NEW WARLOCK PATRONS
The world of Krynn has many powerful beings (or even non-beings) that have the capabilities and ambition to grant powers to those that make pacts with them. Forming a pact on Krynn is the same as any other setting, but there are some unique personalities-both living and non-living-that would work well for Warlocks of Krynn. The 2 following patrons-Sentience of the Art and Dragon Overlords-can be worked into most Dragonlance campaigns set in the Age of Mortals, or other eras with the DM’s permission. The Dragon Overlord patron can potentially be used by ANY ancient chromatic dragon, just using it’s lair instead of using a skull totem.
Find the Sentience of the Art warlock now on D&D Beyond here:
SENTIENCE OF THE ART
Some powerful sentient items have power beyond just those granted by the item, called Eldritch Haunts. Likewise, some locations are able to create sentient manifestations, such as the Eldritch Emissary of the Stone Circle of Xak-Mahyar or the Heart of Magic in Bastion. These objects and places of sentient magical energy are capable of forming bonds with mortals and granting them powers in exchange for a pact. The Sentience doesn’t give its gifts often, and it offers foresight, magical insight, and unique advantages to those few that are chosen to receive such gifts.
EXPANDED SPELL LIST
The Sentience of the Art lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
SENTIENCE OF THE ART EXPANDED SPELLS
Spell Level Spells
1st detect magic, identify
2nd arcane lock, magic weapon
3rd clairvoyance, counterspell
4th arcane eye, resilient sphere
5th Bigby’s hand, wall of force
Starting at 1st level, your patron grants you advantage on initiative checks and Intelligence (Arcana) checks. Once you use this feature on an initiative check, you can’t use it again until you finish a short or long rest.
BODY OF THE ARCANE
You take on a slight aspect of whatever form your patron originates from (determined by the player of DM). In doing so, you become resistant to that which affects living creatures. You gain resistance to poison damage and psychic damage.
PRODIGY OF ATTUNEMENT
Working with a being of sentient magic allows you to tap into the threads of the Art itself and twist its restrictions in your favor. Starting at 6th level, attunement can be accomplished with 10 minutes of contact and concentration instead of the normal hour.
MASTER OF ATTUNEMENT
Starting at 10th level, you may attune to 4 magic items.
NEXUS OF THE ARCANE
At 14th level, your body is so infused with arcane essence, it is hard for harmful magic to hurt you. You have advantage on saving throws against spells and other magical effects. You also gain resistance to magical weapons.
The great chromatic dragon overlords possess immense power, some of which comes from their skull totems. They have many servants that do their bidding, such as dragon vassals and dragonspawn, but none serve as willingly as their warlocks that venerate the massive beasts as masters. The dragons impart some of their power (and the power of their totems) to these spellcasters, who work at the behest of the dragons in most aspects. The dragon lords that have devoted warlocks are usually the primary overlords (Beryl, Malys, Frost, Khellendros, or Sable), but many minor dragon overlords have made territories for themselves and used their own skull totems to shape the land around them. These minor chromatic overlords can also be patrons for warlocks when they want to be.
EXPANDED SPELL LIST
The Dragon Overlord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
DRAGON OVERLORD EXPANDED SPELLS
Spell Level Spells
1st absorb elements, chromatic orb
2nd alter self, dragon’s breath
3rd elemental weapon, protection from energy
4th freedom of movement, stoneskin
5th conjure elemental, dominate person
DRACONIC ARCANE GIFT
At 1st level you gain a cantrip that is added to your spell list that does not count towards cantrips known, depending on the chromatic color of the dragon lord you serve: Black/Green-acid splash, Blue-shocking grasp, Red-fire bolt, White-ray of frost. You also gain proficiency in the Perception skill.
MINOR DRACONIC GIFT
At 6th level, your proficiency bonus is doubled for Wisdom (Perception) checks. Also, as an action, you may manifest a dragon-like Frightful Presence. Each creature of the warlock’s choice that is within 30 feet of the warlock and aware of it must succeed on a Wisdom saving throw or become frightened for 1 minute. The save DC for this ability is the warlock’s spell DC. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the warlock’s Frightful Presence for the next 24 hours. You can’t use Frightful Presence again until you finish a long rest.
MAJOR DRACONIC GIFT
At 10th level, you feel none of the fear that your patron exudes, and are immune to the frightened condition. Also, your Frightful Presence extends out to 60 feet and you are able to telepathically communicate with your dragon patron if you are on the same plane as they are.
At 14th level as an action you may cast Teleport to arrive at the location of your patron or your patron’s skull totem as if they or it were an “Associated object”. Once you use this feature, you may not do so again for 7 days. The dragon overlord may teleport you to it’s side at any time with no chance of failure.
You also gain proficiency in all saving throws as a final boon from your master.