By Chuck Martinell, Ed Mekeel, Tim Sheflet, Weldon Chen, and Trampas Whiteman

Kender Names
Each kender has a given name, as well as a more descriptive “chosen” name (usually – but not always – chosen by themselves) that best describes their exploits, achievements, and outlook on life. They have a habit of appropriating particularly popular or heroic names to inherit the good reputation of the original owner. It is not uncommon to encounter an entire group of wandering kender all calling themselves by the same name. Younger kender are often influenced by their elders or relatives. The importance of familial ties often means that kender will maintain a family name out of loyalty to their bloodline.
Male Names: Arlie, Buckeran, Jackin, Kronin, Malon, Merric, Pentrian, Tarli, Tasslehoff, Tekel, Tobin.
Female Names: Amari, Amber, Athola, Catt, Emla, Ethani, Juniper, Mela, Paxina, Teeli.
Chosen Names: Burrfoot, Deeppockets, Flamehair, Lighteyes, Nimblefingers, Quickstep, Redfeather, Riddler, Softtread, Thistleknot.
Subrace
Choose one of the subraces below or one from another source.
Kender Traits
Your kender character has certain characteristics in common with all other kender.
Ability Score Increase: Your Dexterity score increases by 2.
Age: A kender reaches adulthood at the age of 20 and generally lives to be about 70.
Alignment: Most kender are neutral good. As a rule, most kender are curious individuals who experience a form of wanderlust. They are usually cheery and helpful.
Size: Kender average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Kender Weapon Training: You are proficient with four of the following kender weapons: battak, bollik, chapak, hachak, hoopak, polpak, sashik, sithak, and whippik.
Explorers: Whenever you make an Intelligence (History) check regarding geography, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages: You can speak, read, and write Common, Kenderspeak, and one extra language of your choice. Through their wanderings, kender almost always pick up another language. Almost all kender speak Common to converse with the people in whose lands they dwell or through which they are traveling.
True Kender
Ability Score Increase: Your Charisma score increases by 1.
Fearless: You are immune to the frightened condition.
Kender Pouches: As an action you can make a roll on the kender pouch grab chart to see what is in your pouches. You may use this ability up to a number of times equal to your Dexterity modifier before needing a long rest to recharge.
Taunt: You have an uncanny insight into the motivations and characteristics of other races, and you can use this insight to infuriate them. As a bonus action you hurl a string of verbal assaults at a target who can hear and understand you, forcing them to make a Wisdom saving throw equal to 8 + your proficiency bonus + your Charisma modifier. A target who succeeds is immune to your Taunt for 24 hours. If the target fails, they must use their action to attack you, using their movement if they are not already in range. Attacks against all targets other than you are made with disadvantage until the start of your next turn. This ability can be used a number of times equal to your Charisma modifier (minimum 1). You regain this ability when you finish a long rest.
Kender Pouch Grab Chart
- A hair comb crafted from a gold dragon’s scale
- A silver collar set with bloodstone
- An electrum coin defaced with a fell symbol
- A silver collar set with hematite
- A copper coin bearing the image of an axe beneath three stars
- A brass miniature of a tower trapped in the coils of a fell serpent
- A small mirror etched with geometric patterns
- A prism of smoky crystal through which elves appear to be formed of shifting shadows
- A necklace of worn runestones on a brass chain
- A broken dagger engraved with the symbol of a legendary wizard
- Half of a map of a nearby castle
- A glass bottle which contains a brass miniature of a ship
- A bloodstone pawn which was given to you by your granduncle shortly before he disappeared
- A brass miniature of a tree entombed in quartz
- A working wooden miniature of a ballista
- A white rose petal entombed in quartz
- A pendant of blue stone engraved with an arcane symbol
- A pewter pyramid engraved with fell symbols, which your family has kept secret for many generations
- A white rose petal entombed in glass
- Parts of a broken compass in a small leather bag
- A tiny steel shield hanging from a leather cord
- A spherical puzzle box which you’ve never been able to open
- A tiny squid-like creature preserved in quartz
- A four-sided die engraved with the alchemical symbols of the elements
- A silk handkerchief embroidered with the initials I.H.
