These are the publication eras of Dragonlance fiction:
- Historical
- Preludes
- Classic ← start here!
- Chaos War
- Fifth Age
- War of Souls
- Age of Mortals
Generally speaking, within each era there are Core novels, which progress the main saga and establish the basics of the timeline, and Supplemental novels and stories, which explore and flesh out the various peoples and events of the era. Therefore, we recommend you progress era by era, beginning with the Classics and branching out, unlocking the era by reading its Core books and reading whatever Supplemental books interest you.
You may also be interested in a list of just the Core books.
Or, you may wish to browse all the books in publication order, below.
Land of the Minotaurs
This is a continuation of the story of Kaz, friend and companion of Huma Dragonbane. Kaz must return to Mithas on an errand to save his honorable race. With the help of the kender, Delbin, and his mate, Helati, Kaz must challenge what seems like the entire race of minotaurs to save them from one high up in the religious ranks.
More info →The Best of Tales Vol. 2
A second volume of some of Krynn's favorite tales. In addition to some of the stories that are collected here from the other Tales books, the second volume also includes "The Anvil of Time", an original adventure module by Tracy Hickman that was published in Dungeon Magazine #86.
More info →Hope’s Flame
An all-new young reader adaptation of the third Dragonlance novel. The third Dragonlance novel in the trilogy that launched the entire Dragonlance novel line, Dragons of Spring Dawning, has been adapted to a format for young readers. The novel has been divided into two volumes, Hope's Flame and A Dawn of Dragons.
More info →City of Fortune
From Wizards.com: In the ancient lost city of Taeloc, Elidor's hopes of renewing Vael's health have been betrayed. Unwilling to give up on her, Elidor tracks the Chalice to Gwynned, where danger awaits those with wishes and the Defiler still lurks in the shadows.Loyalties must be questioned at every turn. Who can Elidor trust?
More info →Relics and Omens
In these short stories set after the Chaos War and in the dawn of the Fifth Age, the gods have vanished, taking magic with them. Fresh heroes, monsters, and quests arise as the new world takes shape, at once strange and familiar.
More info →Gold Dragon Codex
Would you dare to awaken a dragon? When the blue dragon Lazuli threatens to destroy Anders's village and steal his father away, Anders takes a terrible risk. In one legendary battle Lazuli magically petrified a gold dragon, once Hartfall's sworn protector but Anders is sure he can revive the beast. In the dead of night, he sneaks out onto the gold dragon's ledge. And there he stumbles onto a secret that throws everything he thought he knew about his home and his family into question. Filled with everything I love about dragons -- power, action, and intrigue -- this tale shows what one boy can accomplish when he finds the strength of a dragon lies within himself.
More info →Dragons: World Afire
From Amazon.com: Four worlds, four authors, four artists, one mythical beast. Experience in words and pictures the many faces of the dragons from the worlds of Forgotten Realms, Dragonlance, Magic: The Gathering, and Eberron. Featuring new novellas by R.A. Salvatore and Margaret Weis & Tracy Hickman!
More info →Legend Gift Set
The Legends gift set is a 3-volume edition of the classic Legends trilogy, which tells the story of Raistlin and Caramon, and their trials following the War of the Lance. A must-read for any Dragonlance fan.
More info →The Wayward Knights
"Wayward Knights" is the conclusion of Sir Pirvan's unlikely tale. In this installment, Pirvan must unlock the mystery of Suivinari island, defeat a renagde wizard and make peace with the minatours. But first he must learn the truth about the sevents of silence, the Kingpriest's dark henchmen.
More info →The Gully Dwarves
Who would have thought that a green dragon would have chosen better companions than gully dwarves, but Verden Leafglow is no ordinary dragon. Rejected by Takhisis and reformed to the ways of goodness, Verden has been charged by Reorx to help a hero. Of course, it is no one other than Bron, the son of the thane of the Bulp clan of Aghar.
