Trampas “Dragonhelm” Whiteman is best known for co-creating and administering the Dragonlance Nexus fan site. He is co-author of three Dragonlance books – Holy Orders of the Stars, Knightly Orders of Ansalon, and Races of Ansalon. When not evangelizing Dragonlance and other settings, Trampas is a husband, father, podcaster, and web designer. Trampas also enjoys reading comics, reading fantasy and scifi novels, and playing D&D.

Derenta Cavlin

by Carteeg Struve

Male Human (Midlander)
Classes: Rgr 4
Alignment: NG

Derenta Cavlin (Der-ehn’-ta Cah’-vlin) (1/14/324 AD – 8/7/381 AD) was the father of Jermon Cavlin, founder and first Second Protector of the Midland Guard. Born in Vjenor, he grew up training himself in weapons and tracking techniques. In his later teens he began to travel the world to find fame and fortune. Although he did well for himself compared to others, he never did amass any great wealth. However he spent just about all of what he did have to purchase the escaped slave of the merchant lord Delijol Kamir that he had just recaptured. He quickly brought his new love, the slave girl Jurana Foles, to a small border town in Bhadlum named Gef-throth. He got a job manning the understaffed wall that protected the town from minotaur raiders. Seven months after leaving Vjanor, Jurana gave birth to his first son, Jermon. Even though Derenta suspected Jermon might truly had been Delijol’s son, he disregarded any possible questions and raised Jermon with as much love and devotion any parent would. Four years later, Jurana gave birth to a second son, Miklam.

Derenta gave sword lessons to both his sons, however Miklam did not possess the talent. The praise that was given to Jermon resulted in Miklam’s bitterness towards his family.

In 381 AD, Derenta was killed during one of the many minotaur raids Gef-throth suffered with. In his final instructions to his family, he gave all of his possessions to his sons for them to divide out between each other as they saw fit. He also instructed them to take care in each other and their mother for as long as the family remained whole.

Merius, The Blessed Traitor

by Carteeg Struve & Psycha Durmont

Merius
“Merius, The Blessed Traitor” by PsychaDurmont.

Male Minotaur
Classes: Bbn 7
Alignment: N

Merius (Meh-ry’-us) (12/10/386 – current) is a minotaur from Sakkaras who betrayed his own kind for the safety of Gef-throth. In 418 AD, he approached the Gef-throth’s defensive wall with his lover Poria and his daughter Lennul. After making attempts to convince the human and dwarven soldiers not to shoot them, he alerted the Fortmaster Yoheshi to the fact that a large group of minotaurs had found a tunnel that lead from Sakkaras, underneath the Bhadlum border, and up again several miles south of Gef-throth. They were using the tunnel to launch a sneak attack from the south.

The three minotaurs were held in custody until the town was able to launch a sneak attack on the advancing threat and force them back. Since then Merius has been viewed by many as a hero. In joyful human, he has also been given the name “The Blessed Traitor”. Furthermore, when Yoheshi recently became burdened with the recent military preparation in the Midlands, Merius was selected by the populous to be Gef-throth’s Townsman, the one selected to deal with the non-military day-to-day aspects of the town. Merius and Yoheshi have never agreed on much. Yoheshi is convinced that Merius is hiding something about why he defected to Bhadlum. That is if he truly did.

In 420 AD Merius and Poria were wed in an official Bhadlum ceremony. Merius had mentioned once that he left behind a brother in Sakkaras, but he has refused to state if he has any other family north of the border.

Linilla Asha

by Carteeg Struve

 

Female Human (Midlander)
Classes: Ftr 7/Rog 2
Alignment: NE

Linillae Asha (Lihn’-ihl-ay Ahsh’-ah) (1/1/361 AD – 5/5/385 AD) was the first Grand Servant of the Midland Guard. Suggested by Montegron for her valiant bravery and skill during the Days of Darkness, Jermon Cavlin appointed her his second-in-command of the Guard while it was still being formed. Asha was a woman of strong desires who saw the chaos brought about by the Days of Darkness as an opportunity to rise in power, so long as she could stay near the right people. She recognized Montegron as one such person.

In the following year, she conducted many duties for Montegron that the Lord Sovereign did not wish Cavlin to know about. Some of these duties included assassination of court advisors, blackmail of government officials, and theft of documents. Asha did anything she could to bolster Montegron’s hold in the Midlands by using the techniques that Cavlin would never have allowed. No doubt she hoped to eventually replace Cavlin, figuring that Montegron would tire of his friend’s views of nobility and good for all. If she had lived longer she no doubt would had been disappointed.

Almost two years after the Days of Darkness, Asha was officially sent by Montegron to patrol the Ason Coast in order to bolster Tashramada’s faith in the Guard and in the Lord Sovereign’s reign. Out of the water a dragon attacked her and her troupe. The Grand Servant was killed when hit by the dragon’s breath. Of the few that survived, none could agree upon what the dragon looked like or what type of breath weapon was used.

Cavlin Jermon soon appointed Morgram Haspright to be the new Grand Servant following Asha’s death.

Jermon Cavlin, The First Second Protector

by Carteeg Struve

Male Human (Midlander)
Classes: Ftr 6/MdG 10
Alignment: LG

Jermon Cavlin (Jer’-mon Cah’-vlin) (1/8/357 AD – 12/25/420 AD) was the founder and first ‘Second Protector’ of the Midland Guard. Under the Great Sovereign Lord Montegron, he collected the most skilled, patriotic, and loyal members of society to form an elite force that would insure the safety of the Midlands under Montegron’s rule. Cavlin hair was light brown in his youth. He was 5’11” with green eyes and was heavily tanned. He only family was his son, Evtra Cavlin.

Early Years

Jermon’s father, Derenta Cavlin, was a skilled warrior and mercenary who took whatever jobs he could get in order to make a living. Jermon’s mother, Jurana Foles, was an escaped slave from a well-to-do merchant family in Vjenor. Eventually she was recaptured by Derenta and returned to her abusive master, but shortly thereafter Derenta purchased Jurana and took her to Bhadlum where they were wed. Seven months later Jermon was born.

Although Derenta had suspicions that Jermon may had truly been the son of Jurana’s former master, Deljol Kamir, he raised his son in love and dedication. To keep an income Derenta gained employment as a protector of their town of Gef-throth (Gehf-thrawth’), helping fight of repeating attacks by the minotaurs. Jermon’s brother Miklam was born when Jermon was four. Around this time, Derenta began to teach his son everything he knew about both the sword and dedication to family and home. Miklam’s skill with the sword proved lacking, and the younger began to resent the elder. In time Miklam came to resent his entire family for the pride they showed to Jermon. He also came to resent himself.

In 381 AD, Derenta was killed during a minotaur raid. Miklam faked civility during this time as their father’s possessions were peacefully distributed between the two. While with legal witness, Miklam tricked Jermon into letting him take ‘what was left in the kitchen’ in return for Derenta’s horse. Jermon did not realize that this included their mother, who was still legally a slave and also standing in the kitchen doorway. Before the situation could be rectified Miklam took his things, Jurana included, and disappeared, leaving Jermon their mother’s left leg, which was outside of the kitchen door when the agreement was made. Jermon gathered his things and began to hunt Miklam down.

The Days of Darkness

He caught up with them two years later. As the hordes of Chaos swarmed, Jermon was focused only on rescuing his mother from his brother’s hands. In the end, Miklam threw both himself and his mother into a shadow wight, destroying themselves and Jermon’s memories of them. The purpose of Jermon’s hunt for the last several years of his life was erased.

Stunned by the events he couldn’t remember, the wight turned upon the injured Jermon and struck, intending to deliver him to Oblivion. In that moment, a large warrior attacked the wight with a blessed spear. With no ability to comprehend his own actions for the several years, Jermon swore to help the hero who had risked his own existence to save him. In the heat of combat, Jermon Cavlin and Lord Montegron became both friends and allies.

The Time of the Prophet

In awe of Montegron’s determination to defeat the forces of Chaos and bring stability to the Midlands, Jermon began to travel the land and gather those men and women who would sacrifice everything to bring the land back together. Believing that the destructive enemies from across the borders would take any sign of weakness from the Midland nations as an invitation for invasion, he was able to bring the greatest heroes of the war together within a single organization dedication to the security of the land under the reign of the greatest hero of the war, Montegron himself.

The first acts by the Guard were to secure several of the nations that had fallen into disrepair and riot. Under Montegron and Jermon’s direction, the Guard helped re-secure the rule of several national leaders who were at risk of being toppled. As Montegron’s popularity and strength grew, more and more nations accepted the reign of the new Great Sovereign Lord. If they did not accept him, they were coerced or forced to submit for the greater good. In the following years, no subject was more loyal to Montegron and the Midlands than Jermon. Regardless of what was done, he saw no evil or wrong in his friend’s actions.

In 399 AD, Jermon became betrothed to Teransa Hathstone, a human officer of the Guard rumored to have the blood of the Sundar in her veins. She was slain in 400 AD when an assassin seemingly missed a shot aimed at Montegron. The bakali assassin was killed within minutes of the attempt, but it was too late for Teransa. Jermon’s only blessing was that the quick action taken by nearby spellcasters allowed her body to be preserved long enough for his son Evtra to be born a fortnight later. As Evtra grew, Jermon imparted to him the same sense of dedication to the Midlands as he had. However Evtra did not grow with the physique necessary to follow his father into the Guard. Instead his interests turned to the mysticism taught to him in secret by one of his father’s housemaids. Jermon is unaware of his son’s developing talents.

After decades of insuring the strength and stability of the Sovereignty, Jermon began to notice his Lord becoming more nervous about events, but when he inquired to his Lord about his behavior, he was met with mild hostility. From that point on Jermon held his worry to himself. Even with his closest of friends, including the mysterious Avanesti Prophet, he said and showed nothing of his inner doubts. During this troubled time he focused on the job of recovering the lost Volumes of the Prophet.

Months before Montegron was ready to launch his war against the Elder Dragons, Montegron ordered that only dwarven and human citizens would be allowed into the Midland Guard. Jermon was disappointed since he was eyeing a Corinesti who swore loyalty to the Midlands for membership. Only for the briefest of moments, in front of Montegron his face showed disappointment in his Lord’s order. Face and voice quickly returned to deference, and Jermon obeyed. A few days later, the elderly Jermon was found in his bed, having passed on from heart trouble. Before the year was out, Montegron appointed Noragaen Veliga to fill Jermon’s position as Second Protector. Since the wake Evtra Cavlin has not been seen.

The Golden Bull

by Kranar Drogin & Joe Mashuga

The Golden Bull (? PD – current) is the spiritual leader of the Fellowship of the Mahstoic Circle, and much of his history is clouded in mystery. Where he came from exactly is unknown, but he arrived to a small few of the Chôt-tang and preached the word of Mah-Jor (Majere). He claimed he was a lesser prophet and a servant of Mah-Jor, and that he was bringing her teachings to the minotaur people. He taught the philosophies of old, of the Mahstoic Circle, and of Mah-Jor, she who places all things in the Circle, and guides all to find their place in the Circle. Many believe that because of his work, he was gifted with a long life from the god Mah-Jor.

