Author Archives: Chuck Martinell

History of the Hartdar

by Gerrin


2903 PD – Great Rending

The 12 clans of the Tandar broke apart because many dwarves begin to follow the teachings of Adlar Stonebellow. Followers of him began to adopt the name Adlar dwarves to separate themselves from the Tandar clans. Six clans the Bladeender, Marblemolder, Earthslasher, Stonebellow, Firesmith, and Hilldigger followed the teachings of Adlar and began to put pressure on the unbeliever’s clans. The unbelieving clans doubted that Reorx would demand them to dig a hole in the ground and spoke out against the Path.

Jarib Bladeender came to power after his father, Ber Bladeender a priest of Adlar, abdicated the throne to pursue living at the Path. Jarib was a devoted follower of the religion and revived the harsh laws of Tarc Marblemolder which tried to force all Tandar to practice Adlarism. Dwarves from the clans of Fateender, Giantbattler, Ogrecutter, Battleheart, Redquarrier, and Copperforge spoke out against the laws of Jarib and demanded that the laws be renounced.

Jarib became heavily influenced by his childhood friend, Ror Stonebellow, a descendant of Adlar Stonebellow. He dreamed of a mighty empire of the Adlar instead of the fractured nation of the Tandar. Ror began to tell Jarib that he would make a better Warden and that Jarib would be happier living a simple life. Jarib abdicated the throne claiming that Ror Stonebellow had a vision for the people to follow and the influence to carry it out.

Ror Stonebellow announced that all clans must convert to Adlarism and all the temples of other gods in Tanderton would be closed. The six unbeliever clans again spoke out against this and Ror gave them ultimatum to convert or leave. These clans renounced the name of Tandar because they were disgusted with who also shared the name and decided to leave heading north. As they headed north they saw the Adlar dwarves burn Tandarton to the ground.

2903-2253 PD – The Migration

The six clans traveled together north into the Midlands. They survived by trading and developed shrewd trading practices because of their limited supplies. People from the Midlands started calling the unnamed dwarves the Coin Dwarves which means Hartdar in dwarven.

The Hartdar began to build a small settlement in the Pullonas Mountains in 2612. They named the settlement Kedaltol and designed it to be a fortress. They located several small mine sites near Kedaltol in which they were able to mine for metals and gems. The Hartdar were then able to build other small settlements in this area and had a brisk trade.

In 2253 the dwarves had grown too large for their small nation in the Pullonas Mountains. The dwarves sought permission from the nations of the Midland to seek better lands in the western part of Adlatum. Dwarven explorers found excellent mining areas and most of the Hartdar traveled into the Nalos Mountains, named after dwarven explorer Nalos Copperforge.

2253-2087 PD – The Building of Hollowvasser and the Creation of Hammervald Empire

The dwarves delved deep into Anneghis creating the city of Hollowvasser. Each of the clans created a clan area in Hollowvasser but the clans did not build separate cities. The city was built inside a large natural cavern that contained access to several mines. The dwarves began to spread out from Hollowvasser like a wheel.

Many of the outpost settlements built in the Pullonas Mountains were abandoned and by 2087 only three were still inhabited by dwarves who refused to move. The outposts that remained were Kedaltol, Ilberdin, and Red Home, they remained because of their locations near iron ore sources that many dwarves felt that the closing of these mines would be a great mistake. All other outposts were torn down as the Second Great Migration occurred as the Hartdar moved in droves to the Nolas Mountains. There they built many great cities and expanded the Hammervald empire rapidly.

2087 PD – Midland-Hartdar Trade Agreement

The dwarves of Hammervald signed an exclusive rights agreement with the humans of the Midland nations and became the sole outside source of metal for these nations. This was a time of dwarven nation prosperity and growth.

2087-1841 PD – Building of trading networks

The Hammervald began to trade with many of the nations of Adlatum. Their weapons and armor were of the finest quality and nations often competed in prices to arm their soldiers with them. During this time the Hammervald Empire grew continually as new mountain and plain cities spread out from Hollowvasser. Historians made reference that the city, during this time, became a hub of six major dwarven cities.

1841-1738 PD – 100 Years War

The Hartdar delved deeper into the mountains and encounter a tribe of goblins living underground. The goblins were supported by a small colony of ogres that viewed the dwarf’s intrusion as war. Word quickly spread throughout the mountains to other tribes of the threat the dwarves posed to the goblin’s society in the Nalos Mountains.

