Gaming Books

Heroes of Sorcery

Heroes of Sorcery

Primordial Power At Your Command!

Sorcerers across Krynn struggle day and night to master the ancient forces that power modern sorcery. Heroes of Sorcery reveals for the first time the advances that have been made in spellcasting since the founding of the Academy of Sorcery. Uncover the secrets to permanent-duration spells, cooperative spellcasting, and combining schools of sorcery.

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Heroes Of Hope

Heroes Of Hope

Discover the Power of the Mystics!

The free peoples of Ansalon are pushed ever back by the might of the Great Dragons and their fell minions. A hero's best weapon in this ongoing struggle is the energy of life itself, the strength of the spirit--the magic of mysticism.

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Wings of Fury

Wings of Fury

Author:
Series: Dragonlance Fifth Age, Book 9
Genre: Gaming Books
Tags: Fifth Age Era, SAGA

Fly with the dragons of Ansalon!

Within the long shadow of the dragon overlords' domains, villainous schemes approach fruition. Only a handful of courageous heroes dare to challenge these ruthless wyrms--and their success or failure will determine the future of Krynn.

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The Last Tower – The Legacy of Raistlin

The Last Tower – The Legacy of Raistlin

Author:
Series: Dragonlance Fifth Age, Book 10
Genre: Gaming Books
Tags: Fifth Age Era, SAGA

Those the tower invites may enter, All others...beware!

Millennia ago, the Wizards of High Sorcery created five magical Towers to serve as centers of arcane knowledge and to protect their fellowship of sorcerers from those who would see magic destroyed. Throughout the centuries, however, mages across the land of Ansalon were persecuted until today, in the Fifth Age, only one of these remarkable bastions of magic still stands - the Tower at Wayreth.

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Citadel of Light

Citadel of Light

A Light in the Darkness...

In a time when the shadows of the Great Dragons darken Ansalon's horizons, a single beacon shines brightly—the Citadel of Light!

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Palanthas

Palanthas

No Other City Compares!

For centuries people from all across Krynn have flocked to the only city to come unscathed through wars, dragon attacks, and world-shattering cataclysms. Now your DRAGONLANCE heroes can explore ancient and wondrous Palanthas, from her bustling waterfront to the cloistered mansions atop Nobles' Hill.

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Monstrous Compendium: Dragonlance Appendix II

Monstrous Compendium: Dragonlance Appendix II

Author:
Series: Sourcebooks, Book 5
Genre: Gaming Books
Tags: Classic Era, AD&D 2E

This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas.

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Dwarven Kingdoms of Krynn

Dwarven Kingdoms of Krynn

Author:
Series: Sourcebooks, Book 6
Genre: Gaming Books
Tags: AD&D 2E, Historical Era

At last, the secrets of the dwarves revealed!

 

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World of Krynn Trail Map

World of Krynn Trail Map

Author:
Series: Sourcebooks, Book 7
Genre: Gaming Books
Tag: Classic Era

This trail map presents the continent of Ansalon on the World of Krynn. From the elven stronghold of Silvanesti to the high plains of Palanthus, from Sancrist Isle to the realms of the minotaurs, all the locations of the Dragonlance Chronicles are brought to life in a beautifully rendered format.

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Atlas of the Dragonlance World

Atlas of the Dragonlance World

Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps.

Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind.

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Gnomes – 100, Dragons – 0

Gnomes – 100, Dragons – 0

Authors: ,
Series: Sourcebooks, Book 9
Genre: Gaming Books
Tag: Classic Era

From the back cover: On the world of Krynn, from deep in the heart of the Isle of Sancrist, rises a dormant volcano named Mount Nevermind. Although dormant, Mount Nevermind never sleeps, for it is where 59,000 gnomes carry out their Life Quests, as they and their ancenstors have for thousands of years. Their livelihood, however, is now threatened by the Queen of Darkness, who has sent a dragonarmy to seize Sancrist. The gnomes' only hope of resistance is to have YOU command the final battle. But first you must gather components of a weapon that will repel the Dark Queen's minions. In Gnomes - 100, Dragons - 0, you enter the world of a visual maze, full of surprises both delightful and deadly! As a baker's son and would-be general, you begin your quest. But to complete it, you must expore the chambers within Mount Nevermind where fearsome creatures lurk and gnomish ingeniuty will astound you! A unique feature of this book is a roguish Draconian, a member of the Dark Queen's advancing horde, which may help or hinder you and may be hiding on any page!

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Dragonlance: Untold Quests

Dragonlance: Untold Quests

From the creators of Tasslehoff’s Pouches of Everything Revised, Dragonlance: Shadow of the Black Rose and The Journals of Kaz the Minotaur: The Lost Colony; the Dragonlance Nexus proudly presents…Untold Quests!

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Tasslehoff’s Pouches of Everything Revised

Tasslehoff’s Pouches of Everything Revised

With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed adventure for 1st level characters.

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Champions of Krynn, Chapter 2: Descent into the Crypts

Champions of Krynn, Chapter 2: Descent into the Crypts

The continuing story of Champions of Krynn.  The sequel to the adventure included in Tasslehoff's Pouches of Everything Revised.

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    — Sir Markham, Test of the Twins