Drakes are the result of Chaos’ influence on clutches of dragon eggs back when the Graygem wandered Adlatum. Drakes are less intelligent and lack much of the magical might of true dragons but are still dangerous in their own right.
Drakes range in size from a large house-cat at birth to a pony or small horse in the wyrm stage of life. Drakes can live over 600 years but suffer a high mortality rate and few live over 100 years. Drakes become stronger with age, but only marginally so compared to the awe, might, and maturity of their true dragon ancestors.
|Drake Age Categories|
All drakes possess a natural bite attack, as well as a breath weapon unique to their individual species. Most drakes can make claw attacks (except for the river drake, which instead has the ability to constrict), and the largest drakes gain the ability to tail slap their foes. Th e below table summarizes drakes’ physical attacks, space and reach as determined by their size.
Bite: A drake’s primary attack is its bite, which deals the indicated damage plus the drake’s Strength modifier.
Claw: All drakes (except for river drakes) can make two secondary claw attacks, each dealing the indicated damage plus 1/2 the dragon’s Strength modifier. Drakes with the Multiattack feat reduce the penalty of their claw attacks from –5 to –2.
Tail Slap: The largest drakes can slap one opponent with its tail each round as a secondary attack, dealing the indicated damage plus the drake’s Strength modifier. Drakes with the Multiattack feat reduce the penalty of their tail slap attacks from –5 to –2.
Breath Weapon (Su): All drakes have a breath weapon, usable upon reaching the specified age. A drake can use its breath weapon as a standard action. Once a drake breathes, it cannot breathe again for a certain number of rounds (as specified in the drake’s entry). The save DC against a drake’s breath weapon is 10 + 1/2 the drake’s Hit Dice + the drake’s Constitution modifier.
Immunities: All drakes are immune to sleep and paralysis effects due to their draconic nature. Some drakes may be immune to additional effects, as specified in the drake’s entry.
Spell Resistance (Ex): A legacy of their true dragon ancestors, drakes become increasingly resistant to spells and spell-like abilities as they age.
Blindsense (Ex): A drake’s blindsense can pinpoint creatures within 30 feet. If the drake cannot actually see the creature, it is considered to have total concealment from the drake (but the drake knows which squares the creature is occupying).
Superior Senses (Ex): Drakes possess darkvision effective to 60 feet, and also possess low-light vision.
Skills: Like all dragons, drakes have skill points equal to (6 + Int modifier, minimum 1) x (Hit Dice + 3). Drakes’ class skills are Climb, Escape Artist, Hide, Intimidate, Knowledge (nature), Listen, Move Silently, Sense Motive, Spot, and Survival. Drakes that possess a natural swim speed also have Swim as a class skill. Some drakes may have additional class skills, as specifi ed in the drake’s entry.
Feats: All drakes have the typical number of feats (one feat at 1 HD, +1 feat per 3 racial HD). Drakes typically favor the feats Alertness, Blind-Fight, Endurance, Flyby Attack, Flyby Breath, Hover, Improved Initiative, Power Attack, Weapon Focus, and Wingover.
|Drake Combat Abilities|
|Size||Space/Reach||1 Bite||2 Claws||Tail Slap|
|Tiny||2-1/2 ft. / 0 ft.
(5 ft. with bite)
|Small||5 ft. / 5 ft.||1d6||1d4||–|
|Medium||5 ft. / 5 ft.||1d8||1d6||–|
|Large||10 ft. / 5 ft.||2d6||1d8||1d8|