The goblin tribes conducted several raids and attacks on dwarven outposts over the next few decades. The war grew to a larger scale when the Hammervald Empire discovered a large goblin city, Ridge, underneath the dwarven city of Copperton. Both cities were destroyed as the goblins tunneled up into the Copperton. The goblins created many tunnels and one of the tunnels ran along a fault line that caused an earthquake collapsing Copperton on top of the goblin city.

The goblins were then driven far to the north in the later part of the war and were left alone because they were outside of the Hammervald Empire. The goblins secretly began to construct lairs and passed down the stories of the war to inspire revenge in later years.

1738-1433 PD – Hammervald Empire Grows

The Hammervald Empire grew to cover most of the mountains and plains in the western part of Adlatum. They also controlled many of the markets of foreign cities and many of these cities paid a large tariff to the dwarves for services. This was a period of relative peace for the dwarves with only an occasional flair up with goblin tribes to the north.

1432 PD – Ogres Discovered near Tintleton

Dwarven miners discovered a brute ogre colony near their mining outpost of Tintleton. The region where the ogres were living was a cold and brutal area of the mountains, but the ogres posed a threat to the mining operations in the area. Stone Copperforge ordered the creation of the Ice Legion, a cold weather legion trained to fight in the mountains. This legion would become the pride and joy of the Hartdar Empire as it would become the most elite unit of the empire. Copperforge placed Aenor Giantbattler as the first Marshal of Ice and presented him a footman’s pick that was said to be touched by the hands of Reorx. This pick would be named the Pick of Aenor in remembrance of this brave leader after he was slain by a cowardly ogre in 1398.

The Ogre colony was attacked and destroyed by the Ice Legion in the winter of 1432 PD. Other colonies of the ogres were searched for but none were located in the area and the dwarves believed that this colony was an independent colony and did not have ties to the ogres that fought with the goblins in the 100 Years War.

1432-1203 PD – Period of Peace and Prosperity

The Hartdar continued to expand their underground nation as new deposits of metals and gems were found throughout the Nolas Mountains. The dwarves delved deep underground and discovered an ancient abandoned city belonging to the ogres. This city was then converted into a dwarven stronghold, Noogreton.

1203 PD – Night of Dreams

Reorx realized that the Adlar dwarves were close to unlocking the secret that Chaos had left behind. They had begun to search for a tool that would allow them to break through the final barrier that holds back the wonders behind the door. The only weapon known to be strong enough to destroy the door was the Pick of Aenor. He sent the Hartdar dwarves dreams of impending doom if the Pick of Aenor should be found by the Adlar dwarves.

Bellow Copperforge ordered that the dwarves were to hide the legendary weapon for fear that what he dreamed about will come true. He ordered 50 dwarven warriors to secretly exit out of Hollowvasser and pick up a leather bag. Inside the leather bag will be either a fake pick or the real one. All dwarves were then ordered to never return home and never speak of what they were doing.

The dwarven soldier, Duncan Redquarrier, carried the real pick and journeyed to a place that his grandfather spoke about the Ruins of Tandarton. Duncan knew that the Adlar dwarves had sworn an oath that they would never return to the city under punishment of death and decided that this former city would be a place to hide it. Redquarrier hid the pick in the catacombs beneath the old Council Hall in the tomb of General Telindus.

Duncan then prepared a riddle to send back to the Hartdar in case they would ever need the pick. As he traveled to Kedaltol to send the riddle back to Bellow Copperforge he was ambushed by a group of human bandits. The bandits killed the dwarf and the riddle was thought to be lost.

1202-101 PD – The Golden Age of the Hartdar

The Hartdar Empire was at the height of its power and wealth. Fabulous and legendary wealth was said to be in the dwarven cities as the dwarves perfected their craft and built armor considered by many to be magical even though it contained no magic. Dragonmetal armor was secretly constructed and given to the soldiers of the Ice Legion, its process and mines were guarded in secrets and few outsiders knew of its existence.

The Empire expanded throughout the western side of Adlatum with a dozen cities and hundreds of mines. This was an age of prosperity that the dwarves believed would never end. Even when they heard news of a coming war in the east, most dwarves believed that the war will have little impact upon their empire.

101 PD – Human nations ask for dwarven help

The human nations in Adlatum turned to the Hartdar dwarves for help against the Minotaur forces. Many human representatives traveled to Hollowvasser and gave stirring speeches against the brutality of the minotaurs and the death and destruction they were causing. The dwarves were moved by the human speeches and agreed to help the humans in the war. They entered the war as protectors and to secure their trading empire.

101-83 PD – Early Canon War

Dwarves and humans fought as one force against the Minotaur nation. The war was brutal as the dwarves were forced to commit more troops and weapons then were originally planned for. Hollowvasser became a massive weapon factory as the dwarves struggled to create new weapons to equip new legions to battle against the minotaurs.

