DragonLance Magic Items

After reading the Annotated Chronicles, I felt inspired to go back to the Dragonlance Adventures hardback and convert the magic items there to 3rd edition D&D format. I’m no DL expert, but I am one of the more hardcore rulesy people out there. These conversions are by no means the official conversion, just what I would do.

Feel free to link to this page, but don’t just copy it and paste it into your own. Also, none of this is Open game content, so you can’t just grab it and stick it into a book you’re making.

2/3/02 – New items added, marked as (((NEW)))
    staff of magius (updated), Dalamar’s ring of healing, Tasselhoff’s mouse ring, helm of griffonmane, the Nightjewel, Raistlin’s cursed money


Specific Magic Armor

    Dragonarmor: This +2 scale mail counts also counts as cold weather clothing.
 Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor, creator must be 6th level; Market Price: 4,208 gp; Cost to Create: 2,208 gp + 160 XP.

    The Plate of Solamnus: This +5 full plate dates back to some of the first knights of Solamnia.
    The plate bestows three negative levels on any nongood creature wearing it. These negative levels persist as long as the armor is worn and disappear when the armor is removed. The negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the armor is worn.
    Caster Level: 15th; Prerequisites: Craft Magic Arms and Armor, creator must be 15th level; Market Price: 26,650 gp; Cost to Create: 14,150 gp + 1,000 XP.

    Shield of Huma:  This +3 large steel shield bears symbols of the Knights of the Crown. When facing dragons, the shieldís bonus increase to +5, and grants the wearer improved evasion against dragon breath weapons.
    Caster Level: 10th; Prerequisites: Craft Magic Arms and Armor, jump, creator must be 9th level; Market Price: 41,170 gp; Cost to Create: 20,670 gp + 1,640 XP.

    Solamnic Armor: This traditional armor is granted to a Knight of Solamnia when he attains the title of Lord. This +1 full plate bears the symbols of the Knightís order and any orders previously held by the Knight. It is usually accompanied by a +1 large steel shield.
    Caster Level: 3rd; Prerequisites: Craft Magic Arms and Armor, creator must be 3rd level; Market Price: 2,650 gp; Cost to Create: 2,150 gp + 40 XP.

Weapon Special Abilities

    Magekiller: A magekiller weapon is designed to slay arcane spellcasters (creatures that cast arcane spells as sorcerers or wizards). Against arcane spellcasters the weaponís enhancement bonus is +2 better than normal and it deals +2d6 points of bonus damage. The weapon does not grant any of its benefits against arcane spellcasters that have cast all of their prepared spells or used all of their open spell slots.
    Caster Level: 9th; Prerequisites: Craft Magic Arms and Armor, doom; Market Price: +2 bonus.

Specific Magic Weapons

    Axe of Brotherhood: This is a +2 goblin-bane dwarven waraxe.
    Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, summon monster I, creator must be 6th level; Market Price: 32,330 gp; Cost to Create: 16,330 gp + 1,280 XP.

    Dagger of Magus: This +3 dagger is made of magically hardened silver. It also has the property that it cannot be detected by magical or mundane searches when carried by a mage.
    Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, invisibility, nondetection, creator must be 9th level; Market Price: 28,302 gp; Cost to Create: 14,302 gp + 1,120 XP.

    Dragonlance, Greater: Footman’s This +4 keen dragon bane heavy lance glows with a silver light. A greater footmanís dragonlance is one forged with both the Hammer of Kharas and the Silver Arm of Ergoth.
    Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor, keen edge, summon monster I, creator must be 12th level; Market Price: 98,310 gp; Cost to Create: 25,310 gp + 2,000 XP.
Note: The above costs are standard D&D costs. The unique requirement for their forging changes things, and that has been made a special power of the artifacts, rather than something inherent in the lances themselves. This also applies to the other dragonlances listed below.

   Dragonlance, Greater Mounted: This +4 keen dragon bane large heavy lance glows with a silver light. A greater mounted dragonlance is one forged with both the Hammer of Kharas and the Silver Arm of Ergoth.
    Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor, keen edge, summon monster I, creator must be 12th level; Market Price: 98,310 gp; Cost to Create: 25,310 gp + 2,000 XP.

