Dire Turkey: Lord Tomnus the Gobbler

Dire Turkey

Size/Type: Large Animal
Hit Dice: 9d8+27 (67 hp)
Initiative:
Speed: 20 ft., fly 60 ft. (average)
Armor Class: +7 (-1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+10
Attack: Talon +10 melee(1d4-2)
Full Attack: Talon +10 melee (1d8+4) and bite +5 melee (1d8+4)
Space/Reach: 5 ft./10 ft.
Special Attacks:
Special Qualities: low-light vision
Saves: Fortitude +9, Reflex +9, Will +8
Abilities: Str 18, Dex 16, Con 16, Int 2, Wis 14, Cha 10
Skills: Hide +5/*+9, Listen +4, Spot +25
Feats: Alertness
Environment: temperate forests
Organization: solitary, pair, or flock
Challenge Rating: 2
Treasure:
Alignment: Always neutral
Advancement: 10 – 16 HD (huge)
Level Adjustment:

A dire turkey has a wingspan of about 12 ft and weighs about 200 lbs. They have hundreds of buckler-sized feathers, and males have wattles. Dire turkeys of both sexes have spurs of bone on their lower legs.

Combat

Unlike normal turkeys who are very cautious birds and will run or fly away at the first sign of danger; dire turkeys are fierce opponents who do not back down from fights.. The dire turkey attacks using its razor sharp talons and its piercing beak.

Skills

The wild turkey has keen eyesight and is very stealthy as such they gain a +8 racial bonus on Spot and a +4 racial bonus on Hide checks. *In areas of tall grass or dense underbrush the hide bonus rises to +8.


Lord Tomnus the Gobbler

Advanced dire turkey minor aspect (Nobility)
Size/Type: Large outsider (native)
Hit Dice: 9d8+45 (117 hp)
Initiative:
Speed: 20 ft., fly 60 ft. (average)
Armor Class: 23 (-1 size, +5 Dex, +5 natural, +4 deflection), touch 18, flat-footed 20
Base Attack/Grapple: +6/+12
Attack: Talon +12 melee(1d8+6)
Full Attack: Talon +12 melee (1d8+6) and bite +7 melee (1d8+6)
Space/Reach: 5 ft./10 ft.
Special Attacks:
Special Qualities: alternate form, aspect traits, damage reduction 5/magic, low-light vision, resistance to acid 10, cold 10, electricity 10, fire 10, spell resistance 9,
Saves: Fortitude +11, Reflex +11, Will +12
Abilities: Str 22, Dex 20, Con 20, Int 10, Wis 22, Cha 18
Skills: Hide +9/*+13, Listen +8, Spot +29
Feats: Alertness
Environment: temperate forests, banquets
Organization: unique
Challenge Rating: 5
Treasure:
Alignment: Lawful Good
Advancement:
Level Adjustment:

Combat

Tomnus is an imposing dire turkey. He stands nearly 9 ft tall and weighs close to 300 lbs, but moves with a swiftness and agility of a much lither creature. He prefers to rely on his spell-like abilities to quickly end a fight (that way he can get back to his true love – feasting), but is capable of dealing out tremendous damage with his natural weapons when angered.

Skills

The wild turkey has keen eyesight and is very stealthy as such they gain a +8 racial bonus on Spot and a +4 racial bonus on Hide checks. *In areas of tall grass or dense underbrush the hide bonus rises to +8.

Alternate Form (Su):

The beast lord can assume any humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at 13th level except the beast lord does not regain hit points for changing form and can only assume the form of a humanoid. The beast lord can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Aspect Traits:

Immunity to ability damage, ability drain, energy drain, petrification, poison, polymorph, mind affecting effects.

Immortality:

An aspect does not age, and does not need to eat, sleep, or breathe. An aspect cannot die except by extraordinary circumstances such as magical or physical combat.

Spell-like Abilities:

3/day – divine favor, enthrall; 1/day – magic vestment, discern lies, greater command.

Description:

Tomnus the Gobbler is the king of the turkeys. He spends much of his time in human form as a foppish overweight noble (picture Don Giovanni from Robin Hood: Men-in-Tights) who always seems to get himself invited to whatever lavish feast is nearby. At the feast he can be counted to gobble up more food than anyone in the room, but is especially drawn to sweets.

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    What do I see? I see time as it affects all things. Human flesh withers and dies before my eyes. Flowers bloom, only to fade away. Trees drop green leaves, never to regain them. In my sight, it’s always winter, always night.

    — Raistlin Majere, Dragons of Winter Night