The Dragonlance setting is somewhat unique among settings in that it almost requires you to take on a prestige class, namely the Wizard of High Sorcery. Though you don’t have to take the class to be a member of the esteemed ranks of the Wizards of High Sorcery, it is required in order to have the effects of moon magic. This becomes a bit more troubling when dealing with more specialized roles and other prestige classes. Meeting the requirements of multiple prestige classes requires a lot of planning.
For those who wish to cut down on the planning, I’d like to present this variant base class progression for the Wizards of High Sorcery. The variant is a single progression from wizard to Wizard of High Sorcery, then on to archmage at epic levels. This is done in the style of the 25-level classes in Arcana Evolved, which assumes that epic level abilities are for levels 21-25. It only seemed natural to incorporate the archmage’s High Arcana ability here.
Though such organizations typically warrant prestige classes, it does not always have to be so. In fact, Star Wars provides us an example of an organization with base classes in the form of the Jedi Guardian and Jedi Consular. Why not do the same here as well?
As for game balance, you will find that it takes 25 levels here to achieve what the standard rules do in 20 levels. Yes, the requirements of the prestige classes aren’t there. Dungeon Masters may still require players to meet the requirements along the way if they wish.
Though I would like to post this in its entirety, there are copyright issues to consider. Instead, this article will point you to the appropriate resources. Materials come from either the wizard base class (Player’s Handbook), Wizard of High Sorcery prestige class (Towers of High Sorcery), and the archmage prestige class (Dungeon Master’s Guide).
For those that are looking for something new, I do offer one extra tidbit – spells readied, in the spirit of Arcana Evolved.
I hope that you enjoy this variant base class progression for the Wizards of High Sorcery.
Game Rule Information
Wizard of High Sorcerys have the following game statistics.
Abilities: Intelligence determines how powerful a spell a Wizard of High Sorcery can cast, how many spells a Wizard of High Sorcery can cast per day, and how hard those spells are to resist. To cast a spell, a Wizard of High Sorcery must have an Intelligence score of 10 + the spell’s level. A Wizard of High Sorcery gets bonus spells based on Intelligence. The Difficulty Class of a saving throw against a Wizard of High Sorcery’s spell is 10 + the spell’s level + the Wizard of High Sorcery’s Intelligence modifier.
Alignment: Any good (White Robe), neutral (Red Robe), or evil (Black Robe).
Hit Die: d4.
Per the Wizard of High Sorcery prestige class.
All of the following are class features of the Wizard of High Sorcery.
Weapon and Armor Proficiency: Per the wizard base class. Please see the Wizard of High Sorcery prestige class for additional info on the use of daggers and staffs.
Spells: The Wizard of High Sorcery must study his spellbook each day and prepare his spells ahead of time. A Wizard of High Sorcery may choose to prepare any spell from the sorcerer/wizard spell list (see p. 192 in the Player’s Handbook).
To learn, prepare, or cast a spell, the Wizard of High Sorcery must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Wizard of High Sorcery’s spell is 10 + the spell level + the Wizard of High Sorcery’s Intelligence modifier.
Like other spellcasters, the Wizard of High Sorcery can cast only a certain number of spells of each level per day (see Table 1-1: The Wizard of High Sorcery). In addition, he receives bonus spells per day if he has a high Intelligence score (see Player’s Handbook).
Each day, the Wizard of High Sorcery readies a certain number of spells per day according to Table 1-2: Spells Readied. These spells are spells that he knows and has studied from his spellbook. He can cast any spell he has prepared at any time assuming he has not yet used up his spells per day for that spell level. This ability functions similarly to a sorcerer’s spells known.
For example, Mackenzie is a 1st-level Wizard of High Sorcery. His spellbook contains all 0-level cantrips (as per the wizard) and three 1st-level spells. He may ready five 0-level and three 1st-level spells ahead of time by studying his spellbook as a wizard does. Once memorized, he can now cast those spells in any combination he desires for the remainder of the day, as per the sorcerer. Each day, he must then prepare his spells by studying his spellbook.
Scribe Scroll: At 1st level, a Wizard of High Sorcery gains Scribe Scroll as a bonus feat.
Spellbooks: Per the wizard base class.
School Specialization: Per the wizard base class.
Familiar: A Wizard of High Sorcery can obtain a familiar in exactly the same manner as a sorcerer can. See the sorcerer description and the information on Familiars in the Player’s Handbook for details.
Test of High Sorcery: At 4th level, the Wizard of High Sorcery takes the Test of High Sorcery. See Towers of High Sorcery for details on taking the Test.
Arcane Focus: Per the Wizard of High Sorcery prestige class.
Item of Power: Per the Wizard of High Sorcery prestige class.
Moon Magic: Per the Wizard of High Sorcery prestige class.
Tower Resources: Per the Wizard of High Sorcery prestige class.
Arcane Research: Per the Wizard of High Sorcery prestige class.
Order Secrets: Per the Wizard of High Sorcery prestige class.
High Arcana: Per the archmage prestige class. See the Dungeon Master’s Guide for details. At 21st level, the Wizard of High Sorcery is considered an archmage.
|Table 1-1: The Wizard of High Sorcery|
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||0||1st||2nd||3rd||4th||5th||6th||7th||8th||9th|
|1st||+0||+0||+0||+2||School Specialization, Scribe Scroll, Summon Familiar||2||1||–||–||–||–||–||–||–||–|
|4th||+2||+1||+1||+4||Test of High Sorcery||3||3||2||–||–||–||–||–||–||–|
|5th||+2||+1||+1||+4||Arcane Focus, Item of Power, Moon Magic, Tower Resources||4||3||2||1||–||–||–||–||–||–|
|6th||+3||+2||+2||+5||Arcane research +1||4||3||3||2||–||–||–||–||–||–|
|7th||+3||+2||+2||+5||1st order secret||4||4||3||2||1||–||–||–||–||–|
|9th||+4||+3||+3||+6||Arcane research +2||5||4||4||3||2||1||–||–||–||–|
|10th||+5||+3||+3||+7||2nd order secret||5||4||4||3||3||2||–||–||–||–|
|12th||+6/+1||+4||+4||+8||Arcane research +3||5||5||4||4||3||3||2||–||–||–|
|13th||+6/+1||+4||+4||+8||3rd order secret||5||5||5||4||4||3||2||1||–||–|
|15th||+7/+2||+5||+5||+9||Arcane research +4||6||5||5||5||4||4||3||2||1||–|
|16th||+8/+3||+5||+5||+10||4th order secret||6||6||5||5||4||4||3||3||2||–|
|18th||+9/+4||+6||+6||+11||Arcane research +5||6||6||6||5||5||4||4||3||3||2|
|19th||+9/+4||+6||+6||+11||5th order secret||6||6||6||5||5||5||4||4||3||2|
|Table 1-2: Wizard of High Sorcery Spells Readied|
Portions of this fan work are inspired by the magister class in Monte Cook’s Arcana Evolved.