Civilized Humans
Civilized humans have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows:
Languages: Civilized humans begin play speaking Common and a regional language. Please see “Civilized Human Cultures” in Chapter One of Races of Ansalon for the specifics.
Nomadic Humans
Nomadic humans have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows:
Languages: See “Nomadic Human Cultures” in Chapter One of Races of Ansalon for the specifics.
Ithin’carthians
Ithin’carthians have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows:
Tarmaks possess the following additional racial traits:
Physically Impressive: Tarmaks receive Hulking Brute as a bonus feat.
Frenzy: Once per day, whenever a Tarmak takes damage, they fly into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
Languages: Tarmaks begin play speaking Tarmakian. Tarmaks with high Intelligence scores can choose from the following: Common, Damjatt, Keena, and Nerakese.
Damjatts and Keena have all of the human racial traits listed in Chapter 2 of the Pathfinder Roleplaying Game: Core Rulebook except as follows:
Languages: Please see “Ithin’carthian Racial Traits” in Chapter One of Races of Ansalon for the specific languages spoken by both peoples.