83-37 PD – Middle Cannon War

The dwarves were forced to take over leadership of the humans as the human population was being stretched by the never ending war. It was during this time that the dwarves learn of the secret in the volumes. They took the human’s and gnome’s volumes for safekeeping and secretly sent them to the fortress Kedaltol. Many humans and dwarves believed that the volumes were sent to the sacred dwarven city of Forge. The war took on a new meaning as goblin tribes in the north attacked the Hartdar which forced them to expend more forces to fight a new threat.

The war was going badly for the dwarves as they were stretched across the continent in various armies as they attempted to protect the human cities. Many humans viewed the dwarves as a threat not realizing that their grandfathers had asked for their assistance. The dwarves attempted to hold the minotaurs back, but lost a crucial battle on the Plains of Sarlonis. This battle forced the dwarves into a defensive position as they struggle to continue the war.

37-0 PD – Late Canon Wars

The Canon Wars ground into a stalemate late in the war as both sides had exhausted resources and troops. The dwarves began to recruit human mercenaries into their ranks as countless legions had been lost in the war. The Ice Legion was called out of Hollowvasser late in the war and traveled to Kedaltol where it protected the ancient dwarven fortress from continuous attacks from both minotaur and goblin forces.

4 PD – The dwarves at this time believed one all out fight could destroy the minotaur force and began to prepare for a coming battle. The dwarven High Warden Tildon Copperforge traveled to the front to fight the war and appointed his only son Ren Copperforge to oversee the Ice Legion. He left General Alon Fateender in charge of Hollowvasser and the empire until he could return. Fateender was given the title High Protector to give him authority over the dwarven people.

0 PD – A month before the Drowing, Tildon Copperforge ordered the Ice Legion and his son to stay out of the coming battle fearing that the battle may go badly and cost the Hartdar their only heir. Copperforge traveled with his forces to the battle site to plan the strategy that would win the war. That was the last information the dwarves received about their army as they were destroyed in the Drowning.

Ren Copperforge was heartbroken about the loss of the army and his father. He sent out messengers to report the news to Hollowvasser and to have the empire prepare for his return. Copperforge was shocked to learn from the messengers that the entire dwarven kingdom no longer existed. All that remained were the original fortresses; a month of mourning was called for by Copperforge in honor of all who were killed in the drowning.

1-146 AD – Dark Age of the Hartdar

With the majority of the Hartdar dwarves killed in the Canon War and the Drowning the remaining dwarves gathered in the cities of Kedaltol, Red Home, and Ilberdin. Kedaltol was slow to grow as many dwarves left disenchanted and moved to human cities in the Midlands. During this time many of the dwarven methods of producing fabulous and legendary weapons and armor were loss because of the destruction of their foundries in the Nolas Mountains. Losing many of the secrets the dwarves were set back centuries in their techniques as most of their master smiths were killed in the drowning.

The dwarves reopened many of the older mines in the Pullonas Mountains and established new mining outposts to find new sources of iron and other metals. The Hartdar, in an attempt to reestablish their trading dominance, created a trading festival in the spring called the Remembrance in which Hartdar dwarves traveled to Kedaltol to conduct clan business and sell their wares. The festival grew slowly at first but became one of the largest trading festivals in Adlatum as travelers from all over began to arrive to trade for dwarven wares.

146 AD – First Contact

The Hartdar dwarves met dwarves who claimed to be Sundar, in which was the historic first contact with survivors from Hollowvasser. The dwarves were startled to meet each other believing that there were no survivors other than themselves following the Drowning. The Sundar dwarves refused to become part of the Kedaltol nation claiming that they suffered on the rocks of Mount Anneghis for years waiting for rescue that never came.

Hartdar dwarves then traveled to Hollowvasser and were dismayed at the destruction of the city and constant warfare of the remaining residents. They attempted to seek peace and were told by the Nordar dwarves that they were considered to be dead and that the Hammervald Empire died the day the ocean swallowed them. The peace delegation returned back to Kedaltol with the grim news that the former dwarven capital was a shadow of its former greatness and was now ruled by warlike clans fighting for dominance.

147-236 AD – Rebuilding of the Trade Networks

The Hartdar dwarves worked hard and diligent to rebuild many of the trade highways of the past to help secure travel through western Adlatum. Even though the Hartdar nation was small they were slowly rebuilding their wealth and had rediscovered the way to produce high quality steel. The steel weapons and armor brought high prices in the market places and the dwarves felt a slight resurgence to the past greatness of the Hammervald Empire.

