For all of the Pathfinder fans out there, your wait is finally over! The Dragonlance Nexus is proud to present a project years in the making-a conversion of Dragonlance material to the Pathfinder Role-Playing Game system. In the links below, you will find rules for clerics of the Holy Orders of the Stars, Mystics, Kender, Tinker Gnomes, Minotaurs, and so much more! Dive in and please leave feedback for our team that worked on this project for over two years.
The full list of contributors follows (these are their Dragonlanceforums.com screen names): Bong Bellowsmoke, Cam Banks, Dorgyn Angylaxe, Dragonhelm, Falconer, Henrad, jake, MagusInfinita, Pharathyse, rogue, Sallis the Silver Blaze, Spasseltock Nimblefingers, Steelwind, SuperBall, Tauren_Kai-Jere, Weldon Chen, and Wolf72.
A special thanks goes out to Tauren_Kai-Jere for organizing the process as the fearless leader, and to rogue and Superball for keeping the dream alive.
Pathfinder Races-Dragonlance Pathfinder Races
Pathfinder Classes-Dragonlance Pathfinder Classes
Pathfinder Knights of Solamnia-[PFCG] Knight of Solamnia Prestige Class V7
Pathfinder Wizards of High Sorcery-[PFCG] Wizard of High Sorcery Prestige Class V3
Pathfinder Knight of the Lily-[PFCG] Knight of the Lily Prestige Class V3
Pathfinder Knight of the Skull-[PFCG] Knight of the Skull Prestige Class V3
Pathfinder Knight of the Thorn-[PFCG] Knight of the Thorn Prestige Class V2
Pathfinder Steel Legionaire-[PFCG] Legion of Steel Prestige Class V2
Pathfinder Dragon Rider-[PFCG] Dragon Rider Prestige Class V3
Pathfinder Feats & Magic Items-Dragonlance Pathfinder FeatsMagic Items
Pathfinder Dragonlance Creatures-[PFCG] Creatures of Ansalon
I have always been and always will be a fan of dragon-lance from when it first was published .. A big thankyou for all the work your team has put into converting DLC to pathfinder its always been my fav realm thank you
Thank you guys!!
As a DM, time is precious. You’ve saved me HOURS!!
How do you deal with Pathfinder classes that can cast sorcerer/wizard arcane spells but are not wizards in regards to the Tower? Are arcanists, sorcerers, magi, bloodragers, witches, allowed to join or are they all treated like renegades?
It depends on when you’re playing. And honestly, if they’re willing to take the Test, they’re not a renegade.
Do you have plans to add certain characters such as Verminard, Lord Sorth, or any other number of bossess?
No, this project is complete and what’s here is everything.
What about the Warmage Prestige class?
Hi Jason, send me an email at firstname.lastname@example.org. I can share what we worked on that was never finalized. I test-played it myself. It works well, if a little high in the power
Converting the original Dragonlance campaign.
What is the best way to handle magical healing until the end of the first module? A lot more classes than clerics can cast cure spells now.
1. Classes that can cast Cure spells don’t exist yet, just like clerics in the original module.
2. Classes that cast Cure spells exist, but they are barred from using those spells until the end of the module.
3. Only the divine classes that cast Cure spells don’t exist
4. All classes exist but cleric/inquisitor domains are not available until the end.
5. Just ignore the rules in the module. All classes exist and cast cure spells like normal. The discovering of the true gods is only for roleplaying purposes and has no game mechanic effects.
I’d go with option 1 if I were DMing it. If you want to play with spontaneous caster classes and such, play in the Age of Mortals; if running the original campaign, I’d require the players to stick to classes that are present in the canonical material (including the Sovereign Press 3.5 conversions of the adventures and War of the Lance sourcebook, of course).