     Dragonlance, Lesser Footman’s: This +2 keen dragon bane heavy lance glows with a silver light. A lesser footmanís dragonlance is one forged with either the Hammer of Kharas or the Silver Arm of Ergoth, but not both.
    Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor, keen edge, summon monster I, creator must be 6th level; Market Price: 50,310 gp; Cost to Create: 49,310 gp + 3,920 XP.

   Dragonlance, Lesser Mounted: This +2 keen dragon bane large heavy lance glows with a silver light. A lesser mounted dragonlance is one forged with either the Hammer of Kharas or the Silver Arm of Ergoth, but not both.
    Caster Level: 6th; Prerequisites: Craft Magic Arms and Armor, keen edge, summon monster I, creator must be 6th level; Market Price: 50,310 gp; Cost to Create: 49,310 gp + 3,920 XP.

    Frostreaver: This +4 greataxe is forged from very rare ice found only in the Icewall Glacier. If exposed to an environment above freezing for more than a day, the axeís ice melts and the weapon is ruined.
    Caster Level: 12th; Prerequisites: Craft Magic Arms and Armor, creator must be 12th level; Market Price: 32,320 gp; Cost to Create: 16,320 gp + 1,280 XP.

    Hammer of Kharas: This +2 disruption large warhammer is intelligent (Int 11, Wis 17, Cha 20, ego 24), and can communicate via speech or telepathy. It has the following primary abilities: detect evil at will, wielder is immune to fear effects, wielder gains a +4 bonus to all saving throws against spells. It has the following extraordinary powers: bullís strength (on wielder) 1/day, heal (on wielder) 1/day, prayer 1/day, protection from arrows 1/day. The hammer decides when to use any of its primary or extraordinary abilities. The hammerís goals are to preserve the security of the dwarven race and to further the cause of good on Krynn. All dwarves immediately recognize the hammer of Kharas from tales and legends, and its wielder gains a +8 circumstance bonus to Diplomacy checks against dwarves.
    The hammer has one unusual property regarding the creation of dragonlances:the wielder of the hammer can forge dragonlances (lesser or greater) without the necessary item creation feats or spell prerequisites. The wielder must still expend gp and XP as normal to create the item.
    Caster Level: 12; Prerequisites: Craft Magic Arms and Armor, bull’s strength, detect evil, heal, prayer, protection from arrows, remove fear, resistance, creator must be 12th level; Market Price: 172,312 gp; Cost to Create: 86,312 gp + 6,880 XP.

    Mantooth: Also known by the names Spellcleaver, Darkstar, and Magefool, this +1 magekiller longsword can cast spell turning once per day and once per day can make a targeted dispel magic against any creature it touches.
    Caster Level: 13th; Prerequisites: Craft Magic Arms and Armor, dispel magic, doom, spell turning; Market Price: 97,815 gp; Cost to Create: 49,065 gp + 3,900 XP.

    Nightbringer: This +3 unholy light mace can cast a blindness spell up to five times per day as if it were a spell storing weapon that recharges its own spell.
    Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, blindness, unholy blight, creator must be evil and at least 12th level; Market Price: 98,305 gp; Cost to Create: 49,305 gp + 3,920 XP.
 

  Rabbitslayer: This is a +4 dagger, which also has the special property that if it is ever lost or stolen, it returns to the user’s gear within 1d20 hours. The only way to get rid of the knife is to deliberately give it away or leave it behind.
    Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor,  dimension door, locate creature, creator must be 12 level; Market Price: 37,302 gp; Cost to Create: 18,802 gp + 1,480 XP.

(((UPDATED)))
    Staff of Magius: This +2 quarterstaff provides a +3 deflection bonus to the person who carries it. Once per day it can cast feather fall (on the bearer only) and daylight (upon the staff only) by command. The bearer of the staff can dismiss the daylight with another command word.
    The bearer of the Staff of Magius can cast up to three spells per day that are enlarged as though using the Enlarge Spell feat. These spells must be of the following type: spells that create light, spells that manipulate air, or spells that affect minds.
    The staff bestows one negative level on any creature that touches it that isn’t an arcane spellcaster. The negative level remains as long as the staff is held or carried and disappears when it is no longer held or carried. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the staff is held or carried.
    Caster Level: 17th; Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, Extend Spell, daylight, feather fall, creator must be 6th level; Market Price: 77,300 gp; Cost to Create: 38,800 gp + 3,080 XP.
    Note: Technically, the staff of Magius is not a staff because it is is not a charged item. For custom’s sake I’ll call it a staff, although it’s technically a magic weapon with several special powers.