236 AD – Hartdar-Sundar Pact

The Hartdar dwarves and the Sundar dwarves signed a mutual defense alliance and trading rights pact. The Sundar would grant the Hartdar mining rights in the mountains near their cities in exchange for the opportunity to sell their goods in the Hartdar markets. Also they sign a mutual defense agreement agreeing to be wary of the Sakkaras and Nordar.

The Sundar would call upon the Hartdar, during the Wyvern War, when the goblins in 247 AD pushed close to the mines of Tolon, a Sundarian city and threatened to isolate the city from the rest of the nation. The Hartdar arrived and use their famed Ice Legion to turn the tide. The combined forces force the goblins to flee deep into the mountains and the Wyvern War ends with a Sundar victory.

237-277 AD – Crusade to Reclaim Hollowvasser

A small element of Hartdar dwarves began to speak of the riches of Hollowvasser and its sister cities. The cause slowly gained support over the years as the Hartdar mines began to decline and many dwarves were forced out of work because of a lack of materials. This caused many dwarves to believe that the riches and wealth of the former Hammervald Empire still lied in the city and that they were controlled by unworthy dwarves.

The dwarves formed a small army that convinced Sundar merchants of their crusade to reclaim past riches. As they waited to board ships many Sundar dwarves joined them to travel to Hollowvasser to reclaim the lost wealth. They journeyed to the former dwarven capital and prepared to take what they wanted. The crusaders were led by Brigg Giantbattler a cruel and jealous dwarf who desired a kingdom of his own.

As they arrived on the island that held the city, they were met by a force of Nordar dwarves and defeated them in battle. Once in the city they discovered the horrors of continual war had created on the Nordar. The city once the jewel of the Hammervald Empire had been for the most part laid to waste as various warlords tried to seize the title of Lord Protector.

Many of the dwarves grew angry when they learned that there was no fabulous riches in the city or in any of its mines and decided to create their own empire to make themselves rich. They enslaved many of the rival clans in the city and created a military government and declared Giantbattler as Lord Protector of the Nordar.

277-350 AD – New Mines, New Prosperity

With the departure of Giantbattler and his followers, the Hartdar dwarves were able to focus on finding new deposits of metals. They located these near the fortress of Red Home and they had the potential to be in inexhaustible source as miners were pleased by initial numbers. The Kedaltol dwarves traveled to Sundarin to begin constructing mines that would provide them with more resources that would allow them to become a more stable trading partner with the nations of the Midlands.

350-383 AD – Return of the Gods

The dwarves of Kedaltol were reluctant to welcome back the return of the gods as many of dwarves felt that the gods destroyed the Hammervald Empire and the greatness of the dwarves. Dwarven clerics made small gains in the short time the gods return to regain the faith of the dwarves.

383 AD – Days of Darkness

Reorx sent a message to the Kedaltol to prepare for a new enemy unlike any they had faced before. He instructed them to travel to the Midlands and fight with the humans against the new threat that the Adlar dwarves have released. The Ice Legion traveled to the midlands and joined the humans in their fight against the forces of Chaos. The Kedaltol dwarves suffer heavy losses at the claws of fire dragons but drive the forces of Chaos back.

Kedaltol survived the Days of Darkness with little destruction that affected much of the rest Adlatum. The Ice Legion returned home as heroes and the dwarves of Kedaltol began to offer assistance in the rebuilding the other nations around Adlatum. Dwarven engineers and architects became highly sought by these nations.

383-421 AD – Rebuilding of the World

The dwarves mourned the loss of Reorx who they recognized as the savior of their people. His messages had always been ones to try to keep the dwarves safe and prevent the evils of the world from destroying them. During this time Kedaltol gained much wealth as their skills were sought by nations all over Adlatum to prepare the damage of Chaos.

This period the dwarves of Kedaltol act out for the good of all the races in Adlatum. They perform many of their projects for little or no money and try to promote cooperation among the nations, their ideas were met with scorn and the dwarves withdraw back into the mountains of Pullonas.

421 AD – Current Affairs

The dwarves seem distant to many outsiders and are considered rude or impolite. In truth the dwarves are still smiting about the rejection of their ideas of cooperation among the races. They see that the world is changing again and not for the better. They are rearming themselves for a new world and fear that this war will cause more destruction to the fragile societies in Adlatum. Also unknown to most dwarves the dwarves volume has resided in Red Home since the drowning taken there by Ren Copperforge. The gnomes and humans volumes remained behind in Hollowvasser when the drowning occurred and their current whereabouts are unknown by the Hartdar dwarves of Kedaltol.