- A bloodstone candlestick crafted in the form of a temple
- A bronze gauntlet which fits you perfectly
- A lodestone pawn engraved with an alien symbol
- A small petrified rabbit
- A small wooden box with an inlaid agate cameo of an earth god
- An iron amulet with a tiny secret compartment
- A pewter amulet set with a scarred moonstone
- An iron figurine of a maiden with a scorpion’s tail
- A steel gauntlet which fits you perfectly
- A six-sided die crafted in solid glass
- A bracer crafted from strange green glass which is as strong and durable as steel
- A crystalline bottle filled with wisps of golden smoke
- A brass oil lamp engraved with a map of the City of Brass
- A monstrous fingerbone inscribed with the word “Undying”
- A silver dagger with two deliberate notches
- A leather gauntlet which fits you perfectly
- A crystalline flask etched with sylvan designs
- A brass amulet with a tiny secret compartment
- A stone figurine of a dwarf which shouts an alarm when anyone approaches
- A wooden walking stick inlaid with sylvan designs in pewter
- A monocle crafted from then lens of a fomorian’s eye
- A monocle crafted from then lens of a devil’s eye
- A bronze coin bearing the image of the image of a broken moon
- An iron oil lamp which is missing three gemstones
- A four-sided die engraved with the symbols of the four winds
- An ivory flute which seems to attract cats when played
- A leather bracer with three matching rings attached by fine silver chains
- A leather bracer decorated with beetle shells
- An elven fingerbone inscribed with the word “Relent”
- A loosely-bound folio filled with sketches of strange landscapes
- A bronze torc which weighs less than it should
- A brass chime etched with the image of five parallel arrows
- An ivory plaque bearing the image of a ship surrounded by six stars
- A bloodstone candlestick which was recently given to you by a wandering peddler
- A wooden ocarina which was recently given to you by an old minstrel
- A crystalline vial filled with a strange iridescent fluid, hanging from a pewter chain
- A dragon’s claw engraved with an evil symbol
- A moonstone pyramid engraved with alchemical symbols
- An obsidian candlestick which was recently given to you by a wandering peddler
- A scarred pewter figurine of a troll warrior
- A copper collar which was given to you to ward against a fell curse
- An electrum coin defaced with a baleful symbol
- A rock to wind a piece of string around
- A carved wooden figurine of an elven warrior
- A single silk glove with a strange symbol in the palm
- A dragon’s fang entombed in glass
- A silk handkerchief printed with a pentagram surrounded by alien symbols
- An ivory plaque bearing the image of crossed swords beneath three stars
- A brass sphere with a strange keyhole
- A small petrified mouse
- A small mirror etched with dozens of eyes
- A dwarven pint tankard carved with a map of a legendary dungeon
- A strange green egg marked with arcane symbols
- A bronze torc crafted in the form of a winged serpent
- An iron miniature of a castle set upon a base of flames carved from amber
- A brass candlestick crafted in the form of a tower
- A small leather pouch which conjures wisps of smoke when opened
- A monstrous eye preserved in glass
- A wooden shadow puppet of a wizard
- A single silk glove with an alien symbol in the palm
- An amulet crafted from a frost giant’s arrowhead on a pewter chain
- A dwarven pint tankard carved with a map of a legendary dungeon
- A carved wooden figurine of an elven warrior
- A small mirror with a leather wrist strap
- A bronze pyramid which keeps appearing in your dreams
- An eight-sided die carved from jade
- A small leather pouch of bottle corks
- A crumpled piece of parchment covered with strange glyphs
- A pewter amulet inscribed with a divine prophecy
- A small leather pouch which conjures an iron key every morning
- A small leather pouch of broken clockwork
- A single silk glove embroidered with the initials I.A.
- A silver arrow with two deliberate notches
- A small leather pouch of lodestone marbles
- Roll on Magic Item Table A in the DMG page 144
Disclaimer: This is a living document and subject to change based on playtest feedback.