In the wake of the Great Wave, the minotaur nation of Chôt-tang Empire was decimated. The Golden Bull appeared before his people and wanted to move away from the “religion of ascendancy” to a study of the old philosophies, and live a communal lifestyle instead. He had the former noble manor homes fully converted to hilltop monasteries, and by 200 AD this task was completed. The people adopted a new name, Mahjoran, and the religion spread beyond just the hilltops with the help of the Golden Bull’s teachings and his High Prefects.

The Golden Bull designated Mah-Jor as where his holy temple to Mah-Jor would be, and where he would lead his followers. He chose Mah-Jor because it was the capital of Galachot, and would be close to the heart of government. He also started advising the Galachot government, such as having them establish trade with the Midlands to the west and Etlarn to the east, and he led his people into a new renaissance of philosophical notoriety.

He continues to lead the minotaur faithful of Galachot from his temple atop Mount Mah-Jor in the Golden City of Mah-Jor. During a rare public appearance in 421 AD, the Golden Bull announced his final days. He indicated that before the turn of the generation he would rejoin the Great Circle, but left the when and how vague.

In truth, the Golden Bull is a gold dragon whose original identity is unknown. He has kept his true name and race a secret for at least five hundred years, walking the lands quietly in minotaur form even before making himself known after the Drowning. During this time he has never changed back to his original dragon shape, even for a moment. Whether this is because he has come to love his fellow citizens of Galachot or because he is permanently bound to his current shape is unknown. What is certain is his dedication to Mah-Jor and to Galachot’s people. Whether or not he will reveal his true nature to his people before his passing has yet to be seen.

 

Gaming Stats

3.5 Edition

 

The Golden Bull (Dragon Form)

CR 28

Male great wyrm gold dragon
LG Colossal dragon
Init +6; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +59, Spot +59
Aura frightful presence (360-ft. radius, HD 40 or less, DC 40 Will resists)


Defense


AC 60, touch 20, flat-footed 58 (+2 Dexterity, +16 monk, +40 natural, -8 size)
hp 758 (41d12+492)
Fort +33, Ref +24, Will +35 (+37 vs. enchantments)
Defensive improved evasion; DR 20/magic; Immune non-magical disease, fire, paralysis, poison, sleep; SR 33
Weakness vulnerability to cold


Offense


Spd 120 ft, fly 310 ft. (clumsy), swim 120 ft.
Melee flurry of blows +53/+53/+53/+48/+43/+38 (8d8+20) or
bite +53 (4d8+20) and
2 claws +48 (4d6+10) and
2 wings +48 (2d8+10) and
tail slap +48 (4d6+30)
Space 30 ft.; Reach 20 ft. (bite 30 ft.)
Special Attacks breath weapon (70-ft. cone, 24d10 fire, DC 42 Reflex half or 12 Strength damage, DC 42 Fortitude resists), crush (4d8+30, DC 42 Reflex avoids), quivering palm 1/week (DC 32 Fortitude resists), tail sweep (40-ft. half-circle, 2d8+30, DC 42 Reflex half)
Spell-Like Abilities (CL 12th)
1/day – foresight, geas/quest, sunburst (DC 28)
3/day – bless, detect gems
Spells Known (CL 19th, +37 ranged touch)
9th (7/day) — astral projection, time stop
8th (8/day) — maze (DC 35), moment of prescience, sympathy (DC 35)
7th (8/day) — control weather, greater scrying (DC 34), vision
6th (8/day) — antimagic field, repulsion (DC 33), true seeing
5th (8/day) — break enchantment, dismissal (DC 32), dream, teleport
4th (9/day) — hallucinatory terrain (DC 31), lesser geas (DC 31), polymorph, remove curse
3rd (9/day) — haste, nondetection, secret page, suggestion (DC 30)
2nd (9/day) — continual flame, darkness, obscure object, protection from arrows, spider climb, web (DC 29)
1st (9/day) — comprehend languages, hold portal, shield, sleep, unseen servant
0 (6/day) —detect magic, ghost sound, light, mending, message, open/close, prestidigitation, read magic, resistance


Statistics


Str 50, Dex 15, Con 33, Int 32, Wis 37, Cha 30
Base Atk +41; Grp +77
Feats Alertness, Blind-Fight, Cleave, Combat Reflexes, Deflect Arrows, Diehard, Endurance, Flyby Attack, Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Leadership, Power Attack, Snatch Arrows, Stunning Fist, Wingover
Skills Balance +26, Bluff +32, Climb +31, Concentration +33, Decipher Script +22, Diplomacy +58, Disguise +54 (+56 in character), Gather Information +23, Heal +46, Intimidate +12, Jump +33, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (local) +33, Knowledge (religion) +55, Listen +59, Move Silently +46, Search +55, Sense Motive +57, Spot +59, Swim +42, Tumble +26, Use Magic Device +43 (+45 involving scrolls)
Languages Common, Draconic, Etlarnish, Elven, Gildanesti, Igurni, Kundaspeak, Minotaur; tongue of the sun and moon
SQ abundant step, alternate form, empty body, ki strike (adamantine, lawful, magic), monk abilities, slow fall (any distance), timeless body, water breathing, wholeness of body (38 points/day)


Special


Alternate Form (Su) The Golden Bull should have the ability to assume any animal or humanoid form of Medium size of smaller as a standard action three times a day. However, the Golden Bull has remained in his Mahjoran minotaur form for centuries, and his ability to return to draconic form (or assume any other alternate form) is in question.

Monk Abilities As a devout follower of Majere (some would call him a proxy), the Golden Bull lives an introspective and monastic life and has never developed the ability to know and cast arcane spells. The Golden Bull instead possesses all of the class features possessed by a 19th-level monk.

 

Male Minotaur Form

CR 28

LG Medium dragon (fire)
Init +7; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +59, Spot +59
Aura frightful presence (360-ft. radius, HD 40 or less, DC 40 Will resists)


Defense


AC 31, touch 29, flat-footed 28 (+3 Dexterity, +16 monk, +2 natural)
hp 758 (41 HD)
Fort +24, Ref +26, Will +35 (+37 vs. enchantments)
Defensive improved evasion; DR 20/magic; Immune non-magical disease, fire, paralysis, poison, sleep; SR 33
Weakness vulnerability to cold


Offense


Spd 90 ft.
Melee flurry of blows +43/+43/+43/+38/+33/+28 (2d8+2) or
gore +43/+38/+33/+28 (1d6+2)
Space 5 ft.; Reach 5 ft.
Special Attacks gore charge (2d6+3), quivering palm 1/week (DC 32 Fortitude resists)


Statistics


Str 15, Dex 17, Con 14, Int 32, Wis 37, Cha 30
Base Atk +41; Grp +43
Feats Alertness, Blind-Fight, Cleave, Combat Reflexes, Deflect Arrows, Diehard, Endurance, Flyby Attack, Improved Disarm, Improved Initiative, Improved Sunder, Improved Trip, Improved Unarmed Strike, Leadership, Power Attack, Snatch Arrows, Stunning Fist, Wingover
Skills Balance +29, Bluff +32, Climb +13, Concentration +26, Decipher Script +22, Diplomacy +58, Disguise +54 (+56 in character), Gather Information +34, Heal +46, Intimidate +12, Jump +15, Knowledge (arcana) +33, Knowledge (history) +33, Knowledge (local) +33, Knowledge (religion) +55, Listen +59, Move Silently +25, Search +55, Sense Motive +57, Spot +59, Swim +24, Tumble +27, Use Magic Device +43 (+45 involving scrolls)
Languages Common, Draconic, Etlarnish, Elven, Gildanesti, Igurni, Kundaspeak, Minotaur; tongue of the sun and moon
SQ abundant step, alternate form, empty body, ki strike (adamantine, lawful, magic), monk abilities, slow fall (any distance), timeless body, timeless form, water breathing, wholeness of body (38 points/day)


Special


Timeless Form The Golden Bull’s minotaur form has greater physical ability scores than the average minotaur, due to his centuries of remaining in the same form and the monk’s timeless body class feature.

Cruzanargus, The Silver Wolf

by Kranar Drogin & Joe Mashuga

Cruzanargus (Kroo’-zan-ar’-gus) (379 PD – current), known by humans as Crescent, is the silver dragon that oversees the safety of Etlarn. On a continent that does not have many dragons out in the open, Crescent has kept his head low also. He worked as a mercenary for the humans of Etlarn during the Canon War, but never revealed his true identity to anyone but one person.

In 353 PD, he left his home in the Sky Seeker Mountains to wander Adlatum. On his journey he met a fallen elf by the name of Junadaresian Mallananera. She had been cast out from the Avanost for a crime against her people. Crescent and Junada traveled together for many years, and during this time Crescent revealed his true form to Junada. Instead of being reviled, Junada was not upset and happy that Crescent had shown his true form to her. The two of them would journey together and live in Etlarn’s mountains until Junada was taken from Crescent suddenly.

The Canon War was brutal, and involved all parts of Adlatum. Junada and Crescent though, decided to join the war on the side of the humans of the Midlands to try and prevent the minotaurs from taking over the entire continent. During the Massacre at the Gray Lake Woods, the humans took advantage of a lull in the war to try a sneak attack on the minotaurs. Crescent and Junada were part of a platoon that was attacked during the battle, and Crescent was knocked unconscious.

When he awoke, he found that the rest of his platoon had been killed, and Junada was captured and taken behind enemy lines since the humans had advanced through their part of the woods. Crescent flew into a rage, took dragon shape, and went to find where Junada was being held. He changed to minotaur shape, and searched the main camp where the captives were being held. He did not find her in the slave pen, but he did find her in the torturer’s tent. The minotaurs, thinking they could break a simple elf, had tortured Junada to death, but she never broke. They had then beheaded her, and hung the body and head outside the tent to intimidate the other slaves.

When Crescent found all this, his mind broke. What happened after this scene, he does not remember, but he has read books written by humans during this particular battle. From witness accounts, Crescent had taken his dragon form, and began to slaughter the entire minotaur army. No minotaur escaped, from their general, to the lowliest squires. Everyone in the minotaur army was slaughtered. He then flew off back to the Sky Seeker Mountains, and fell into a deep dark sleep.

Crescent would not awake again until Autenanima (Solinari) came to him in his sleep in 30 AD. Autenanima told Crescent that he must go to the Etlarnic humans and warn them to renounced their evil practice of necromancy and other wicked magic, and follow the path of good. This would prepare them for their greatest trials far in the distant future. Crescent agreed to do this for Autenanima, and appeared before the king and his hunting party in the form of a silver wolf. Autenanima spoke through Crescent to the king and his party, telling him that he gives his blessing to both High Sorcery and Wild Sorcery.