History of the Adlar/Tandar

by Gerrin


3400 PD – The Creation of the Dwarves

3393-3312 PD – Creation of the Tandar

The 12 clans of dwarves travel into the southern area of Adlatum and build the city of Tandarton. They call their nation Heskeram and consider themselves the Tandar dwarves, which in dwarven means ‘first.’ The 12 clans decide that a Warden will rule over them and elect Ral Bladeender as the first Warden of the Tandar.

Under Ral’s reign the young nation grows and prospers. It creates new colonies all around the area of Tandarton, located in the Tandar Mountains. Shortly before his death Ral decreed that the clans will elect a new warden to prevent leaders abusing their power. In honor of his choice the clans chose Ral’s son, Corrod Bladeender, to rule following his father’s death in 3357 PD.

3312-3227 PD – Reign of Duncan Fateender

Following the death of Corrod Bladeender in 3312 PD the clans chose Duncan Fateender to become the new Warden of the Tandar. During Duncan’s reign the dwarven prophet Adlar Stonebellow receives a series of visions he believes are from Reorx. In truth, the visions were bestowed to him from the Graygem, and from these visions Adlar comes to believe that he must have the dwarves construct a deep hole. By constructing this hole, “The Path”, this would result in unleashing the knowledge of the Path.

Adlar pressures Duncan into allowing two of the twelve clans to travel to the place his visions showed him. Accompanying Adlar is his clan, the Stonebellow, and the Hilldigger clan. They travel to where Adlar claimed to have seen the beginnings of the Path.

In this place the dwarves build the city of Azoine to encircle the dig site. Adlar is given the power of chaos magic from the Graygem, and using the power Adlar raises seven great mesas for the clans foretold to come to him. He gives one mesa to the Hilldigger clan and keeps one for his own clan to construct individual communities. He raises one mesa directly to the east of the Path to become the city for the dead.

3227-3178 PD – Reigns of Kerto and Garik Fateender

Duncan Fateender dies in 3227 PD. The clans choose his son Kerto Fateender to succeed him, but the reign is brief. Under Kerto’s reign the Tandar expand new mines, but he ignores the growing influence of the Adlar dwarves. In 3219 PD the Firesmith clan seeks permission from the Adlar to build a community in Azoine. Adlar Stonebellow grants the clan permission, and Kerto allows them to move there unchallenged.

Kerto Fateender dies from a mine-collapse during a visit. His death is mourned throughout the empire, and the clans chose his brother Garik Fateender to become the new Warden. Garik, a weak ruler, gives into the demands of the Stonebellow when they ask if the Earthslasher clan can move into Azoine.

The Earthslasher clan becomes the fourth clan to move into the city. An aging Adlar Stonebellow seeks to convert dwarves who have skills in creating tunnels. He also continues to receive visions, and his magical powers increase as the Path gets deeper. He teaches his skills to the other priests of the Path, and although other clans call these dwarves Adlar, he called them the Chosen.

3178-3124 PD – Reign of Ade Fateender

With the death of Garik Fateender in 3178 PD the clans chose Ade Fateender, Garik’s son, to lead them. Ade becomes a vocal opponent of the Adlar influence over the government as he views the Adlar responsible for his uncle’s death. Adlar Stonebellow argues with the ideas of Ade as Ade tries to establish trade with other nations. Ade believes the dwarves will grow stagnant if they did not involve themselves with the affairs of Adlatum.

In 3144 PD Adlar Stonebellow dies in a mysterious fire that the Adlar dwarves believe were caused by Ade Fateender. This causes a rift between the clans that nearly results in war until Biln Stonebellow declares Adlar’s death an accident. To show his support of the Warden, Biln invites Ade to Azoine for a formal visit in 3124 PD.

Ade Fateender approaches the city of Azoine with the idea of ending the digging for the Path. Unknown to Ade, Biln plans to kill Ade because he believes that Ade killed Adlar. Biln sends out riders to greet Ade but secretly orders them to slay him. As they near the Warden they attack his retinue and kill the Warden. With the death of Ade, his retinue flees back to Tandarton and spread the tale of the treachery of the Adlar. After Ade’s death a civil war occurs as the two factions, Adlar and Tandar, fight for control of Heskeram.

3124-3121 PD – Civil War

The Tandar and Adlar fight a war over the leadership of Heskeram. Several rival clans battle each other for dominance, and there are no clear victors to the fighting. Finally in 3121 PD the clans meet again and elect Tarc Marblemolder to lead them.

