Ring of Benavir Nine-Fingers
A ring of great use to an Illusionist. Read More
The rules here were designed by fans like you so that you could start a campaign on the world of Krynn. Everything in this section requires some knowledge of the Dungeons & Dragons Player Handbook (PHB), Dungeon Master’s Guide (DMG) and the Monster Manual (MM), published by Wizards of the Coast.
The rules are from all editions of Dungeons & Dragons, as well as from Pathfinder, SAGA and other systems. Keep in mind that the rules here have been submitted by fans, and are entirely unofficial.
A ring of great use to an Illusionist. Read More
Tobias Half-Dwarven, Citadel Guardian Read More
Half-dwarves, updated to the Pathfinder role-playing game! Read More
Artha is a powerful being from the Abyss, the product of the union between aspects of Takhisis and Chemosh. Artha represents sloth, though like the god Hiddukel, greed is quickly becoming part of her portfolio. She is a monstrously obese creature that plagued parts of Ansalon in the years between the War of the Lance and the Chaos War. Read More
Citadel Guardians are the defenders of the Citadel of Light and those in the Citadel’s charge. Read More
Citadel Guardian (Fighter Substitution Levels) Read More
Feats for characters from the Citadel of Light. Read More
Wizard of High Sorcery, presented as an archetype for the Pathfinder RPG. Read More
Variant of the WoHS prestige class, up to 25 levels and with spells readied. Read More
The bard character class is one of the hardest base classes from the Player’s Handbook to fit into the world of Dragonlance. Check out this guide of useful tidbits for bard characters in Krynn. Read More