After this deed was done, Crescent took it upon himself to defend the nation that he saw a threat coming too. The threat came in 133 AD, when draconic hordes invaded the nation, and Crescent came to the aid secretly to the Etlarnics time and time again. He fought for the nation until 421 AD, when a new call came.

Autenanima came to Crescent again and instructed him that he had a new purpose and person to defend. He was instructed that he must go to the Midlands, to Karsuhon, and meet with people who are part of a group called the Brotherhood of the Prophet. They had just kidnapped someone from the palace, and he was to defend her with his life until she had completed her quest.

 

Gaming Stats

3.5 Edition

 

Cruzanargus, the Silver Wolf (Dragon Form)

CR 25

Male very old silver dragon fighter 4
NG Huge dragon (cold)
Init +2; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +40, Spot +40
Aura frightful presence (270-ft. radius, HD 30 or less, DC 32 Will resists)


Defense


AC 40, touch 10, flat-footed 38 (+2 Dexterity, +30 natural, -2 size)
hp 449 (31d12+4d10+280)
Fort +29, Ref +20, Will +24
DR 15/magic; Immune acid, cold, paralysis, sleep; SR 27
Weakness vulnerability to fire


Offense


Spd 40 ft, fly 150 ft. (poor)
Melee bite +46 (2d8+13) and
2 claws +41 (2d6+6) and
2 wings +41 (1d8+6) and
tail slap +41 (2d6+19)
Space 15 ft.; Reach 10 ft. (bite 15 ft.)
Special Attacks breath weapon (50-ft. cone, 18d8 cold, DC 33 Reflex half or paralyzed for 1d6+9 rounds, DC 33 Fortitude resists), crush (2d8+19, DC 33 Reflex avoids)
Spell-Like Abilities (CL 13th)
3/day – control winds, fog cloud
2/day – feather fall
Spells Known (CL 13th, +35 ranged touch)
6th (5/day) – chain lightning (DC 23), mislead
5th (7/day) – baleful polymorph (DC 22), summon monster V, teleport
4th (7/day) – charm monster (DC 21), mass enlarge person, polymorph, shout (DC 21)
3rd (8/day) – dispel magic, fireball (DC 20), greater fogsight*, shrink item (DC 20)
2nd (8/day) – invisibility, magic mouth, scorching ray, whispering wind, wind wall
1st (8/day) – burning hands (DC 18), charm person (DC 18), color spray (DC 18), magic missile, shield
0 (6/day) – acid splash, arcane mark, detect magic, disrupt undead, ghost sound (DC 17), open/close, ray of frost, read magic, touch of fatigue (DC 17)
*New spell described in Chapter 2 of the Adlatum Sourcebook.


Statistics


Str 37, Dex 15, Con 26, Int 26, Wis 23, Cha 24
Base Atk +35; Grp +56
Feats Cleave, Eschew Components, Exotic Weapon Proficiency (Messenger), Great Cleave, Hover, Improved Bull Rush, Improved Overrun, Improved Sunder, Power Attack, Quick Draw, Silent Spell, Still Spell, Two-Weapon Fighting, Weapon Focus (Messenger), Weapon Specialization (Messenger)
Skills Appraise +20, Bluff +41, Climb +23, Concentration +42, Diplomacy +28, Disguise +41 (+43 in character), Escape Artist +36, Handle Animal +17, Hide +7, Intimidate +43, Jump +36, Knowledge (religion) +25, Listen +40, Move Silently +15, Ride +14, Search +25, Sense Motive +40, Spellcraft +25 (+27 decipher spells on scrolls), Spot +40, Swim +23, Use Magic Device +24 (+26 involving scrolls), Use Rope +2 (+4 involving bindings)
Languages Common, Draconic, Elven, Etlarnish, Gildanesti, Goblin, Hudieran
SQ alternate form, cloudwalking


Special


Alternate Form (Su) Cruzanargus most often assumes the form of an Etlarnic human known simply as Crescent, though he may assume the form of a silver wolf on occasion. When in his Crescent persona, some of his statistics are replaced by the following:

 

“Crescent” (Male Human Form)

CR 25

NG Medium dragon (cold)
Init +2; Senses blindsense 60 ft., darkvision 120 ft., keen senses; Listen +40, Spot +40
Aura frightful presence (270-ft. radius, HD 30 or less, DC 32 Will resists)


Defense


AC 23, touch 14, flat-footed 21 (+9 armor, +2 deflection, +2 Dexterity)
hp 449 (35 HD)
Fort +21, Ref +20, Will +24
DR 15/magic; Immune acid, cold, paralysis, sleep; SR 27
Weakness vulnerability to fire


Offense


Spd 20 ft.
Melee Messenger +41/+36/+31/+26 (1d8+9/x3) with axe-head and
Messenger +41 (1d8+9/x3) with hammer-head
Ranged mwk heavy crossbow +38 (1d10/19-20)
Space 5 ft.; Reach 5 ft.
Spells Known (CL 13th, +35 ranged touch)
6th (5/day) – chain lightning (DC 23), mislead
5th (7/day) – baleful polymorph (DC 22), summon monster V, teleport
4th (7/day) – charm monster (DC 21), mass enlarge person, polymorph, shout (DC 21)
3rd (8/day) – dispel magic, fireball (DC 20), greater fogsight*, shrink item (DC 20)
2nd (8/day) – invisibility, magic mouth, scorching ray, whispering wind, wind wall
1st (8/day) – burning hands (DC 18), charm person (DC 18), color spray (DC 18), magic missile, shield
0 (6/day) – acid splash, arcane mark, detect magic, disrupt undead, ghost sound (DC 17), open/close, ray of frost, read magic, touch of fatigue (DC 17)
*New spell described in Chapter 2 of the Adlatum Sourcebook.


Statistics


Str 17, Dex 15, Con 10, Int 26, Wis 23, Cha 24
Base Atk +35; Grp +35
Feats Cleave, Eschew Components, Exotic Weapon Proficiency (Messenger), Great Cleave, Hover, Improved Bull Rush, Improved Overrun, Improved Sunder, Power Attack, Quick Draw, Silent Spell, Still Spell, Two-Weapon Fighting, Weapon Focus (Messenger), Weapon Specialization (Messenger)
Skills Appraise +20, Bluff +41, Climb +9, Concentration +34, Diplomacy +28, Disguise +41 (+43 in character), Escape Artist +32, Handle Animal +17, Hide +11, Intimidate +43, Jump +22, Knowledge (religion) +25, Listen +40, Move Silently +11, Ride +14, Search +25, Sense Motive +40, Spellcraft +25 (+27 decipher spells on scrolls), Spot +40, Swim +5, Use Magic Device +24 (+26 involving scrolls), Use Rope +2 (+4 involving bindings)
Languages Common, Draconic, Elven, Etlarnish, Gildanesti, Goblin, Hudieran
SQ alternate form, cloudwalking
Combat Gear potion of cure serious wounds (3); Other Gear +2 mithral half-plate with armor spikes, Messenger, belt of giant strength +6, gloves of dexterity +4, goggles of night, ring of protection +2, mwk heavy crossbow with 15 bolts and 5 silvered bolts


Special


Weapon Messenger is a specially crafted weapon forged centuries ago specifically for Crescent. It is a double weapon with an axe head on one end, and a warhammer-like head on the other. Messenger is an exotic weapon and is thus very unwieldy for anyone not specifically proficient in it. Messenger functions as a +4 keen/+4 defending orc double axe, except that the defending end deals bludgeoning damage instead of slashing damage.

Xyvren, The Elder Black

by Carteeg Struve & Joe Mashuga

Xyvren (Zy’-vrehn) is the Black Elder Dragon of the Tashramadic faith. Unlike most other Elder Dragons of Adlatum, Xyvren has always and still does hold the highest respect for one of the true gods. The god in particular is Nuitari, and Xyvren has a history of studying the black arts of the unseen moon. The passion of Xyvren for magic is said to match his own passion for life in general even if the black is not seen often enough for it to be apparent.

Early Life

The black dragon is long and sinuous in shape, even for his own kind. His scales cover his entire body top and bottom, and are the pitchest of black. It is said that the only light reflected off of them is starlight. Even torchlight won’t reflect, rending the body one of complete darkness. Whether through a magical accident, the effects of the Graygem, or some other odd purpose, Xyvren’s long tail splits into two shortly behind the tailbone. The toes on his front and back paws have been noted to be overly long and dexterous, allowing him to make somatic components to spells almost as if human. He also has an extra toe on both his front paws, making his clawed ‘hands’ seem even more humanlike.

Beginning some time prior to the chaos infecting the Adlatum dragons, Xyvren took an appreciation for bipedal mortals. Particularly he appreciated humankind and their ability to study and make new discoveries in the short time allocated to their lives. In time he began to see how the benefits of magic given to them from the moons. Seeing the potential, Xyvren forsook using his own natural magical abilities and took the guise of a human. He found himself a mentor in a distant land and began to learn the art. Although most of those around him did not learn what he was, Nuitari took great interest in the wyrm’s dedication. Soon Xyvren swore himself to the art of magic and to the black moon.

Awakened

After returning to Adlatum, the influence of the chaos stone permeated the dragons. As time continued, Xyvren began to feel the chaotic taint obstructing his magic. The black wyrm did everything possible to force the changes out of his body. Several spells he tried required him to use rare components held by humans and the other bipedal races. In order to get them he launched several attacks into the human controlled lands. In the end he was able to gain the components, but the spells he used them for failed. Eventually the ability to cast the lunar magic was out of his reach, and he was bound to his lair, Morogan Pendan. Xyvren slept.

Millennia later Xyvren was awoken along with the other chromatic dragons. Initially Xyvren showed loyalty to the Dark Queen, as he was still loyal to the black moon even if his ability to cast was taken from him. Taking over the continent was not his primary goal however. After his sleep Xyvren began to postulate on new methods of using magic to break himself free of his lair and more importantly regain the ability to cast. Praying for Nuitari’s forgiveness, he tapped the chaotic magic both within and around him. By bestowing the gift of his own magic to his faithful, Xyvren was able to increase his influence on the nearby lands. He also secretly recruited men and women who were likewise loyal to the god of dark magic. Figuring the key to allowing himself to pure the chaotic influence on himself would involve using both ambient and focused arcane magic in unison, he set up labs within his lair to research new methods of spellcasting. All priorities of conquering the land for the needs of the Dark Queen fell away are were forgotten.

Although this angered Takhisis, Nuitari became intrigued in the possibility of Xyvren discovering a way to pure the chaotic influence from the dragons. The Unseen Moon appeared to Xyvren and warned him, “The use of the ambient arcane magic is unstable and dangerous at best. Do not use it but for anything directly working for the purpose of removing its taint.” Xyvren was humbled by the moon’s appearance to him and swore to obey.

During this period Xyvren came to be worshipped as a god by a number of his closest followers. The Black Elder Dragon found the concept funny but did not try to prevent them from seeing him as such. Bound to his lair, he needed the faithful to be his hands on the world, and he allowed the Tashramadic church become a vehicle to allow him to do so. The wizards and sorcerers under his care may have had their own skills and uses, but nothing beat unquestioning loyalty.