3121-3119 PD – Reign of Terror

Tarc Marblemolder rules with an iron fist as soon as he begins his reign. Under his reign Tarc tries to force all Tandar to follow the teaching of Adlar Stonebellow. The Marblemolder clan moves to Azoine to show their support of Tarc’s Laws. The Tandar refuse to follow the Laws of Tarc and threaten to resume fighting if the laws are not rescinded. Tarc refuses and orders all temples in the city of Tandarton closed.

The Tandar dwarves revolt under the leadership of Barth Bladeender. Tarc responds to the revolt by creating even more harsh laws, including the closing of all temples and banishing of all clerics. Barth attacks Tandarton and defeats Tarc’s small army. Tarc himself is slain by Barth on the steps of the Council Hall.

3119-3004 PD – Golden Age of the Tandar

Barth is elected Warden following the death of Tarc and allows the reopening of all temples in Tandarton. The Adlar dwarves living in Azoine hand over the prophet Biln Stonebellow to avoid the wrath of the Tandar. Biln is executed for treason against the Warden, and his body is buried in an unmarked grave.

The reign of Barth is a time of relative peace and prosperity for the dwarves. With the death of Tarc Marblemolder and Biln Stonebellow the to-be-named Adlar dwarves are in a period of reorganization as they search for a new High Prophet. The Tandar dwarves rule Heskeram unopposed and make great strides in securing the personal liberties of the dwarves.

Barth did have one major flaw. He was unable to see his son Ber Bladeender’s faults. Ber was infatuated with the religion of the Adlar and had converted many of the young dwarves of the Bladeender clan to his cause. Barth appoints his son to rule after his death, and the council approved it.

3004-2903 PD – The Great Rending

The 12 clans of the Tandar break apart as many dwarves come to follow the teachings of Adlar Stonebellow. In 2968 PD, followers adopt the name Adlar dwarves to separate themselves from the Tandar clans. Six clans, the Bladeender, Marblemolder, Earthslasher, Stonebellow, Firesmith and Hilldigger, follow the teachings of Adlar and begin to put pressure on the unbelieving clans. These other clans doubt Reorx would demand them to dig a hole in the ground and speak out openly against the Path.

Jarib Bladeender comes to power after his father, Ber Bladeender a priest of Adlar, abdicates the throne to pursue living at the Path. Jarib is a devote follower of the religion and revives the harsh laws of Tarc Marblemolder which tried to force all Tandar to practice Adlarism. Dwarves from the clans of Fateender, Giantbattler, Ogrecutter, Battleheart, Redquarrier and Copperforge speak out against the Laws of Jarib and demand that the laws be renounced.

Jarib becomes heavily influenced by the opinions of Ror Stonebellow, a childhood friend and descendant of Adlar Stonebellow. Jarib comes to dream of a might Adlar empire, as opposed to the fractured nation of the Tandar. Ror tells Jarib he would make a better Warden and Jarib would be happier living a simple life. Jarib abdicates the throne claiming that Ror Stonebellow had a vision for the people to follow and the influence to carry it out.

Ror Stonebellow announces that all clans must convert to Adlarism and all the temples of other gods in Tanderton be closed. The six unbeliever clans again speak out against this, and Ror gives them ultimatum to convert or leave. Being disgusted with those who also share the name, these clans renounce the name Tandar. They leave heading north, and as they depart they witness the Adlar dwarves burn Tandarton to the ground.

2903–1311 PD – The Building of the Path

The mesas outside of the path become small cities to house the six clans of the Adlar. This is a time of building and peace for the Adlar. They are forced to change much of the terrain as the magic of the Greygem grants the ability to wear out the land in turn for yielding incredible harvests. Slowly the land changes from a lush forest to a desert barely able to support life.

1311 PD – The Vision

The Greygem sends a vision to Adlar High Prophet Ro Stonebellow showing him an impassable door. Ro awakens from the vision and tells the Adlar that they will need to find something that could open the door. The Adlar know of no known weapon that would do what they need, so they begin to search throughout Adlatum for it.

1311-814 PD – Deepening of the Path

The Path continues to become deeper and the Adlar became isolated from outside affairs, concentrating solely on the Path. The deeper the hole, the more power is shared among the prophets. The prophets at this time expand the Heskeram Empire to the west to mine the mountains for materials.

814 PD – The Cave-in and Creation of the Neskudar

In 814 PD a tragic event occurs at the Path as 500 members of the Earthslasher clan dig into a new layer. Unknown to them they stumble into a chamber of Chaos containing sleeping forms. Before they enter they summon a Stonebellow prophet and group of 20 acolytes to document the event. The miners and the priests enter the mine and expected to find the secret of the Path.

