For a few years now, I have been gaming with The Roleplayers Guild of Kansas City, playing mostly Pathfinder, but also some 5e too. In the last several months, I’ve gotten back into the DM seat and run some one-shots.
Tonight, though, I returned to the world of Krynn, running the Sylvan Key adventure in the Dragonlance Campaign Setting. My players included a human fighter, a half-elf cleric with the war domain, a Silvanesti arcane trickster rogue (a.k.a. moon thief!), and a tortle druid. Yes, I allowed a tortle, and he was so much fun.
A few notes about the events in my game. First, the Herald imparted his power onto the tortle. The tortle came from Inath-Wakenti, but knows nothing of his past or the history of Krynn. The reason hasn’t been explained yet. What we do know is that the tortle can access memories from throughout Krynn’s history, but he still doesn’t know his own origins.
The second part was Cole, the sorcerer in the final encounter. Throughout the years, I’ve seen many takes on the character. He seems to be a fan-favorite for some reason. In my version, Cole came from an abusive family. He displayed wild magical power, but couldn’t control it. His magic left to his house burning down with his mother inside. His father beat him after that. Cole runs away, survives on the streets of Pashin for a bit, then hooks up with Pegrin’s group of bandits. He just wanted to belong, but Pegrin would get drunk and abuse Cole as well.
My players didn’t take kindly to Cole being beaten, so they’ve kind of adopted him and he’s now an NPC.
Overall, a great success.