Legion of Steel

Legion Starjewel
Legion Starjewel

“All we have is each other.”

The Legion of Steel is the youngest of Ansalon’s three knightly orders, which was founded by Sara Dunstan (Steel Brightblade’s adoptive mother) four years after the Summer of Chaos. They embody the virtues of courage, unity, and honor. The knighthood itself is dedicated to justice, based upon selflessness and mutual aid, in honor of the sacrifice made by Steel Brightblade in the Chaos War.

Steel Legionnaires are divided into two groups. Legion warriors are organized into centuries, and serve as the public military face of the Legion of Steel. Legion scouts are organized into cells, and work covertly.

In either case, Steel Legionnaires fight against tyranny and oppression, and strive to defend the common folk of Ansalon.


The code of the Legion is known as the Legacy of Steel, and can be summarized as follows:

  • Have the courage to do right.
  • Know yourself.
  • Respect virtue.
  • Stay alert.
  • Everyone deserves justice.
  • Never give up.


The goals of the Legion are to defend the well-being of the common folk of Ansalon, both through public and covert operations, to fight against tyranny and oppression in the search for justice, to teach commoners to defend themselves, and to teach the responsible use of ambient magic.

Typical Quests

Typical Legion of Steel quests include hiding fugitives, escorting travelers, fighting battles, espionage, delivering information, and covert intervention.

Steel Legionnaire Characters

Legion Sorcerer, Legion Mystic, and Legion Scout

There are two main roles that most Legionnaires fall into: Scout and Warrior. These roles describe your function within the Legion, rather than your specific occupation. Most Legion Warriors are warriors in the traditional sense, just as most Legion Scouts are made up of rogues, bards, and rangers. However, mystics and sorcerers support both roles, even though, technically, they are neither warrior nor scout.

Since the majority of the Legion’s existence has been in the period of the Age of Mortals before the War of Souls, most of the spellcasters in the Legion are sorcerers and mystics.

Legion Warriors

Suggested Classes: Barbarian, fighter, paladin, ranger

Suggested Races: Any

Suggested Backgrounds: Folk hero, knight, noble, soldier

Legion Scouts

Suggested Classes: Bard, ranger, rogue

Suggested Races: any

Suggested Backgrounds: Charlatan, criminal/spy, entertainer, folk hero, guild artisan, outlander, sage, sailor, urchin

Legion Support Roles

Suggested Classes: Bard, druid, sorcerer, mystic, wizard (except Black Robes or other evil spellcasters)

Suggested Races: any

Suggested Backgrounds: Acolyte, charlatan, criminal/spy, entertainer, folk hero, guild artisan, outlander, sage, sailor, urchin

Joining the Legion of Steel

The Legion believes in mentoring initiates to their order. A character wishing to join the Legion must be apprenticed to a Legionnaire of rank 2 or higher, often of the same or similar class. During this time, the master will guide the apprentice and teach them to uphold the Legacy. Once the master is satisfied the apprentice is ready (typically upon attaining rank 2), they will present the new Legionnaire with their starjewel, signifying their acceptance into the order.

Gaining Renown in the Legion of Steel

Most ranks within the Legion are informal, except for the High Elder, Keepers, and Cohort Commander. Some ranks are temporary and some are equivalent to others. The Renown listed for each rank is generally a minimum needed, although some holders of ranks have much more Renown than their current rank needs. This is done because experienced Legionnaires are needed at all levels of structure.

Most members speak of the ranks in the common tongue, but to make it known that these are not simply Knights of Solamnia, they also have an Ergothian version of their names.

Losing Rank and Renown. Offenses that jeopardize the Legion, directly violate the spirit of the Legacy, or  put any of its members at risk can result in the reduction of an individual’s Renown in the Legion, which can, in turn, result in the loss of rank. Any amount of Renown can be lost at one time, including reduction all the way down to 0 and expulsion from their ranks, depending on the severity of the infraction.

Rank 1: Apprentice

Prerequisites: Renown of 1 or more with the Legion and a willingness to submit to an interview and, if necessary, divination to assess your suitability, willingness to be mentored by an elder legionnaire.

During your apprenticeship, your mentor teaches you their role within the Legion, the traditions of the Legacy, and the skills necessary to fulfill your duty. You gain the following benefits:

  • Legion Knowledge. Legionnaires collect knowledge from all over Ansalon through the sharing of information within the Legion. You may apply your proficiency bonus to any skill roll that uses your Intelligence modifier when it pertains to your assigned region.
  • Reputation. You gain the benefits of the Rustic Hospitality feature from the Folk Hero background (PHB, 131).