    Sword of Friendship: This is a +3 keen longsword.
    Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor,  keen edge, creator must be 9th level; Market Price: 32,315 gp; Cost to Create: 16,315 gp + 1,280 XP.

    Warbringer: This +3 greatsword was forged during the Age of Might and brought to the present by Caramon Majere, where it is now a family heirloom.
    Caster Level: 3rd; Prerequisites: Craft Magic Arms and Armor, creator must be 9th level; Market Price: 18,350 gp; Cost to Create: 8,350 gp + 720 XP.

    Wyrmsbane: This +2 dragon bane greatsword can also cast locate object three times per day. It does not become trapped in the stony dead body of a dead Baaz draconian.
    Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, locate object, summon monster I, creator must be 6th level; Market Price: 45,350 gp; Cost to Create: 25,310 gp + 1,875 XP.

    Wyrmslayer: This +3 dragon bane greatsword also grants the wielder a +3 resistance bonus against breath weapons and spells from all dragons. It also has the unusual property of buzzing loudly whenever a true dragon is within 30 feet, and this noise is loud enough to awaken and be heard by dragons within ten times that range.
    Caster Level: 3rd; Prerequisites: Craft Magic Arms and Armor, ghost sound, resistance, summon monster I, creator must be 9th level; Market Price: 58,850 gp; Cost to Create: 29,600 gp + 2,340 XP.

Rings

(((NEW)))
    Dalamarís Ring of Healing: Crafted by many different wizards through the ages, these rings were made as a wizardsí last defenses against death. If the wearer is ever brought to 0 hit points or below, the ring automatically activates a cure critical wounds spell upon the bearer. The ring only works once for any particular person, and can only cure one person per day.
    Caster Level: 13th; Prerequisites: Forge Ring, contingency, limited wish; Market Price: 11,200 gp.

(((NEW)))
  Tasselhoffís Mouse Ring: These rings are often crafted by senior wizards as a demonstration of magic item creation to lesser mages. Made of white ivory with two small red jewels resembling the eyes of a mouse, a creature that puts on the ring automatically transforms into a white mouse (size Diminutive), returning to their normal shape at will. The wearer can remain in mouse form for up to one hour before reverting automatically.
    Caster Level: 7th; Prerequisites: Forge Ring, reduce; Market Price: 1,000.

Rods

    Diviner of Life: When the command word is given, the smoky three-foot-long crystalline center of this gold-and-steel rod becomes clear. It can be then touched to one or more creatures, recording the hit dice of the creatures touched by the length of a glowing green line within the crystal, one inch long per hit die. This allows a military commander to track the relative strength of a unit of troops, as one inch is known to measure the battle ability of a single common soldier. Repeating the command word causes the green line to vanish and the crystal to become smoky again. It can be used to measure the strength of a hostile creature, but this requires a melee touch attack and draws an attack of opportunity from the target.
    Caster Level: 18th; Prerequisites: Craft Rod, deathwatch; Market Price: 11,000.

    Dalamar’s Wand of Lightning: This wand has seven charges, and each can be used to cast a 10th-level lightning bolt spell as a spell trigger item. The item recharges one charge if left overnight in a natural thunderstorm. If reduced to zero charges, the item becomes inert but can be recharged with the above method.
    Caster Level: 10th; Prerequisites: Craft Rod, control weather, lightning bolt; Market Price: 40,000