National Relations

Still, in order to gain further influence in the surrounding territories, he decided to play ‘good-neighbor’ and had his servants assist the Trejoran government when the Corinesti Trade Wars broke out in 300 AD. Using his own caravans and ships, he supported the transportation of goods to and from towns and cities. Hidden within many of these caravans were magic components and other items he himself wished smuggled either to his own labs or to his operatives elsewhere, but since the populous of Trejor survived the trade wars economically intact, many local officials and officers looked the other way. Relations between Trejor and Tashramada flourished, and in later years King Lewrin Durandae became the first monarch of the country to be an open member of the church. Xyvren’s ability to research and experiment with magic was at its greatest ease during this period.

In 352 AD, King Lewrin was assassinated by a group of adventurers who were attempting to bring many of Xyvren’s less savory experiments to an end. The band was killed, but Lewrin’s son Jogahl proved to have opinions highly different from his father. He had no trust of the Tashramadic church or the newly returned gods. Xyvren discovered that most people in Trejor were loyal to their king above all else. Public opinion and support for his branch of the church fell. Xyvren retreated further into his lair and was rarely seen from that point on by even members of the Tashramadic Council. For most of the time, he focused on his work.

Days of Darkness

Xyvren and his minions were casting a series of arcane spells (both chaotic and focused in nature) as the time the Adlar dwarves released the creatures of Chaos upon Adlatum. The chaotic spells expanded beyond their intended size and took on life of their own. The casters attempted to defend themselves, but for each spell the sorcerers cast, a new enemy was formed. The living spells slaughtered many and began to change others into horrid beasts bent on unmaking the world. Xyvren and a few others were forced to flee. The black dragon was shocked to discover he was no longer bound to his lair, but the joy was wiped out as soon as Morogan Pendan detonated behind him. His own spells obliterated all of his research.

Xyvren found himself worse than useless during these days. The only magic he knew more often than not tried to kill him upon casting. He was not unskilled in physical combat, but his expertise was in magic. Xyvren watched as the land around himself was torn apart, and he defended his own existence as much as he could.

When the assault ended, Xyvren slept on a small island a quarter mile off the coast of Trejor’s mainland. After waking he was horrified to discover he was rebounded, this time to what he thought was only a momentary resting place. Worse than that, the moons and the power of focused magic were gone. Finding that casting chaos-tainted magic to be relatively safe again, and without any other choice, he began to rebuild a new lair on the small isle, Barja Pendan.

Determination

Xyvren’s faithful soon returned to him as the world tried to rebuild. Others would felt abandoned by the so-called true gods turned to Xyvren’s people for support. He accepted them, but only to make sure to use them to his own aims. With the wizards gone the black did what he could to continue the research, although with only the ambient available.

Annoyances crept up during this time, another with hope. Xyvren came to the conclusion that if Nuitari and the other moons would filter the chaotic influence from magic before bestowing it upon the mortals, then there should be no reason why he could not do the same. All he would have to do is find a stable method. Xyvren came to believe the key would be not the combination of ambient and focus magic, but arcane with divine. Starting anew, the experiments began again.

Unfortunately, the annoyance appeared in the form of the unifying sovereignties of the Midlands. Lord Montegron begins to bring the Midland nations under his iron grip and takes a stance against the church. Trejor itself is brought under Montegron’s control, but luckily King Tojra of Trejor does what he can to keep both Montegron and the church happy. Officially the Trejor government stands against the black branch, but quietly it refuses to do anything to anger him.

Partial Success

For many years and decades, Xyvren continued to remain unseen and was believed to be in his lair. In truth, Xyvren stumbled upon a breakthrough. Using an unstable magical process, he is able to project his soul for at most a few days at a time. The soul itself becomes solid during this duration, and it could be made to take the shape of any person at most human sized or less. However it leaves his body vulnerable, and worse his soul exposed to physical attack. The method is far from perfect, and Xyvren sees it only as a stopgap until the method of filtering chaos from magic is complete. Still, for the first time since the Days of Darkness he has a degree of freedom.

He has not shared this method with any of his followers, sorcerers, or the other Elder Dragons. He has instead chosen to remove the annoyance of King Tojra sometimes having to make Montegron happy and interfering in his desires. During one night, Xyvren had Tojra killed and the body disposed of. Since then, Xyvren has projected himself out in the form of the old king and quietly taken over Trejor. So long as Xyvren can get away for hours at a time to teleport back to his lair, rejoin with his body, tend to his needs, and then have the separation spell recast with the needed components, no one would be the wiser.

For many years and decades, Xyvren continued to remain unseen and was believed to be in his lair. In truth, Xyvren stumbled upon a breakthrough. Using an unstable magical process, he can project his soul out of its body for short periods of time. Xyvren’s soul actually becomes solid during this time, and he has learned to assume the shape of most humanoid-sized figures. However, this dangerous ritual leaves his body vulnerable and his soul exposed. The method is far from perfect, and Xyvren sees it only as a stopgap until the method of filtering chaos from magic is complete. Still, for the first time since the Days of Darkness he has a degree of freedom.

He has not shared this method with any of his followers, sorcerers, or the other Elder Dragons. He has instead chosen to remove the annoyance of King Tojra sometimes having to make Montegron happy and interfering in his desires. During one night, Xyvren had Tojra killed and the body disposed of. Since then, Xyvren has projected himself out in the form of the old king and quietly taken over Trejor. So long as Xyvren could get away for a few hours to return to his lair (and his body), tend to his physical needs, and recast the spell, no one would be the wiser.

For several years, Xyvren/Tojra continued to implement policy as Tojra had in the past. But since then the dragon king has begun to shift policy and people’s opinion away from Montegron and towards the church. He has also used his form to gain access to the royal library, hoping to find some information to allow him to duplicate the moon’s filtering method of magic. What other plans he has, Xyvren has kept to himself.

Rumors and Hooks

With the recent return of the moons, it is believed that Xyvren will still be loyal to Nuitari. But how will Nuitari feel about a mortal trying to filter the chaotic-taint out of magic for general casting? Would he see it as a boon for magic and thus a good thing, or would he see it as a way to make the gods of magic obsolete?

Some believe that Xyvren mentored Aynal Teralshall, the head of the White Elder Dragon’s branch of the Tashrama, in the guise of a human named Kaplin Longharn. It is said Xyvren came across a divination in his research that pointed to Aynal as being important in the coming war between the Midlands and the church, and so he made sure to put her on the path to helping the dragons. It is also rumored that Xyvren is in love with Aynal.

One story says Xyvren’s dedication to the Black Moon resulted in him being changed so that only mages dedicated to the dark magic could see him, just as they are the only ones who can see the moon. This is usually dismissed as myth.

 

Gaming Stats

3.5 Edition

 

Xyvern, the Elder Black

CR 26

Male Elder great wyrm black dragon archmage 2/ambient tempest 4 (Bestiary of Krynn Revised)
LE Gargantuan dragon (water)
Init +4; Senses ambient sensitivity, arcane sight, blindsense 60 ft., darkvision 120 ft., fogsight*, keen senses, see invisibility; Listen +51, Spot +51.
*New spell described in the Adlatum Sourcebook.
Aura frightful presence (360-ft. radius, HD 36 or less, DC 34 Will resists)


Defense


AC 42, touch 6, flat-footed 42 (+36 natural, –4 size)
hp 599 (37d12+6d4+344)
Fort +30, Ref +22, Will +33
DR 20/lawful or magic; Immune acid, paralysis, sleep; SR 28
Weakness vulnerability to law


Offense


Spd 60 ft., fly 200 ft. (clumsy), swim 60 ft.
Melee bite +49 (4d6+13) and
2 claws +44 (2d8+6) and
2 wings +44 (2d6+6) and
tail slap +44 (2d8+19)
Space 20 ft.; Reach 15 ft. (bite 20 ft.)
Special Attacks breath weapon (usable every 1d4 rounds, 120-ft. line, 24d4 acid, DC 36 Reflex half), crush (4d6+19, DC 36 Reflex avoids), impede ambient magic, spellshaping, tail sweep (30-ft. half-circle, 2d6+19, DC 36 Reflex half)
Spell-Like Abilities (CL 20th)
1/day – corrupt water (DC 33 Will resists), plant growth
3/day – charm reptiles (DC 17), darkness (120-ft. radius), insect plague
Spells Known (CL 20th, +49 touch, +36 ranged touch)
9th (6/day)—mass hold monster (DC 26), wail of the banshee (DC 26), Xyvren’s spirit projection**
8th (6/day)—horrid wilting (DC 25), mind blank, greater shadow evocation (DC 24)
7th (6/day)—delayed blast fireball (DC 23), limited wish, spell turning
6th (7/day)—circle of death (DC 23), greater dispel magic, geas/quest
5th (7/day)—break enchantment, magic jar (DC 22), mind fog (DC 22), waves of fatigue
4th (7/day)—Dalamar’s lightning lance* (DC 20), dimension door, enervation, stoneskin
3rd (7/day)—blink, fireball (DC 19), suggestion (DC 20), vampiric touch
2nd (8/day)—detect thoughts (DC 18), ghoul touch (DC 19), resist energy, spectral hand, touch of idiocy
1st (8/day)—chill touch (DC 18), mage armor, magic missile, ray of enfeeblement, shield
0 (6/day)—daze (DC 17), dancing lights, detect magic, disrupt undead, ghost sound, mage hand, prestidigitation, read magic, touch of fatigue (DC 17)
*From the Dragonlance Campaign Setting.
**New spell described in the Adlatum Sourcebook.


Statistics


Str 37, Dex 10, Con 27, Int 20, Wis 20, Cha 22
Base Atk +40; Grp +65
Feats Enlarge Spell, Eschew Components, Extend Spell, Flyby Attack, Flyby Breath*, Hover, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Spellcraft), Snatch, Spell Focus (enchantment), Spell Focus (necromancy), Strafing Breath*, Widen Spell.
*From the Dragonlance Campaign Setting.
Skills Concentration +54, Diplomacy +27, Escape Artist +20, Hide +21, Intimidate +25, Knowledge (arcana) +51, Knowledge (geography) +25, Knowledge (history) +25, Knowledge (religion) +45, Listen +45, Move Silently +20, Search +25, Sense Motive +25, Spellcraft +41 (+43 decipher spells on scrolls), Spot +45, Swim +33, Use Magic Device +25 (+27 use scrolls)
Languages Common, Draconic, Elven, Hudieran, Magius, Trejori; tongues
SQ ambient secrets, high arcana, metabolize ambient magic, permanent spells, shifting knowledge, water breathing


Special


Ambient Secrets Xyvren has learned the following ambient secrets:
—Improved Metamagic Xyvren may use metamagic feats without increasing the spell’s casting time to a full-round action. This also enables him to use the Quicken Spell feat without increasing the casting time.
—Improved Shifting Xyvren’s Shifting Knowledge ability may be used to swap out a spell of any level he can cast (as noted below).