Rank 2: Legionnaire (Legeonarios)

Prerequisites: Rank one and renown of 5 or more with the Legion

Upon achieving this rank, you receive your starjewel, the symbol of the Legion, and gain the title “Legionnaire”. This is a general term for all members in the Legion. All members without another title are referred to as legionnaires. Some Legionnaires serve as warriors, not unlike knights of other orders. Others work within a clandestine cell in an inhospitable region of Ansalon. You gain the following benefits:

  • Starjewel. Every legionnaire receives a starjewel similar to the Silvanesti starjewel Alhana Starbreeze gave to Sturm Brightblade. It is the symbol of the Legion and marks you as a member. These are non-magical, though they are able to hold enchantments if the legionnaire so chooses.
  • Apprentice. You have the option of taking on an apprentice who faithfully follows your lawful orders.  Use the sidekick rules (Tasha’s, 142)for the statistics of your apprentice.

Rank 3: Centurion/Cell Commander (Ekatontarhos/Anineysi)

Prerequisites: Rank two and renown of 25 or more with the Legion

Depending upon your skillset and your willingness to serve, you may take on the role of centurion or cell commander. Centurions are elected from within the centuries in which they serve. You have command of 80-100 Legionnaires and Apprentices. Similarly, Cell Commanders are elected by those with whom they serve, whether the cell operates openly or in secret. You gain the following benefit:

Legion Access. You may request a number of common, consumable magic items (such as healing potions and low-level spell scrolls) equal to your Charisma modifier (minimum of 1) once per month per region you operate in.

Rank 4: Cohort Commander/Scout Captain (Prosorinos/Akroatis)

Prerequisites: Rank three and renown of 50 or more with the Legion

Upon achieving this rank, you become eligible to be elected to lead a collection of centuries, called a cohort, or to oversee the operations of several cells, both open and clandestine, in a region. You may request uncommon or rare magic items equal to your Charisma modifier x2 (minimum of 2) once per month per region you operate in. You can also request to borrow an uncommon or rare magic item for a period of time, with the understanding that it will be returned to the Legion when the mission is completed. A DM decides if this item is available to you or not, or if it makes sense for the Legion to be in possession of such an item.

Rank 5: Keeper of the Legacy (Fylakas Kodika)

Prerequisites: Rank four and renown of 65 or more with the Legion

Each Keeper is selected personally by the High Elder (Daskalos Agapi) and serves as their personal advisors. Once you’ve attained this rank, you are also eligible to be elected to the position of High Elder. Every member in good standing with the Legion from Legionnaire to Keeper is eligible to vote for the next High Elder. By the time you reach this level of respect and authority within the Legion, you have access to a great deal of information and potentially very powerful magic items. These rewards are left for the DM to decide, as they have the potential to change much in a campaign.

Legion Scout (Ranger Archetype)

Legion scouts act as clandestine operatives, collecting information on other governments and organizations whose actions oppress the common folk. Some Legion scouts protect trade routes in the wilderness, but most are based in large cities, gathering intelligence and searching for weaknesses that might be exploited. Often, a Legion scout will lead small parties on stealthy raids against these organizations in order to disrupt their operations.

Region Assignment

When you choose this archetype at 3rd level, you learn to use the benefits of your Natural Explorer feature in an urban environment. Additionally, you gain a bonus favored enemy. This favored enemy must be a faction (such as a government or other organization) opposed to the ideals of the Legion of Steel that is currently operating in your Region Assignment. Additionally, you may choose one language commonly spoken in your Region Assignment. You can speak, read, and write that language.

Legion Magic

Starting at 3rd level, you learn the message cantrip. You also learn additional spells when you reach certain levels in this class, as shown in the Legion Scout Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Legion Scout Spell Table

Ranger LevelSpell
3rdexpeditious retreat; message
5thlocate object
13thlocate creature

Face in the Crowd

Beginning at 7th level, your clandestine efforts in inhospitable lands make it necessary for you to hide your true identity. You gain proficiency in the Deception skill and with disguise kits. While in your Region Assignment, you may double your proficiency bonus on checks that utilize either of these.

Safe House

At 11th level, you’ve established a secure location within your assigned region that you and your allies can use as a base of operations. Work with the DM to determine the nature of your safe house, but it should include a secret room and a secret means of escape in case its location is discovered by enemies. Additionally, you learn the pass without trace spell if you don’t already know it and can cast it with this feature without expending a spell slot or material components. You can cast it in this manner a number of times equal to your Wisdom modifier, and you regain all expended uses upon completing a long rest.

If your safe house is discovered you can acquire a new one by spending 100 steel pieces and at least one week in your Region Assignment looking for a suitable location and outfitting it with the necessary features.

Hit and Run

Beginning at 15th level, you’ve learned to sow discord within an organization and to use that discord to your advantage while on missions. You can use the disengage action as a bonus action. Additionally, when you move at least 20 feet on your turn while engaged in combat with one of your favored enemies, the first attack made against you before the start of your next turn is made with disadvantage.

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