Wondrous Items

(((NEW)))
    Bloodstone of Fistandantilus: A powerful evil item from the early days of magic, the bloodstone is about three inches in diameter, set in a plain silver setting attached to a silver chain.
    The itemís main power is the ability to absorb the life force of a victim, allowing the user to gain knowledge and vitality by absorbing the targetís mind and taking over their body. To use the bloodstone, the bearer must make a melee touch attack with it, which provokes an attack of opportunity from the target. If the touch attack succeeds, the bearer and the target must attempt Will saving throws (DC 22) to gain control over the power of the bloodstone and use it to dominate their opponent.
    If the bearer and the target make their saving throws, they are locked in mental combat and continue to attempt saving throws that round until one of the following conditions occurs.
    If both fail, each person takes 3d6 points of damage and the mental battle is ended. The bearer may attempt to touch the target again next round and start the process again.
    If the target succeeds and the bearer fails, the bearer takes 3d6 points of damage . The mental battle for control of the bloodstone ends, but the bearer can try another touch attack on his next turn to start the process again.
    If the bearer succeeds and the target fails, the targetís soul departs to the gods. The bearerís soul transfers to the targetís body as if using the magic jar spell, although this is an instantaneous transfer and the bearerís soul cannot be forced out of his new body.  The bearerís original body crumbles into dust. If the target was of a higher level than the bearer, the bearer immediately gains enough experience points to place him at the minimum experience point total necessary to reach the next experience level.
    Note that if the target manages to avoid being consumed after the first attack, she may retaliate in any fashion on her own turn, including wresting control of the bloodstone and attempting to use it on her attacker. Disarming the bloodstone from the bearer requires the disarm action, with the bloodstone counting as a Tiny weapon for the purpose of the opposed attack roll (an unarmed characterís attack is considered a weapon two sizes smaller than the characterís actual size).
    The bloodstone bestows two negative levels on any good creature that carries it. The negative levels remains as long as the bloodstone is carried and disappear when it is no longer carried. The negative levels never result in actual level loss, but it cannot be overcome in any way (including with restoration spells) while the bloodstone is carried. Using the bloodstone to take over another creature is an evil act.
    In addition to its primary purpose, once the bloodstone has been used to absorb a lifeforce it can cure critical wounds once, after which it needs to be “recharged” with the lifeforce the absorbing process.
    Caster Level: 20th; Prerequisites: Craft Wondrous Item, limited wish, magic jar, trap the soul; Market Price: 220,000 gp; Cost to Create: 120,000 gp + 8,000 XP.

    Brooch of Imog: This piece of jewelry is made of gold leaf in the shape of a circle of mistletoe. Once per day it can be commanded to create a globe of invulnerability.
    Caster Level: 11th; Prerequisites: Craft Wondrous Item, globe of invulnerability; Market Price: 24,000.

    Bupu’s Emerald: This emerald was given by Raistlin to the gully dwarf Bupu. Its magic only works if invoked by a gully dwarf, gnome, or kender. If the gem is activated, all enemies within 20 feet of the bearer are subject to a mass suggestion that they should take the gem and let the bearer go. The next creature that touches the gem (other than the one that activated it) is the target of a finger of death spell. The gem may be activated in this way once per day.
    Caster Level: 11th; Prerequisites: Craft Wondrous Item, finger of death, mass suggestion; Market Price: 50,000.

    Dalamar’s Bracelet of Spell Resistance: This bracelet can cast a protection from spells spell upon the wearer once each day upon command.     The bracelet bestows two negative levels on any good creature wearing it. These negative levels persist as long as the bracelet is worn and disappear when the bracelet is removed. The negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the bracelet is worn.
    Caster Level: 15th; Prerequisites: Craft Wondrous Item, protection from spells; Market Price: 43,000.

     Flute of Wind Dancing: A creature with at least one rank in the Perform (flute) skill can use this flute to cast gust of wind, obscuring mist, and summon monster III (small air elemental only) each once per day.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, gust of wind, obscuring mist, summon monster III, creator must have at least 1 rank in the Perform (flute) skill; Market Price: 17,000.

    Glasses of Arcanist: These platinum frames bear magical lenses. The creature that wears them can comprehend languages (written words only) and read magic at will. They also give a +10 bonus to caster level checks when attempting to cast a spell from a scroll.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, comprehend languages, read magic; Market Price: 8,300 gp

    Golden Circlet of Istar: This thin gold headband can be used to greater command three times per day.
 The circlet bestows one negative level on any nongood creature wearing it. This negative level persists as long as the circlet is worn and disappears when the circlet is removed. The negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the circlet is worn.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, greater command; Market Price: 16,200 gp.

(((NEW)))
    Helm of Griffon Mane: This helm is of dwarven make and is topped with a horseís mane. When worn by a dwarf, it provides a +1 deflection bonus to armor class.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, shield of faith, caster must be a dwarf and must be of a level three times that of the bonus of the helm; Market Price: 3,000 gp.