More info →Reavers of the Blood Sea
From Wizards.com: "The minotaur pirates of the Blood Sea face a terrible choice as the world around them seems to crumble during the Summer of Chaos."
More info →Before the Mask
This is the story of a young Verminaard, the boy who grew into the dragon highlord of note in the War of the Lance. In the Khalkist Mountains, a child was born amidst the ominous prophecy of a druidess. As Verminaard grew, he traded his earthly loyalties to a mysterious Voice, a voice which one day he would call his Queen.
More info →A Dawn of Dragons
From Wizards.com: An all-new young reader adaptation of the third Dragonlance novel. The third Dragonlance novel in the trilogy that launched the entire Dragonlance novel line, Dragons of Spring Dawning, has been adapted to a format for young readers and finishes up the release of young reader adaptations of the entire Chronicles series. The novel has been divided into two volumes, Hope's Flame and A Dawn of Dragons.
More info →Conundrum
From Amazon.com: On a dark spring night, nine weeks behind schedule, the MNS Indestructible, a Class C Submersible Deepswimmer, departs Sancrist Isle with a crew of twenty and a callous disregard for the inevitable. Armed with top secret devices, a band of intrepid gnome explorers sets out on a legendary journey to sub-navigate the continent of Ansalon and discover why very large rocks float. Although the fate of the world does not hang in the balance, theirs certainly does. This is the tale of that ship, and of Conundrum, the heroic gnome from Margaret Weis and Tracy Hickman's best-selling War of Souls trilogy.
More info →Rebels and Tyrants
From Wizards.com: As the land of Krynn groans beneath the rule of mighty dragon overlords, small bands of rebels spring up to battle the new oppressors. From the streets of Palanthas to the Plains of Dust, from the frozen reaches of Ergoth to the swirling waters of the Blood Sea, here are tales to stir the heart and the imagination.
More info →A Practical Guide to Dragon Riding
From Amazon.com: Take flight with this sequel to The New York Times best-selling A Practical Guide to Dragons!! How do you hatch a dragon egg? Do dragon riders need reins? How do you say fly in Draconic? Once again, Sindri Suncatcher opens up his notebooks to share with us more wonders of dragonkind. In this fully illustrated guide, readers will learn how to raise a baby dragon, discover step-by-step how to train it, and take flight on the wings of your very own dragon mount.
More info →Chronicles Collector’s Edition
Dragons. Creatures of legend. Stories told to children. But now dragons have returned to Krynn. The darkness of war and destruction engulfs the land. More than six million readers have witnessed the return of the dragons. And now the books that began the best-selling Dragonlance saga are collected in their entirety in this special edition. New readers and old friends can travel with the unlikely band of heroes who seek the restoration of balance in their lives and in their world. Includes an introduction by Margaret Weis and Tracy Hickman, as well as "Dragons of Autumn Twilight," "Dragons of Winter Night," and "Dragons of Spring Dawning."
More info →The Annotated Dragonlance Legends
From Wizards.com: This annotated version of Time of the Twins, War of the Twins, and Test of the Twins contains extensive notes from New York Times best-selling authors Margaret Weis & Tracy Hickman, as well as commentary from the original members of the Dragonlance setting conceptual team. The titles in this collection, though now almost two decades old, continue to be among the most popular books in the entire publishing line from Wizards of the Coast, Inc. You can also order signed copies from Margaret Weis.com.
More info →Lord of the Rose
This title kicks off a key new Dragonlance trilogy from popular Dragonlance author Douglas Niles. This series will explore the post-war era in Solamnia, a central region of the Dragonlance world, continuing key story elements from the New York Times best-selling War of Souls series.
More info →The Dragons
In the days when Krynn was young lived two metallic dragons, Aurican and Darlantan, and a great red, Crematia. These dragons are merely godly pawns in a game of chess with Krynn as the chessboard. These dragons, and their descendents, will determine the fate of Krynn throughout many years and through many wars, shaping the world of Krynn.
More info →