After the miners and priests enter the cavern, an earthquake strikes and collapses several miles of tunnels. Inside the miners and priests face unspeakable horrors as the forces of Chaos wake and battle the dwarves. Although the forces are small they deal massive causalities.

Shadow wights of Chaos attack the priests first and wipe their existence from people’s memory. The miners retreat into a small opening and attempt to hold off the creatures. After a month of fighting the last of the forces of Chaos are defeated, but the cost is high to the dwarves. Nearly 400 members of the Earthslasher clan had disappeared from the touch of the wights. Only 34 miners are rescued, however they find the gear for hundreds more along with mysterious prophet and acolytes robes.

The miners who were rescued are physically changed by the ordeal. There skin had turned pale and they were now deathly afraid of going underground. The miner’s leader Ton Blacklight meets with the Adlar High Prophet Hind Stonebellow to tell him what he knew of the creatures they faced. Hind records the conversations but keeps them a secret from the other prophets, knowing that such stories were dangerous. He then decides it would be best to eliminate the Earthslasher clan, as many of them were displaying the effects of memory problems.

Ton Blacklight meets with the Earthslasher’s patriarch and convinces him of the story, explaining why so many of the dwarves living on the Earthslasher mesa are suffering memory problems. A young acolyte, Micah Stoneplow, arrives and warns them what Hind had ordered to happen that night.

Before morning the entire Earthslasher clan travels in secret off of their mesa leaving nearly all of their possessions behind. They are able to elude the Adlar warriors as they were busy preparing to attack the mesa. When the Adlar report to Hind of the Earthslasher’s disappearance he places a bounty on every Earthslasher’s head to help keep the secret.

Hind orders the city sealed and that no dwarf should ever enter it. He renames the Earthslasher mesa to the City of the Unbelievers. He then orders the Adlar military to pursue and kill those fleeing, the Neskuda.

813-796 PD – War between Neskuda and Adlar

The Adlar chase the Neskuda all over southern Adlatum in hopes of catching them. They are cornered in 796 PD, and the Battle of Still Waters is fought as these two forces finally met. The Neskuda manage to rout the Adlar troops, and they follow the retreating Adlar armies back to Azoine.

795 PD – The Raid on Azoine

The Neskuda raid Azoine to steal items that they believe will prevent the unleashing of the monsters they fought. The Adlar are caught completely off guard as the army had just returned and reported the Neskuda routed and not a threat. The Neskuda steal many items including the journal of Adlar Stonebellow, the Crown of Ral, and the Axe of Barth.

795-0 PD – The Path Continues On

Even as the world around them dies and turns to desert, the Adlar focus more and more on the Path. They are religiously consumed by it and completely forget about all other things. The dwarves dig through to the chamber that the Neskuda found and find a strange mark that guides them further along the Path.

1 AD – The Drowning

Little changes in the Adlar world as the drowning occurs. Only small cave-ins are recorded and within a few weeks life returns to the normal feverish pace. Although the other races have lost there clerical power, the Adlar continue to have the ability to cast it. As in the past the ability grows stronger the closer to the Path they are and the deeper the Path gets.

1-121 AD – The Door

Adlar dwarves continue to dig towards a destination unknown to them. They are guided by the strange marks leading downward, seemingly with no end. In 121 AD the dwarves uncover a strange door connected to a solid stone wall. The dwarves are unable to open the door no matter what they attempt.

122-146 AD – The Discovery

Human merchants travel to Azoine to trade “dwarven relics” to the Adlar dwarves. At first the dwarves are disinterested until a human merchant, Tom Uliman, presents a relic that he found in the mountains. The relic is an ancient iron box that’s small in size and locked. The Adlar High Prophet, Aoc Stonebellow is told about the ancient box and that Adlar Stonebellow had a vision that the contents of the box would provide the key to open the door.

Aoc Stonebellow orders the merchant and box brought to him so he could study it. The vision Adlar wrote down told of a fair skinned human bearing an ancient iron box no human could unlock. When Aoc sees the merchant and the box he believes this to be the fulfillment of the vision. Aoc uses his earth magic to open the box and is disappointed to find only a riddle inside.

He sends out a message to all dwarves that the dwarf who figures out the riddle will become the Lord of the Path and have the honor of unlocking the door. Dwarves begin to search out clues to the riddle as Aoc has it spread throughout the city of Azoine. An ancient scholar solves the riddle, figuring it was referring to the Pick of Aenor. The pick still remains hidden somewhere.