    Icon of Truth: This jewel-encrusted white rectangle of marble is carved into the shape of a book. The item imparts its function and command word (“Tobril”) to any arcane spellcaster that touches it. Anyone carrying it gains a +4 insight bonus to saving throws against illusions. Once per day upon command the icon can be commanded to dispel all illusions in a 30-foot radius centered on its location as if an area greater dispelling was cast.
    Caster Level: 20th; Prerequisites: Craft Wondrous Item, greater dispelling; Market Price: 65,200 gp.

   Medallion of Faith: This medallion may be made of wood, bone, metal, or some other material, and bears the holy symbol of one of the deities of Krynn. The medallion acts as a divine focus for clerics of the deity whose symbol it bears. The medallion can also create an exact duplicate of itself for a cleric of true faith, although the new medallion bears the symbol of the recipientís deity.
 The market price of this item is only listed to determine the cost to create one from scratch, as any cleric can use their own medallion to create one for a fellow cleric at no cost.
    Caster Level: 18th; Prerequisites: Craft Wondrous Item, guidance, mending, shield of faith; Market Price: 1,000 gp.

(((NEW)))
    The Nightjewel: Black as an evil dragonís blood, the Nightjewel was made to allow certain desired visitors into the Shoikan Grove. Undead that look upon it see it shine with a corrupt light, but all other creatures see it as nothing but a lightless black jewel. When held in the hand above the bearerís head, the Nightjewel provides a +10 resistance bonus to saving throws against fear to all within 10 feet of it.
    When within the Shoikan Grove, once per day the jewel can be used to halt an undead creature as if it had been affected by a halt undead spell; this requires a melee touch attack by the bearer of the Nightjewel. To the undead of the Shoikan grove, demonstration of this ability (whether or not it succeeds) is usually enough to cause them to withdraw, as they recognize the stone for what it is.
    The Nightjewel is sensitive to the threats of violence, and ceases operation if the bearer or his allies have weapons out, draw a weapons, or cast a spells while it is being presented. This assures the residents of the Tower that those who approach are not likely to attack outright, and those that do are no longer protected by the power of the Nightjewel.
    Caster Level: 10th; Prerequisites: Craft Wondrous Item, halt undead, remove fear; Market Price: 36,000 gp.

(((NEW)))
    Raistlinís Cursed Money: These coins bear a powerful curse: if paid or given to another as part of a bargain or promise, and the recipient ever betrays the bargain or break that promise, they become afflicted with mummy rot. The magic of the cursed money cannot work if less than 1,000 coins are transferred as part of the agreement. A target that triggers the curse must attempt a separate saving throw for every 1,000 coins that are part of the bargain; a failure against any of them means he is afflicted (multiple failures do not mean multiple afflictions).
    The process to create this magic item requires 1,000 coins as an extra material component, which become the cursed coins when the crafting is complete.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, contagion, lesser geas; Market Price: 11,000 gp; Cost to Create: 6,000 gp + 400 XP.

    Silver Arm of Ergoth: Created by the forces of men, elves, dwarves, and good dragons during the First Dragon War, this magic prosthetic arm must be attached to a good human who is missing a right arm. It grafts itself to the user and functions as a normal arm with Strength 17, and acts as a ring of regeneration.
    The silver arm has one unusual property regarding the creation of dragonlances: the wearer of the silver arm can forge dragonlances (lesser or greater) without the necessary item creation feats or spell prerequisites. The wearer must still expend gp and XP as normal to create the item.
    Caster Level: 5th; Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, bull’s strength, regenerate, unseen servant; Market Price: 136,000 gp; Weight: 20 lb.

    Singing Statue: When 1 pint of water is poured into the top of this hollow gold statue of Mishakal, it can cast a knock spell at any target the bearer desires. Pouring water into the statue also acts as a consecrate spell. Once per day it can cast a cure light wounds spell, which does not require water.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, consecrate, cure light wounds, knock; Market Price: 36,700 gp.

    Webnet: This delicate hair ornament has two powers that work once per day, each activated by a command word. The first allows it be thrown onto an area or at a target and act as an animate rope spell to enwrap a creature. The second allows it to cast hypnotism.
    Caster Level: 5th; Prerequisites: Craft Wondrous Item, animate rope, hypnotism; Market Price: 13,500 gp.

Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

  • Memorable Quotes

    Kaz wondered where the kender was. The brave little creature had a tendency to forget that he could be captured or killed…

    — Kaz the Minotaur, Land of the Minotaurs