Archfiends Added to Dungeons & Dragons® Minis Line

January 29, 2004 (Renton, Wash.) – Fans of Dungeons & Dragons can look forward to even more iconic miniature figures drawn from the classic fantasy roleplaying game. This March, Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE: HAS), will release the latest expansion in its line of Dungeons & Dragons Miniatures. The ArchfiendsTM set features 60 monsters, villains, and a horde of other outsiders taken straight from a wide variety of popular D&D rulebooks. Like all D&D Miniatures, Archfiends are ready for battle right out of the box, and can be used to play a stand-alone game, or as exciting supplements to already-existing campaigns.

"Since its 2003 release, the D&D minis line has been wildly popular with fantasy roleplayers, and we’re confident this latest expansion will continue to delight D&D fans everywhere," said Chris Toepker, Miniatures Category Manager for Wizards of the Coast. "The best feature of the minis is that players can use them immediately for head-to-head-competition, but they’re also ideal for deepening the storytelling aspect of roleplaying as well."

Each Archfiends expansion pack contains 8 randomly selected, pre-painted, fully assembled, collectible miniatures with double-sided statistic cards for use with the D&D roleplaying game or for fast-paced head-to-head combat. Archfiends includes a popular selection of monsters and villains taken straight from such D&D accessory titles as the Monster ManualTM, Forgotten Realms® Campaign Setting, Miniatures Handbook, Psionics Handbook, Savage Species and characters from our New York Times bestselling novel lines. Archfiends expansion packs will retail for MSRP $12.99.

Since the debut of the initial 80-figure HarbingerTM set in the form of Entry and Expansion Packs in September 2003, Dungeons & Dragons Miniatures have proved highly successful with players, selling over four million individual units. The Dungeons & Dragons Miniatures Handbook, released last October, offers expanded rules for skirmishes and mass combats, new classes, feats, spells and more. In December, the 60-figure DragoneyeTM set introduced multiple dragon figures of varying sizes. This summer, players can look forward to Giants of LegendTM, another 60-figure set based on popular characters drawn directly from D&D lore.

Future expansions will continue to provide both roleplaying and miniatures players with an ever-widening range of D&D figures to enhance their collections. More information regarding the development of D&D Miniatures and a special online gallery featuring many of the initial miniatures are currently available at wizards.com/dnd.

Dungeons & Dragons products have been the benchmark for adventure roleplaying game excellence since the game’s introduction in 1974. Over the years, the Dungeons & Dragons experience has steadily evolved. The miniatures, along with the new Dungeons & Dragons v.3.5 core rulebooks, are designed to take players through this year’s 30th anniversary and beyond. All new products are compatible with previously released Dungeons & Dragons adventure products.

Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. (NYSE:HAS), is a worldwide leader in the trading card game and tabletop roleplaying game categories, and a leading developer and publisher of game-based entertainment products. The company holds an exclusive patent on trading card games (TCGs) and their method of play and produces the premier trading card game, Magic: The Gathering®, among many other trading card games and family card and board games. Wizards is also a leading publisher of roleplaying games, such as Dungeons & Dragons®, and publisher of fantasy series fiction with numerous New York Times bestsellers. For more information, visit the Wizards of the Coast website at wizards.com

Dungeons & Dragons, D&D, Harbinger, Dragoneye, Archfiends, Giants of Legend and Magic: The Gathering are trademarks of Wizards of the Coast in the U.S.A. and other countries. © 2004 Wizards

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  • Memorable Quotes

    It is the spirit of the game, not the letter of the rules, which is important.

    — Gary Gygax, Dungeon Master’s Guide, Advanced Dungeons & Dragons 1st Edition