Wizards of High Sorcery Paragon Paths

Wizard of High Sorcery (White Robe)

Prerequisite: Wizard, affiliated with the Towers of High Sorcery.

Tower Mage (White Robe) Features

Moon Magic (11th level): All Wizards of High Sorcery draw strength directly from the moon aligned with their particular Order. At High Sanction the mages gain a +1 to attack rolls. At Low Sanction they suffer a -1 penalty to attack rolls. When two moons are in conjunction, wizards of both moons’ Orders cast their spells with a +1 bonus to attack rolls. These bonuses stack with any bonus or penalty already in place for the phase of the moons. When all three moons come into alignment, the bonus increases to +2 to attack rolls. If all three moons are in conjunction at Low Sanction the bonus is a +1 and if they are aligned at High Sanction, known as the Night of the Eye, the bonus increases to +3 to attacks.
Radiant Sorcery (11th level): When you spend an action point to take an extra action, you add one-half your level to the damage dealt and the attack gains the radiant keyword.
Solinari’s Shield (16th level): You gain a +2 to all defenses against powers with the arcane keyword.

Conflagration – Tower Mage (White Robe) Attack 11

You conjured gouts of arcane flames at your enemy’s feet setting them on fire.
Encounter ✦ Arcane, Fire, Implement
Standard Action   Area
burst 3 within 10 squares
Target: Each enemy in burst
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier fire damage, and the targets takes 5 ongoing
fire damage (save ends).

Suppress Magic – Tower Mage (White Robe) Utility 12

You unleash a pulse of energy that dampens magic around you.
Daily ✦ Arcane, Zone
Standard Action   Close
burst 5
Effect: You create a zone that lasts until the end of your next turn. No enemy within the zone can use a power with the arcane keyword.

Magic of Radiance – Tower Mage (White Robe) Attack 20

Solinari’s power resonates from your body in a wave of silver moonlight that tears into enemies and leaves them dazed.
Daily ✦ Arcane, Radiant, Implement
Standard Action   Area
burst 2 within 10 squares
Target: Each enemy in burst
Attack: Intelligence vs. Will
Hit: 4d10 + Intelligence modifier radiant damage.
Effect: Until the end of your next turn, targets in the burst are stunned. Targets with the undead keyword are blinded as well.

Wizard of High Sorcery (Red Robe)

Prerequisite: Wizard, affiliated with the Towers of High Sorcery.

Tower Mage (Red Robe) Features

Moon Magic (11th level): All Wizards of High Sorcery draw strength directly from the moon aligned with their particular Order. At High Sanction the mages gain a +1 to attack rolls. At Low Sanction they suffer a -1 penalty to attack rolls. When two moons are in conjunction, wizards of both moons’ Orders cast their spells with a +1 bonus to attack rolls. These bonuses stack with any bonus or penalty already in place for the phase of the moons. When all three moons come into alignment, the bonus increases to +2 to attack rolls. If all three moons are in conjunction at Low Sanction the bonus is a +1 and if they are aligned at High Sanction, known as the Night of the Eye, the bonus increases to +3 to attacks.
Unveiling Eye (11th level): You always have a chance to recognize illusions through a passive Insight check. You gain a +5 bonus to the Insight check to recognize illusions.
Lunitari’s Shield (16th level): You gain a +2 to all defenses against powers with the psychic keyword.

Lightning Blast – Tower Mage (Red Robe) Attack 11

Waves of red lightning cut a wide swath through enemy ranks foolish enough to stand against you.
Encounter ✦ Arcane, Implement, Lightning
Standard Action   Close
blast 6
Target: Each creature in blast
Attack: Intelligence vs. Reflex
Hit: 3d8 + Intelligence modifier lightning damage.
Effect: If the target grants combat advantage to you, the target is also dazed
until the end of your next turn.

Lunitari’s Veil – Tower Mage (Red Robe) Utility 12

You’ve learned to strike from the shadows while remaining unseen.
At-Will ✦ Arcane, Illusion
Free Action   Personal
Trigger:
You miss with an arcane attack while hidden.
Effect: You remain hidden if you have any cover or concealment.

Crimson Scourge – Tower Mage (Red Robe) Attack 20

You focus your will, absorbing Lunitari’s red light and unleashing it in a terrible
blast that burns your enemies and hides your allies.

Daily ✦ Arcane, Force, Illusion, Implement
Standard Action   Close
burst 5
Target: Each enemy in burst
Attack: Intelligence vs. Reflex
Hit: 4d8 + Intelligence modifier force damage and targets are knocked prone.
Effect: Each ally in the burst gains invisibility until the end of your next turn.

Wizard of High Sorcery (Black Robe)

Prerequisite: Wizard, affiliated with the Towers of High Sorcery

Tower Mage (Black Robe) Features

Moon Magic (11th level): All Wizards of High Sorcery draw strength directly from the moon aligned with their particular Order. At High Sanction the mages gain a +1 to attack rolls. At Low Sanction they suffer a -1 penalty to attack rolls. When two moons are in conjunction, wizards of both moons’ Orders cast their spells with a +1 bonus to attack rolls. These bonuses stack with any bonus or penalty already in place for the phase of the moons. When all three moons come into alignment, the bonus increases to +2 to attack rolls. If all three moons are in conjunction at Low Sanction the bonus is a +1 and if they are aligned at High Sanction, known as the Night of the Eye, the bonus increases to +3 to attacks.
Black Magic (11th level): When you spend an action point to take an extra action, you add one-half your level to the damage dealt and the attack gains the necrotic keyword.
Nuitari’s Shield (16th level): You gain a +2 to all defenses against powers with the radiant keyword.

Shadow Strike – Tower Mage (Black Robe) Attack 11

Black tendrils envelop your dagger, infusing it with necrotic energy. You can see the terror in your foe’s eyes as his life slips away.
Encounter ✦ Necrotic, Weapon
Standard Action   Melee
weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier.
Special: The target takes 5 ongoing necrotic damage and is weakened until the
end of your next turn.

Magic of Terror – Tower Mage (Black Robe) Utility 12

In the eyes of your foes, shadows cling around you and you become terrifying to behold.
Daily ✦ Arcane, Fear, Zone
Standard Action   Area
burst 5 within 10 squares
Effect: You create a zone that lasts until the end of your next turn. All enemies within the zone take a -2 penalty to attack rolls.
Sustain Standard: If the targets are within the zone you can sustain the effect.

Necroleech – Tower Mage (Black Robe) Attack 20

A shadowy tentacle bursts from your open palm and wraps around your foe, killing him slowly while you absorb his life-force.
Daily ✦ Arcane, Shadow, Necrotic, Implement
Standard Action   Range
20
Target: One target
Attack: Intelligence vs. Fortitude
Hit: 3d8 + Intelligence modifier necrotic damage and 5 ongoing necrotic damage (save ends).
Effect: You gain the use of a healing surge.

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  • Memorable Quotes

    The senator spit out a tooth. Tanis, nursing bruised knuckles, strode out the door. He’d been waiting to do that for over two hundred years.

    — Narrator, The Second Generation, The Sacrifice