Ambient Sensitivity (Su) Xyvren senses the presence of all ambient spellcasters within 12 miles of his physical body. He automatically knows the direction (but not distance) to each spellcaster within range, but does not otherwise know anything about the spellcaster unless further magic is used. Xyvren’s ambient sensitivity is considered a form of scrying for purposes of determining if a spell or magic item protects an ambient spellcaster from detection.

High Arcana Xyvren has learned the following archmage high arcana:
—Arcane Reach (Su) Xyvren may cast touch spells as ranged touch spells, with a 30-ft. range.
—Mastery of Elements Xyvren may change any spell’s energy type (acid, cold, electricity, fire, or sonic) to another energy type.

Impede Ambient Magic (Su) Xyvren may impede all ambient magic within 1200 ft. To cast an ambient spell in an impeded area, the ambient spellcaster must make a Spellcraft check (DC 20 + spell level) or lose the spell he was trying to cast. Xyvren may raise or lower this ability as a standard action.

Instead of impeding ambient magic, Xyvren may prevent up to six ambient spellcasters (all of whom must be within 1200 ft. of him) from accessing their source of ambient magic. Each ambient spellcaster must make a DC 34 Will save or be unable to cast spells for as long as he remains within the area of effect. An ambient spellcaster who remains within the area of effect must make a Will save every round.

Metabolize Ambient Magic (Ex) Whenever an ambient spell fails to penetrate Xyvren’s spell resistance, he heals a number of hit points equal to twice the spell level. If he is already at maximum hit points, this ability has no effect.

Permanent Spells Over the centuries, Xyvren has made the following spells permanent with regard to himself (all at the 20th caster level): arcane sight, fogsight (see Chapter 3 of the Adlatum Sourcebook), resistance, see invisibility, tongues.

Shifting Knowledge (Ex) Once per week, Xyvren may meditate for an hour and swap out a spell that he knows for a new spell of the same level from the sorcerer/wizard spell list.

Spellshaping (Ex) Xyvren may cast any spell he knows at one-half (50%) the normal duration, range, or area by using a spell slot one level lower (minimum 0-level) than the level of the spell. Xyvren may only apply one of these three effects to a single spell, though he may increase other aspects as normal. This ability counts as a normal use of metamagic.

Vulnerability to Law Xyvren takes half again as much (+50%) damage from any spell with the lawful subtype, and from the bonus damage dealt by any weapon with the axiomatic property.

Traxus, The Elder Red

by Carteeg Struve & Joe Mashuga

Traxus (Traks’-us) is the Red Elder Dragon of the Tashramadic faith. Residing in his lair Brimstone in southern Solishairon, the dragon desired nothing less than total domination of Adlatum under his iron grip, although currently his attentions are being diverted by the capture of an intriguing prisoner.

Early Days

From his younger days Traxus was considered a rash and violent dragon, even by red standards. The drive to beat opponents into submission to show his dominance was strong in him and continues to be so even to this day. Growing older he began to learn how to channel his rage against a focused target and pound it into submission or death. He became so enthralled with the different styles of combat he took to various humanoid forms in order to learn how to fight as one of them. His own tastes bent him towards the barbaric rage-driven styles of many of the Oguna tribes, but he made it a point to at least learn a variety of skills and tactics from other races. He educated himself on not only their fighting styles but also their overall strengths and weaknesses. He lived as them, and even took lovers. Traxus began to learn how each race thought, and he began to dream of their domination.

Taking what knowledge he gained, the red dragon bolstered forces loyal to him, and launched assaults against many of the nearby cities. By shear force of numbers and strength, lands fell to him. He allowed generations to pass to allow the captured territories to give rise to men willing to follow him as their master before launching new assaults. Lost battles did happen, but in the end where Traxus lost territory he would gain it back ten-fold.

The Dragon War

When the Graygem began to bind the dragons to territories centuries later, Traxus was enraged. He was certain the lesser beings were somehow responsible, possibly using the legendary Volumes of the Prophet to remove the rightful rulers of the land, the dragons, away from their cities and villages. The idea that a simple gem floating in the air was doing this to them he found ridiculous. He was also convinced that the disappearance of the ancient green dragon Glastious was the work of the bipeds and not the stone the green went to investigate.

Traxus himself demanded that the dragons and their dragon-kin join together to bring the entire continent under their control. If they could recover the Volumes, they may find a way to break the binding spell within their pages. With no other options presented, most of the dragons agreed.

In the war, Traxus was able to bolster his followers, driving them faster and stronger than during any war he had launched before. Only Heriacious lost fewer battles, but she also won less due to her slow progression using strategic strikes. Traxus rose to be one of the strongest forces in the lands, using his knowledge of the races and how they thought before overpowering them. With the exception of the blue dragon Almissaive, Traxus was undeniably the most dangerous enemy of the humanoid races.

As the war continued, Traxus noticed that Almissaive’s forces were beginning to show more success than his own. The red began to hate Almissaive for his success and viewed him as an opponent rather than an ally. Only when Almissaive turned what should had been great losses into moderate and massive victories did Traxus come to respect the “Blue General.” He respected him, but hoped to someday defeat the blue in one-on-one combat in order to finally prove his right to rule the land himself. He even dreamed of seducing the Dark Queen into being his servant and consort.

At the end of the war Traxus’ armies started to lose ground, as most of the other units did. Pushed too hard and too fast, they began to exhaust supplies and numbers. Where Almissaive began to conserve his forces, Traxus tried to push forward. But the human armies devised new and more effective tactics since his training with them long ago. He never considered they had the ability to change their own styles so quickly, and what he had learned of the humans was rendered worse than useless. With Traxus’ armies destroyed, the other dragonkin were put under greater pressure. The offensive collapsed, and the war was in time finished. Before falling asleep for ages, Traxus swore to try and keep a closer eye on the quickly changing humans. He swore he would not fail twice.

New Era, New Faith

Traxus was the first to hear the call of the Queen, waking him from eternal sleep. He came to consciousness in a world vastly changed. The lair around him was now drastically different, and so was he. Rents in the land emitted smoke and black flames out of the ground everywhere. The smell of sulfur was strong in the air. The rocks themselves were scalding hot to the touch. The land was covered in darkness not even magic sight could see through, but Traxus could see everything clearly.

His own body was changed as well. The blood within his veins burned with the intensity of the summer sun, but instead of pain he felt it strengthen him. His scales had darkened almost to pitch black, but to his eyes the softest glow of unearthly red came from within them. As the land was rent with flames, so were his scales. Trenches of burning dark fire licked the outside of his form, coming from the burning blood within. The heat from his own body was enough to keep most predators away, and the fire from the vein-like fissures over him was hot enough to melt any weapon. His wings were a combination of the black smoke and flames coming from the hell around him, but they allowed him to move with greater maneuverability, if not speed.

Still bound within his lair, which he now named Brimstone, he heard the plans of the Dark Queen. He would act as her proxy on this realm until she could come to rule the lands herself. The flame within his body intensified. Why would such a powerful creature such as himself serve such a conniving woman? But unfortunately he had no means to escape his lair and gain the forces he needed without her help. The lair was too inhospitable for anything to live nearby. He grudgingly accepted, and the goddess pulled creatures of fire from the black pits. Quietly during the night, in forms of smoke, they ventured out into the land to find those willing to serve. Over time the closest of followers spoke to Traxus through the pit creatures, and as they proved their loyalty to the dragon, they began to change into the Scalebound. Soon, they were able to enter Brimstone as well. In time, lesser followers were amassed, not knowing what true power resided in the black smoke shielded Holy Land.

For a period of time, Traxus continued to serve his goddess, but after some of his followers were killed when attempting to hunt down the insane green dragon Glastious, he began to doubt the queen’s judgment. Through the exchange of words via messengers and the Tashramadic Council, the leaders of the church, Elder Dragons and High Clerics alike, chose to dismiss the demands of the goddess. They even went so far as to communicate with the clerics of the insane Glastious, bringing him into their fold of Elder Dragons. Traxus’ dream of domination began to flourish again, but in a form he didn’t expect. He gained power not through combat, but through faith. As a hidden god of the Tashrama, his power began to amass once again. He knew at some point in the future violent conflict would be required to topple those who chose to refused to accept the faith, and he also dreamed of taking down the Blue Elder Dragon, Almissaive. His goal was now nothing short of becoming the one and only god of Adlatum.

The Days of Darkness

Unlike the other Elder Dragon lairs, Brimstone was not attacked directly by Chaos’ forces. Instead the voice of Chaos itself echoed into Traxus’ mind. It tempted him with dreams of annihilation of all of his enemies, unmaking them whole. Other whispers also promised the red that he would rule everything that was left of Krynn up until its final moment. Traxus knew the voice of deceit in the power’s voice; he had heard it before in his then-Queen. He recognized Chaos was what had changed him during his sleep, what had bound him to the lair that was his prison. But he also felt Chaos already in his body and in his head. The power sung to him, and he did everything he could to fight the Song of Oblivion out of his mind. Meanwhile the surrounding nation of Solishairon was under assault as was the rest of the world. The red branch of the Tashrama did what it could to stop total destruction, but the High Clerics could see their god was distracted, waging a war within his own body and soul. Soon Chaos lost patience and touched Traxus. The blood within him no longer burned; it boiled. Traxus screamed in pain as the Song of Oblivion began to promise peace from the suffering.

After days of struggling, Traxus continued to resist. But the power of Chaos grew greater, and the red dragon could feel the edge of Creation beginning to break. For a single moment Traxus’ will wavered. Chaos used the opportunity and poured its energies into him, beginning the process of unmaking. And then it all stopped. The Starfall had occurred. The war was suddenly over.

Traxus remained still for weeks as his survivors tended to him. The boiling of his blood continued to a weaker extent, but he was able to cope with it. It was another pain he that couldn’t deal with. During the war with the human race eras ago he had been defeated. That he could accept, even with anger and a desire for revenge. But this was the first time the red had ever surrendered. The blow was too much for him, and when his followers left him for a moment, he made to throw himself off of a cliff and into the black flames coming from the depths below. He knew wherever they came from, the heat would have to be enough to end his own existence.

Just before he would leap to his hopeful death, a single Scalebound cleric named Utara arrived with news. The Blue Elder Dragon Almissaive was dead, slain by one of the monstrous minions of Chaos. The news stunned Traxus. He surprised himself by not being angry over the fact that he himself was not the one to end the blue’s life, but he realized one thing. Almissaive fell to a minion of Chaos, whereas he resisted Chaos itself up until the last moment of the war. He fought Chaos itself and lived. Almissaive fought a lesser creature and died.

With a different type of flame within him rekindled, Traxus ordered his forces to be accounted for. No more would a simple church be his plan for the future. He began plans of a massive army. He wanted his wars of old to be launched again.