147 AD – The Night of the False Message

The Adlar dwarves in Azoine all share the same dream, a message that Reorx was not helping them and that he didn’t want them to unlock the door. Reorx attempts to break the hold of the Graygem over the dwarves, but fails to do so. The dwarves awaken and High Prophet Aoc Stonebellow decrees that the false Reorx has attempted to interfere with their dreams and that they would continue with the Path.

148-290 AD – The Search for the Pick and the Spreading of the Path

The Adlar continue to search for the pick but cannot locate it. The High Prophets expand the Path and begin to dig side tunnels into the Path, searching for other entrances that could lead around the door. All their efforts are done in vain as there is no other way found that would lead them to where the door went.

291 AD – Discovery of the Pick of Aenor

Dwarven scholars decipher the clues of the riddle and pinpoint the Pick of Aenor as being located in the ruins of Tandarton. It is located under the Council Hall and in the catacomb of the dwarven General Telindus. High Prophet Galot Stonebellow orders 100 dwarves under the leadership of General Turq Marblemolder to search the ruins and locate the pick. He also rescinds the former order from Adlar Stonebellow incuring death to any Adlar who enters the city.

Turq Marblemolder leads his troops into the city and finds few buildings that survived the fire. One of the buildings that survived perfectly intact was the old Council Hall. Traveling into the catacombs beneath the tomb, Marblemolder discovers a daemon that had escaped from the Path and had made the catacombs his lair. The daemon kills nearly the entire force that ventured into the catacombs but is slain by Marblemolder himself. The pick is discovered and returned to the Path.

292 AD – The Theft of the Pick

High Prophet Galot Stonebellow holds onto the pick for nearly a year before deciding that it was the real pick. He orders a celebration of 30 days before the open the door will be opened. This is a major celebration for the Adlar for all of their hard work throughout the centuries. On the eve of the ceremony Talin, a human rogue Reorx convinced to stop the opening of the door, steals the pick.

Talin travels with the pick across the sea to a distant island inhabited by strange creatures called kobolds. The kobolds agree to hide the pick underneath a large natural waterfall they worship as a god. Talin returns to the Midlands and lives out the rest of his life in hiding. The Adlar dwarves search for the pick but are unable to locate where it is.

293–373 AD – The Pursuit of the Pick

The Adlar attempt to discover the thief or pick’s whereabouts. They began to search throughout Adlatum in hope of discovering some clue. Much of the work at the Path is halted as dwarves are sent throughout the continent.

374-382 AD – The Discovery of the Thief

The Adlar dwarves learn about a human bard who told of a story about the theft of a pick that was the key to unlocking a door. They travel to the bard and tell him they need the pick to free enslaved dwarves that were kept by the minotaurs. The pick was the only thing that can guarantee their freedom as they were locked in the Dungeons of Nelos. The bard Telnor, a grandson of Talin, agree to accompany the dwarves on the adventure to retrieve the pick only if they allow him to travel to the island alone, in respect to his grandfather. A group of young friends wish to travel with Telnor because they don’t trust the dwarves and convince him to sail separately. The dwarves agree to the demand and hoped to outrace Telnor’s boat and retrieve the pick before his boat could arrive.

Telnor is the first one to reach the island when the dwarves in the other boat mistake another island as the one Telnor described. As he makes his way to the kobold camp, he receives a vision from Reorx telling him the truth about the dwarves. Telnor retrieves the pick and flees from the island, only to be spotted by the dwarves who pursue him.

Telnor manages to elude the dwarves for many years traveling throughout Adlatum. They finally catch up to Telnor in the Midlands. He had hidden in the city of Iqurliny, in the nation of Isryan, for nearly three years before he was found murdered by the dwarves on the roof to his home.

383 AD – The Return of the Pick

The Pick of Aenor is returned to the Adlar dwarves in early winter. The High Prophet Wolon Stonebellow decides there will be no ceremony and that the pick is to be used in secret at night. Stonebellow travels the path and swings the pick to crack the door, splitting it in two. As the door falls away, the army of Chaos is unleashed.

The Adlar by the door are slain and the High Prophet barely escapes with his life. He travels back to his mesa and raises the alarm. The army of Chaos quickly causes much damage, leaving alive only the dwarves that hid. Stonebellow survives and tries to rally his people to reenter the Path. The grieving families not only is he ignored his words, he is also murdered by several who fling him into the Path.

384-427 AD – The Time of Anger

The Adlar prophets lose much of their power following the unlocking of the door and struggle to maintain control over the clans. They try to convince them that Reorx had sent them a test to see if they are worthy enough to hold onto his secret. Most clans vote to leave Azoine and travel back to the ruins of Tandarton to rebuild the fabled city. Only the clans of Marblemolder and Stonebellow remained behind to continue work on the Path.