by The Sultan & whoisrube
This great beast lumbers along, uncaring of your presence so near the herd, but still keeps one eye fixed on you. You realize it could snap off your arm in its beak-like jaw as easily as it does the grasses it is grazing.
A noceadon is a pachyderm native to Adlatum. In the wild, noceadons are docile herd animals, akin to elephants or rhinoceroses. The Chôt-tang minotaurs domesticated most all noceadons on Adlatum prior to the Drowning, but in the wake of the Great Wave many herds of noceadon have adapted to life in the Broken Lands and returned to a wild state.
When domesticated, noceadons are used as beasts of burden, and occasionally war-mounts, despite the fact that they can be unpredictable when threatened.
3.5 Edition Statistics
Noceadon (CR 5)
N Large animal
Init +0; Senses low-light vision; Listen +10, Spot +5
AC 17, touch 9, flat-footed 17
(+8 natural, -1 size)
hp 54 (6d8+27)
Fort +9, Ref +5, Will +3
Spd 30 ft.
Melee bite +12 (2d6+9)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved grab, trample (1d8+13, attack of opportunity or DC 22 Reflex half)
Str 28, Dex 11, Con 19, Int 1, Wis 12, Cha 4
Base Atk +4; Grp +17
Feats Alertness, Endurance, Toughness
Skills Listen +10, Spot +5
Carrying Capacity A light load for a noceadon is up to 1200 pounds, a medium load is up to 2400 pounds, and a heavy load is up to 3600 pounds.
Improved Grab (Ex) A noceadon that hits with its bite can attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Environment Warm plains
Organization Solitary or herd (2-12)
Treasure None
Advancement 7-11 HD (Large), 12-20 HD (Huge)
Level Adjustment –
Combat
Noceadons tend to charge threatening creatures, and may also bite a foe and stubbornly grind it to death in the noceadon’s powerful beak.
4th Edition Statistics
Level 6 Brute
XP 250 Noceadon |
||||||
Senses Perception: +12; darkvision
Initiative: +3 |
||||||
Bite (Standard; at-will) | ||||||
+9 vs. AC; 2d6 + 7 damage and the target is grabbed and takes ongoing 10 damage (until escape). | ||||||
Trample (Standard; at-will) | ||||||
This noceadon can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the noceadon must end its move in an unoccupied space. When it enters an enemy’s space, the noceadon makes a trample attack: +7 vs. Reflex; 1d10 + 7 damage, and the target is knocked prone. | ||||||
Language –
Alignment Unaligned
|
Noceadon Lore
A character knows the following information with a successful Nature check.
Nature DC 15: A noceadon is a pachyderm native toAdlatum. In the wild, noceadons are docile herd animals, akin to elephants or rhinoceroses. When domesticated, noceadons are used as beasts of burden, and occasionally war-mounts, despite the fact that they can be unpredictable when threatened.
Nature DC 20: The Chôt-tang minotaurs domesticated most all noceadons on Adlatum prior to the Drowning, but in the wake of the Great Wave many herds of noceadon have adapted to life in the Broken Lands and returned to a wild state.
Noceandon Tactics
The noceadon will often attempt to trample at the first sign of a threat or if startled. Once in combat, it will attack with its beak, seeking to grab an opponent. Once bloodied, it will use its trample as it tries to escape.