Rebuilding and Betraying

Over the next decade, Traxus had the followers of the red branch of the Tashrama gather an army together with many of the strongest fighters in Adlatum. Even Oguna from the lands to the north began to travel towards Brimstone, tempted by the words of the priests whose powers were no longer limited to the Holy Land. As his forces gathered, one of the women of his private harem began to catch his interest beyond the usual fashion.

While he was with her in his large human form, she began to suggest new ways of training his men, ways which force the strong to be stronger and the weak to either become strong or die off faster. The woman, Sianntica, also suggested putting his own priests in to learn similar combative training. Enchanted by the alluring woman’s words, he tried out her new techniques. Sure enough the death rate among his own men increased, but those who remained soon seemed to become unbeatable except by possibly others of their own numbers. To make a full sized army ready to take over the Midlands would take longer, but the quality of that army would be greater than any who they would come across.

Sianntica’s position changed as well, even though Traxus continued his relations with both her and his other women. She became an official advisor and began using her access to sorcery to give the men newer and harder challenges. Never did her magic directly aid their combat. Only would she use her magic to act as deterrents, forcing them to find new ways to overcome them.

For Traxus, she gave additional boons. In 406 AD Sianntica appeared to grow powerful enough to transfer the mind of Traxus into other bodies for short durations. During this period, the army had completed its training and was ready to launch a full assault into the Midlands and the growing yet still unstable power of the Great Sovereign Lord Montegron. Traxus was thrilled. Not only would his armies begin their conquest, but also in a host’s body he would be able to lead them. Selecting carefully, Traxus chose the body of a young black dragon that had retreated from the conflict to the east in Etlarn. The black was captured and brought to Brimstone for the spell casting on the night before the army would begin the invasion into the rest of Solishairon. Ready for the greatest success of his life, Traxus stood tall as his lover cast her spell.

He opened his eyes to find himself within the black dragon’s body, but he was no longer in Brimstone. The freezing air in combination of no longer feeling the fire within his body resulted in his almost immediate collapse in the Frozen Mountains. Smelling deceit once again, he let out a roar and raced southeast back to Brimstone. It would be several days before he would return.

Lord Montegron had received warning of the coming attack. A familiar voice had whispered it in his ears for several nights. He quietly had the Midland Guard organize forces from Solishairon, Isryan, and Guiteger and had them converge on Brimstone by both land and sea. As soon as the armies began to march away from Brimstone, the highest-ranking priests not only noticed that their god was missing, but their enemy had been alerted to their plans. They began to use the tactics Sianntica convinced them would be perfect against the unknowing Midlanders. However their plans seemed to be known by the enemy, and Montegron was prepared for them. What was to be a massive war turned into the smashing of a sizable uprising. Within weeks Traxus’ forces were destroyed. Only a handful was left to return to the protected areas around Brimstone. This conflict only proved to many other nations within the Midlands that the protection of the Great Sovereign Lord was an asset well worth its cost.

Traxus returned to Solishairon to see the devastation, but being in a simple black dragon body he knew he could not fight off the forces covering the territories. Feeling nothing but rage, he flew back to Brimstone to find Sianntica and murder her. Upon entering Brimstone, the spell ended and his soul returned to his body. The black dragon was once again in control of his own mind and fled immediately. Traxus could not find the traitor. No one had seen her depart. Many claimed not to even remember her, and many of the Red Elder Dragon’s most faithful died under the raging fury of his own claws and breath.

Those Scalebound who succeeded the priests and faithful slain by Traxus during his tirade, were slow to visit the dragon directly. Lead by Pharon Blayda, the highest ranking members of the red branch chose to decide on many matters themselves and represent their decisions to the rest of the Tashramadic Council as Traxus’ himself. It would not be until 414 AD they would risk sending anyone into Brimstone to confer with the red.

Rebuilding Again, and Vengeance

Although Blayda had been doing what he could to rebuild the destroyed forces and re-gather those who had escaped the 406 AD campaign, Traxus had other plans. He would not focus on capturing the Midlands until he could exact revenge upon the woman who destroyed his most current chances at Adlatum’s domination. Blayda elected to assign a number of clerics to help Traxus in his plan, but he also continued to build his own power and influence in the church. He purposefully misrepresented his discussions with the dragon in order to manipulate the decisions of the Council. As time passed, the red branch was able to rebuild its defense outside of Brimstone. However in the end the army was truly under Blayda’s control and not the Elder Dragon’s.

Still not the power they had during the 406 AD battle, Blayda has managed to rebuild the military strength of the army to acceptable levels, enough for a strong defense but not for attack. He was also able to put out a story that the invasion force Montegron defeated was actually a giant Oguna raid which penetrated into southern Solishairon, thereby disconnecting the origins of the invaders from one of the Tashrama Holy Lands. The red branch was gaining more success through the spreading of faith than in gathering an army, even though the military was still gathering steadily.

The situation changed recently when the Sovereign Lord exposed the Elder Dragons. Although the gathering army was still itching to take the wealth of the land away from the weak, many of the faithful in the red wing felt deceived. Having been taught that open raw power was the clearest expression of truth, to learn of this massive deception was a blow the red branch might never recover from. Blayda’s faithful began to depart in droves.

The situation was different for Traxus. No longer paying attention to his own church he was able to gather a collection of mystics willing to help him find his traitor. With the secret exposed, he also allowed a group of sorcerers to come into Brimstone, people he had not let in since the vanishing of Sianntica. As Montegron prepared to launch the Midlands into war against him, the giant dragon bestowed his magic into the spell cast by both arcane and divine practitioners. The spell brought a dull yellow light into Brimstone, illuminating the burning land for the first time in decades.

Sianntica was forcibly summoned into the middle of the spell circle. Appearing in the center of the clerics and sorcerers and dragon, she looked upon them all and began to laugh. As Traxus approached her, she stared at him with eyes that belonged to another. Her voice was also not hers, but it was one Traxus remembered. “You are too late, dear lover,” the Dark Queen said through her lips. “My own armies will soon bring an end to your rebellion and hubris.” At which point the light flashed once, knocking the humanoids back. The Dark Queen’s aspect of Sianntica vanished.

Traxus’ rage was quick, and he grabbed at the spot where she had been. By unknown means he felt her there, and he pulled Sianntica out from nothing. For a moment he felt the greater mind move to crush his soul, but then it was gone. Shaken by the sense of once again almost being completely destroyed, he staggered. It would be moments before he would realize that he held the unconscious form of Sianntica in his claws. Hours later when she came too, he had her questioned and tortured to find out what had happened. The most that he could figure was that the god discarded her own mortal form and left it to fend for itself. When an elderly Utara arrived from outside, he learned that the Starfall had been reversed. The old stars and moons were back, except for two particular constellations of note. Traxus was very very pleased.

With the fate of the Tashrama possibly at a final decisive point, the Red Elder focuses much of his time in tormenting the woman in his lair. He found out that the consciousness within Sianntica is completely separate from the Dark Queen–wherever she was–and had little to no memory of the higher power which once used her body as a mortal puppet. Her personality was also very different from both the woman he loved and the Queen herself. But even so, the enjoyment of exacting revenge on the form has given Traxus much pleasure. As for what goes on elsewhere with the war, he lets Blayda handle that. He sees himself in a period of rest from warfare, for the moment. He will enjoy his time off, even if foreign armies come knocking on his door.

 

Gaming Stats

3.5 Edition

 

Seresayon, the Elder Blue

CR 28

Male Elder great wyrm red dragon dragon ravager 3 (Bestiary of Krynn Revised)
CE Colossal dragon (fire)
Init +4; Senses ambient sensitivity, blindsense 60 ft., darkvision 120 ft., keen senses; Listen +51, Spot +51
Aura frightful presence (360-ft. radius, HD 39 or less, DC 38 Will resists)


Defense


AC 41, touch 2, flat-footed 41 (+39 natural, –8 size)
hp 709 (43d12+430)
Fort +35, Ref +27, Will +33
DR 20/lawful or magic; Immune fire, paralysis, sleep; SR 32
Weakness vulnerability to cold and law


Offense


Spd 40 ft., fly 200 ft. (clumsy)
Melee bite +52 (4d8+17 plus 1d8 fire) and
2 claws +51 (4d6+8/19-20 plus 1d8 fire) and
2 wings +50 (2d8+8 plus 1d8 fire) and
tail slap +50 (4d6+25 plus 1d8 fire)
Space 30 ft.; Reach 20 ft. (bite 30 ft.)
Special Attacks breath weapon (usable every 1d3 rounds, 70-ft. cone, 26d10 fire, DC 42 Reflex half), crush (4d8+25 plus 1d8 fire, DC 40 Reflex avoids), draconic rage 3/day (16 rounds), fling, impede ambient magic, spell rage, tail sweep (40-ft. half-circle, 2d8+25, DC 40 Reflex half)
Spell-Like Abilities (CL 19th)
1/day – discern location, find the path
3/day – suggestion (DC 21)
12/day – locate object
Spells Known (CL 19th, +52 touch, +35 ranged touch)
9th (4/day)—energy drain, mage’s disjunction (DC 27)
8th (7/day)—mind blank, polar ray, summon monster VIII
7th (7/day)—greater scrying (DC 25), prismatic spray (DC 25), spell turning
6th (7/day)—analyze dweomer, blade barrier (DC 24), heal
5th (7/day)—cone of cold (DC 23), magic jar (DC 23), symbol of pain (DC 23), wall of force
4th (8/day)—crushing despair (DC 22), polymorph, restoration, spell immunity
3rd (8/day)—cure serious wounds, dispel magic, haste, protection from energy
2nd (8/day)—cat’s grace, darkness, detect thoughts (DC 20), elemental dart* (DC 20), invisibility
1st (8/day)—alarm, chill touch (DC 19), divine favor, magic missile, shield
0 (6/day)—arcane mark, dancing lights, detect magic, ghost sound, guidance, mage hand, prestidigitation, read magic, resistance
*From the Dragonlance Campaign Setting


Statistics


Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26
Base Atk +43; Grp +76
Feats Ability Focus (breath weapon), Awesome Blow, Cleave, Flyby Attack, Flyby Breath*, Hover, Improved Bull Rush, Improved Critical (claws), Improved Initiative, Lightning Reflexes, Multiattack, Power Attack, Snatch, Weapon Focus (claws), Wingover.
*From the Dragonlance Campaign Setting
Skills Appraise +51, Bluff +29, Concentration +53, Diplomacy +35, Escape Artist +43, Gather Information +10, Intimidate +53, Jump +60, Knowledge (arcana) +30, Knowledge (history) +51, Knowledge (local) +29, Knowledge (nature) +32, Knowledge (nobility and royalty) +30, Listen +51, Search +51, Sense Motive +51, Spot +51, Survival +50 (+52 aboveground natural environments), Use Magic Device +51
Languages Draconic, Dwarven, Hudieran, Igurni, Ignan, Ogre, Maliaru, Minotaur, Trejori
SQ enhanced breath weapon (already figured above), metabolize ambient magic


Special


Ambient Sensitivity (Su) Traxus senses the presence of all ambient spellcasters within 12 miles. He automatically knows the direction (but not distance) to each spellcaster within range, but does not otherwise know anything about the spellcaster unless further magic is used. Traxus’ ambient sensitivity is considered a form of scrying for purposes of determining if a spell or magic item protects an ambient spellcaster from detection.

