Increase to 2d6 + Strength Modifier Damage at 11th, 3d6 + Strength Modifier Damage at 21st level

Sakkaran Minotaur Racial Traits

Average Height: 7’1" – 7’5"
Average Weight: 320-350 lbs.
Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 Squares
Vision: Normal
Skill Bonuses: +2 Intimidate, +2 Nature
Oversized: You can use weapons of your size or one size larger as if they were your size.
Ferocity: If you are reduced to zero hit points you can make a basic attack as a free action before falling unconscious.
Languages: Common, Ogre
Goring Charge: you can use Goring Charge as an encounter Power.

Goring Charge – Minotaur Racial Power
Encounter
Standard Action – Melee 1
Attack:
Str +2 vs AC
  Increase to +4 at 11th, +6 at 21st
Special: You must charge as part of this attack.
Hit: 1d6 + Strength Modifier Damage and the target is knocked prone
  Increase to 2d6 + Strength Modifier Damage at 11th, 3d6 + Strength Modifier Damage at 21st level

Ogres of Adlatum

Brute Ogres: Brute Ogres are not suitable for use as Player Characters. Please use Ogres from the Monster Manual to represent these as NPC’s.

Noble Ogres [Igurna]: Noble Ogres are not suitable for use as Player Characters, Please use Oni from the Monster Manual to represent these as NPC’s.

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