Draconic Rage (Ex) Three times per day Traxus may fly into a screaming blood frenzy for up to 16 rounds, gaining +6 Strength, +6 Constitution, and a +2 morale bonus on Will saves, but suffering a –2 penalty to Armor Class. Traxus’ draconic rage otherwise resembles the rage ability of a barbarian.

Fling (Ex) Traxus may use his Awesome Blow to fling creatures 25 feet instead of the usual 10 feet if the opponent fails the required saving throw. A creature flung like this takes an additional 2d6 points of bludgeoning damage, or an additional 4d6 points of bludgeoning damage if striking an obstacle before completion of the move.

Heat (Ex) Unlike other red dragons, Traxus’ very body seethes with intense heat. His natural attacks deal an additional 1d8 points of fire damage. In addition, creatures hitting Traxus with natural weapons or unarmed weapons take this same damage each time one of their attacks hits.

Impede Ambient Magic (Su) Traxus may impede all ambient magic within 1200 ft. To cast an ambient spell in an impeded area, the ambient spellcaster must make a Spellcraft check (DC 20 + spell level) or lose the spell he was trying to cast. Traxus may raise or lower this ability as a standard action.

Instead of impeding ambient magic, Traxus may prevent up to eight ambient spellcasters (all of whom must be within 1200 ft. of him) from accessing their source of ambient magic. Each ambient spellcaster must make a DC 38 Will save or be unable to cast spells for as long as he remains within the area of effect. An ambient spellcaster who remains within the area of effect must make a Will save every round.

Metabolize Ambient Magic (Ex) Whenever an ambient spell fails to penetrate Traxus’ spell resistance, he heals a number of hit points equal to twice the spell level. If he is already at maximum hit points, this ability has no effect.

Spell Rage (Su) As a free action, Traxus may expend one of his daily spell slots to deal +1d6 bonus damage per spell level on a single attack. Traxus must declare his use of this ability before making the attack roll, and a failed attack roll still expends the spell slot. Vulnerability to Law Traxus takes half again as much (+50%) damage from any spell with the lawful subtype, and from the bonus damage dealt by any weapon with the axiomatic property.

Seresayon, The Elder Blue

by Carteeg Struve & Joe Mashuga

Seresayon (Seh’-reh-say-yon’) is unique among the Elder Dragons in that she was not considered one of the gods of the Tashrama until shortly after the Days of Darkness. Prior to that time she was the life mate to the former Blue Elder Dragon, the late Almissaive. Seresayon’s lair is a massive open cavern known as Heaventide, deep beneath the nation of Dhu.

Early Years

In her younger times, Seresayon was a blue dragon eager to serve her Dark Queen and do her simple part in helping shelter the world within the god’s iron grip. After the taint of Chaos seeped its way into the blood, and marrow of the Adlatum dragons she continued to serve faithfully, but her attentions were also drawn to the older blue dragon Almissaive. The strong handsome dragon was both a renowned fighter and a great speaker among her people. His words convinced several of the dragonkind that the strange gem artifact passing through the land was something not to ignore. It was at this meeting the to-be Green Elder Dragon Glastious elected to risk what small amount of time he had left in his life to investigate the Graygem. Many believe he was convinced to do so by the words of Almissaive.

Later on, when the binding effects of the Graygem began to take hold, Almissaive, along with the red Traxus, took control of a vast majority of the forces and land in a war against the small bipedal races, hoping to find and lay claim to the lost Volumes of the Prophet. Almissaive believed these tomes would be their only hope in finding a way to counter the taint’s hold. Seresayon volunteered herself to serve under whom she saw as the greatest of all dragons. Before the conflict ended, the two became close lovers.

When the war finally failed, and the lair binding was complete, Seresayon and Almissaive discovered that their territories overlapped to a decent degree. Hiding in the winding caverns beneath Dhu, the two fell into the long sleep entwined.

A New Era

Long before the Dark Queen’s call woke her dragon servants, Almissaive and Seresayon were snapped out of their rest violently. The waters of the Drowning flooded directly into the caverns batting the two apart. Almissaive’s massive form was tossed like a pebble in the horrid maelstrom of raging waves that poured through the tunnels. Before the waves would retreat, his body would takes out several of weight supporting walls beneath the ground above. What seemed like a catastrophic collapse occurred, and Seresayon found Almissaive only just in time to believe they would experience a crushing death together.

The waves flooded in faster than before as most of the nation of Dhu was swept away. The falling rocks no longer fell, but were blown sideways in the torrent. The two dragons were trapped underwater, and using a magic she knew was not her normal innate abilities, Seresayon cast magic to give the two of them the ability to breathe water. In time the water pulled back, taking most of the rock and earth with it. What was left behind was a blessing to them.

Instead of an underground maze of twisting tunnels and modest chambers, the lairs collapsed into a massive chamber open for miles in all directions, but yet still covered high up above by solid earth. In a few locations holes penetrated up to the surface allowing sunlight to filter through. Also a large bay of water had settled into the cavern. Not only was fresh fish in this seawater, but the bay exited the cavern through a wide low opening in the rock face. This passage, the Seapass, leads through miles beneath Dhu and eventually reaches the ocean.

Using the magic bestowed to them through the taint of Chaos, Almissaive and Seresayon transformed the cavern. A wide coverage of jungle was grown along with field of soft grass. Almissaive’s magic duplicated the effects of the sun itself, illuminating a distance far wall with a glow of brilliance that faded into a patchwork of stars not known in the true sky above. The two named their home Heaventide.

Soon Seresayon learned she could leave Heaventide through the Seapass and was no longer bound to her lair. The same was not true for Almissaive. He was just as bound as the day the two had fallen into sleep. Not wanting to remind her life-mate of his imprisonment, even if it was in their own paradise, Seresayon remained in Heaventide. When reason called for her to depart for a reason, she took to the human form of an older teenaged girl with dark hair and blue eyes before walking up some of the side tunnels to the surface. Never did she risk discovery by showing her true self in what she saw as the Abovelands.

A New Pantheon

She was successful for a time, but upon returning to Heaventide in 89 AD a group of humans and Gildanesti elves followed the curious woman into the wildness and down into the lair. Upon their entry into Heaventide a change in the magically spun wind allowed both dragons to catch their scent. Several of them were killed instantly, but the surviving humanoids begged for their lives, swearing to serve the mighty beasts. Entertained with the notion of having slaves, they agreed. They were trained in how to tend to the dragons and the land. They grew food in the fields and fished from the bay. Almissaive became impressed by their devotion. With no one now alive who remembered the dragons of old, he realized they were treated as gods. Upon learning that in the Abovelands there were no gods, Almissaive confided a ‘secret’ to them. “Then learn loyal ones, I am one.” The servants bowed before him, and with their faith Almissaive discovered he could bestow magic to them. His church was born.

Knowing the truth of the matter, Seresayon remained quiet. In fact she was glad to see them grovel before her mate. Even if only worshipped as a god’s consort and a “being of great standing,” she took no offense for she did believe Almissaive to be the greater and a unified church would be stronger than one divided. Never did she appear to the faithful in her dragon form either. Always did she walk as them in order to help bolster the claim of Almissaive’s divinity. Soon she let some of the servants go back to the Abovelands in order to lure more faithful below, ever quietly. In time a community of faithful was formed in Heaventide. Towns were built. No shrines were constructed however. The entire cavern was proof of the God’s power, and Almissaive resided there. A shrine was unnecessary.

The secret cult of dragon worshipers remained below Dhu for almost a hundred years before Takhisis called out to her children. She was pleased with Almissaive’s example and ordered a few of the dragons to act as her proxies. Almissaive sneered in disgust. He sent out many of his followers to not only recruit more but also to locate the other dragons amassing power in the land. Seresayon also went. Through magic and messenger, plans were being made between the dragons on how to best divide the land for the Queen. Almissaive took Seresayon aside and began to train her in the skill of being an orator. Once pleased with her skill, he gave her a speech of his own design to deliver to the other dragons. The speech was to convince the other dragons that they needed the failed queen no longer.

Initially the words resulted in many going into a state of shock. A few times Seresayon was even attacked for daring to say such things. But the words hung in their mind always when she left. In time, many of the dragons openly began to agree with Almissaive’s pupil. The white dragon Heriacious even went so far as to declare an open alliance with the blue. Once Almissaive’s once competitor and ally, Traxus, agreed with the “divine treason,” everything else fell in place. The followers were gathered not for the forgotten queen but for the powerful dragons living in the land. The Tashramadic faith was reborn with followers of the new gods of Krynn, the Elder Dragons.

To this point, his servants worshiped him directly, but in order to add a layer of protection between himself and those who supported the useless true gods, he ordered that only the most faithful be allowed in Heaventide. Others would be allowed to live in the Abovelands nearby, but they would also not be worthy to know the true grandeur of his being. Those above began to follow the teachings of the Divine Ladder, and those who climbed high would be allowed to enter paradise and meet their true god.

Almissaive knew he couldn’t simply use his followers a servants, and so he used his oratory abilities to preach lessons to them, lessons that could be passed on to the faithful above. The lessons tended to entail a consistent direction. Work hard for a higher purpose, but enjoy the fruits of your work. Of course the higher purpose was Almissaive himself, but his branch of the church took the lessons to heart for when living in paradise it was easy to take pride in even the most backbreaking labors. Even the followers who lived in the Abovelands believed their souls would become part of Heaventide after death if they served their master well.

Followers didn’t come from just the Abovelands either. Through the use of the Seapass, Almissaive began to gather faithful directly from the Corinesti. Often sea elves would come to Heaventide through the Seapass in order to honor the god and pay worship. By having such a route to the sea, Almissaive was able to gather the greatest number of Corinesti compared to the other Elder Dragons.

Seresayon worked hard for her lover, and never did his attentions waver from her. In 383 AD, she discovered she was with clutch, but the celebration was cut short when the Adlar broke through the bound doors at the bottom of the Path. The force of Chaos poured across the land faster than the water from the Drowning. War broke out everywhere, and Heaventide was no exception.

Almissaive joined his army to fight the creatures that came forth, even pressing forward head on in order to protect the slaves who served him from centuries. Unfortunately, being so close to the Path itself, the strength of the invasion was too strong. The great dragon fighter of ancient days fell beneath the claws of a gigantic dragon that walked on two legs like a humanoid, but was made of a collection of ribbons that appeared to be tears of reality itself. The God of Heaventide tried to bite at the thing’s neck, but the ribbons lashed out separate from the beast and sliced his throat. In moments Almissaive’s body began to unravel, and the blue fell apart in strips of thin paper-like ribbon. Seresayon, also wounded after fighting a vanquished chaos daemon, changed into her dragon form and charged the creature in rage. But the war ended, and the Ribbon Beast vanished before she could attempt to exact revenge. Almissaive was dead.

One God Lost, One God Gained

The survivors mourned their savior, and many would had ended their own lives if they had not seen a small miracle occur. The lover of the god, who was just transformed into a female version of his own form, right then and there, began to lay her eggs.

The head of the blue branch of the Tashramadic church, Jur Canan, declared all to remember the lessons of their god, of the importance of respecting the rewards of life. “Cycles of life and death are all around us, and so we move on to the next phase of life. The blood of the god lives on, as does his greatest of servants, the one who is now as he was. Praise to the god Seresayon!” And in that very moment, as Seresayon herself was surprised by the cleric’s declaration, the young Jur Canan dropped dead without wound or injury. As soon as the last of the clutch was laid, a great wave of energy flowed into her, and she could sense the Scalebound nearby. She tried to escape from Heaventide as the crowds chanted her name, but she found she could not escape out the Seapass. She was bound. She was the Blue Elder Dragon. She was now a god.

Unsure of her position, at first Seresayon tried to duplicate Almissaive’s teachings to a degree of highly awkward success. But as she grew into the role of deity, she began to amend the teachings to her own opinions. Eventually she took to the idea of playing god more for the sake of ‘being’ god rather than using it simply as a method to control others. She began to teach her follower to enjoy life itself but not to be foolish about it, to set their aims in strengthening their collective while at the same time having pride in themselves. She was quick to figure out that if everyone truly enjoyed whatever it was they were doing, she could manipulate them into doing it for her. She also realized that if someone was not good at something, there was no need to badger him or her into learning the skill she required. She had enough followers that a general search of them would reveal who would be right for the job. Although she had lost the ability to travel, she realized she hadn’t really left Heaventide that often overall in the past centuries. Seresayon was still inwardly frustrated over the loss, but to a greater degree she had accepted it.

Her greater concerns began to mount from the other forces in the Abovelands. First off she has yet to gain any respect from any of the other Elder Dragons, all of who discount her worth. To them she is an upstart using what Almissaive left behind. She is not ignored, at least not all the time, but her word and opinion is certainly valued less.

The other problem stemmed from the growing power of the Midland Sovereignties. At first she was hoping to take control of Dhu directly by having the king enter the faith. Such was not the case. Under Montegron’s order, King Luciten slew the representatives Seresayon sent to the capital of Zmeineturu. Even though this act may had be caused by one of Seresayon’s own Scalebound failing to seduce the Great Lord Sovereign, Seresayon took great offense and ordered that all Aboveland settlements loyal to her withhold taxes. It worked for a short time until a band of Midland Guardsmen arrived and rallied the king’s men. The army escorted the tax collectors and when someone refused to pay, their home and/or business was burned down and they themselves arrested. In weeks many of Seresayon’s followers were imprisoned and being dragged off to dungeons in both the capital of Zmeinenturu and in Karsuhon. Seresayon began to realize her position was truly not as powerful as she had hoped.

At that point she chose a different route. From the caverns extending in a variety of directions from Heaventide, she sent her followers towards the direction of the diamond mines. She had her dwarves dig, and her Corinesti flood the area with water. Soon the diamond mines of Dhu were flooded or unreachable. Both Corinesti and followers using magic to breathe underwater entered the mines and began to extract the diamonds. Before the mines could be drained, Seresayon was able to have vast amounts of diamond removed and put into her own stores. If she could get enough or the right people to follower her through worship, she would get want she wanted done by bribery.

In late 420 AD, as the Midland Guard was still reeling from the death of its founder Jermon Cavlin, Seresayon was able to bribe enough people to allow her faithful in the Karsuhon dungeons to escape. The plan did not work perfectly as Cavlin’s successor Noragaen Veliya was able to sound an alarm. In the resulting conflict Seresayon lost half of those trying to escape, but those who returned were forever grateful.

When Montegron exposed the dragons behind the church, she learned a number of population above Heaventide abandoned their homes as many lost faith in a religion that deceived them. Oddly enough, a number of people in Dhu had begun to lose faith in Luciten’s rule and had come to Heaventide to seek a better life under the protection of a long-lived and powerful dragon. In the end, Seresayon’s lands may have actually gained population although many of them do not worship her as others had.

Seresayon continues to use her Corinesti connection to try to hamper the Dhu economy and force a ‘polite’ meeting with the old King Luciten. She still hopes to forge some type of connection with the local government, but is truly unsure how. She is also aware of the gossip that war is soon going to be fought between the church and the Sovereignties, but she is not sure exactly where she can mount a suitable defense if Luciten sides completely against her. With the day of her eggs’ hatching drawing close, her main concern is now their protection, and the church is ready at a moment’s notice to move the eggs or the hatchlings if need be. As for how Seresayon will keep herself, her followers, and Heaventide protected she is currently at a loss.

 

Gaming Stats

3.5 Edition

 

Seresayon, the Elder Blue

CR 28

Female Elder great wyrm blue dragon righteous zealot 4
LE Gargantuan dragon (earth)
Init +4; Senses ambient sensitivity, blindsense 60 ft., darkvision 120 ft., keen senses; Listen +50, Spot +50
Aura frightful presence (360-ft. radius, HD 38 or less, DC 35 Will resists)


Defense


AC 44, touch 6, flat-footed 44 (+38 natural, –4 size)
hp 611 (39d12+4d6+344)
Fort +30, Ref +24, Will +32 (+34 vs. enchantments)
DR 20/lawful or magic; Immune electricity, paralysis, sleep; SR 31
Weakness vulnerability to law


Offense


Spd 40 ft., burrow 20 ft., fly 200 ft. (clumsy)
Melee bite +51 (6d6+14/19-20) and
2 claws +49 (2d8+7) and
2 wings +49 (2d6+7) and
tail slap +49 (2d8+21)
Space 20 ft.; Reach 15 ft. (bite 20 ft.)
Special Attacks breath weapon (120-ft. line, 24d8 electricity, DC 37 Reflex half), crush (4d6+21, DC 37 Reflex avoids), impede ambient magic, oration 4/day (compelling argument [DC 20], enthralling discourse), tail sweep (30-ft. half-circle, 2d6+21, DC 37 Reflex half)
Spell-Like Abilities (CL 17th)
1/day – hallucinatory terrain, mirage arcana, veil
3/day – create/destroy water (DC 37 Will resists), ventriloquism
Spells Known (CL 17th, +51 touch, +37 ranged touch)
8th (4/day)—mass inflict critical wounds (DC 24), sunburst (DC 24)
7th (6/day)—control weather, dictum, regenerate
6th (7/day)—antimagic field, geas/quest, heal
5th (7/day)—greater command (DC 21), mass cure light wounds, raise dead, true seeing
4th (7/day)—divination, imbue with spell ability, order’s wrath (DC 20), sending
3rd (7/day)—cure serious wounds, magic circle against chaos, protection from energy, searing light
2nd (8/day)—augury, calm emotions (DC 18), death knell (DC 18), lesser restoration, zone of truth (DC 18)
1st (8/day)—bless, comprehend languages, detect chaos, divine favor, shield of faith
0 (6/day)—cure minor wounds, detect magic, disrupt undead, guidance, inflict minor wounds (DC 16), mending, purify food and drink, resistance
*From the Dragonlance Campaign Setting


Statistics


Str 39, Dex 10, Con 27, Int 22, Wis 24, Cha 22
Base Atk +41; Grp +67
Feats Alertness, Cleave, Eschew Focus*, Eschew Materials, Flyby Attack, Hover, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Leadership, Lightning Reflexes, Multiattack, Negotiator, Power Attack, Snatch
*New feat described in the Adlatum Sourcebook
Skills Bluff +52, Concentration +50, Diplomacy +58, Escape Artist +21, Gather Information +8, Hide +9, Intimidate +41, Knowledge (arcana) +39, Knowledge (local) +27, Knowledge (religion) +52, Listen +50, Perform (oratory) +29, Search +39, Sense Motive +54, Speak Language x4, Spellcraft +29 (+31 decipher spells on scrolls), Spot +50, Use Magic Device +27 (+29 use scrolls)
Languages Abyssal, Aquan, Draconic, Dwarven, Elven, Etlarnish, Goblin, Hudieran, Minotaur, Ogre, Trejori
SQ alternate form, gather followers, metabolize ambient magic, righteous indignation +6 (2/day)


Special


Alternate Form (Su) Unlike other blue dragons, Seresayon can assume a single specific humanoid form of Medium size or smaller as a standard action. Her alternate form is a young human woman in her late teens or early twenties, with brown hair and piercing blue eyes.

Ambient Sensitivity (Su) Seresayon senses the presence of all ambient spellcasters within 12 miles. She automatically knows the direction (but not distance) to each spellcaster within range, but does not otherwise know anything about the spellcaster unless further magic is used. Seresayon’s ambient sensitivity is considered a form of scrying for purposes of determining if a spell or magic item protects an ambient spellcaster from detection.

Impede Ambient Magic (Su) Seresayon may impede all ambient magic within 1200 ft. To cast an ambient spell in an impeded area, the ambient spellcaster must make a Spellcraft check (DC 20 + spell level) or lose the spell he was trying to cast. Seresayon may raise or lower this ability as a standard action.

Instead of impeding ambient magic, Seresayon may prevent up to six ambient spellcasters (all of whom must be within 1200 ft. of her) from accessing their source of ambient magic. Each ambient spellcaster must make a DC 35 Will save or be unable to cast spells for as long as he remains within the area of effect. An ambient spellcaster who remains within the area of effect must make a Will save every round.

Metabolize Ambient Magic (Ex) Whenever an ambient spell fails to penetrate Seresayon’s spell resistance, she heals a number of hit points equal to twice the spell level. If she is already at maximum hit points, this ability has no effect.

Sound Imitation (Ex) Seresayon can mimic any voice or sound she has heard anytime she likes (DC 37 Will save to detect the ruse).

Vulnerability to Law Seresayon takes half again as much (+50%) damage from any spell with the lawful subtype, and from the bonus damage dealt by any weapon with the axiomatic property.

Heriacious, The Elder White

by Carteeg Struve & Joe Mashuga

Heriacious (Hehr’-ee-ay’-shee-us) is the White Elder Dragon of the Tashramadic faith. Worshiped as a goddess by the top ranking members of the church, she is a constant thorn in the side of the Lord Montegron. Heriacious’ lair Breenaak and Montegron’s capital Kasuhon are fairly close to each other in the mountains of FyxZharar, however the peaks, chasms, and passageways make the traveling distance hundreds of miles apart.

Even though the white dragons are not known for their intelligence (or more specifically they are known for their lack of intelligence) Heriacious was born with a genius mind compared to those of other races and not just her own kind. Even at a young age, she was one of the first to notice those Adlatum-based dragons touched by the Graygem’s power were becoming less and less willing or able to leave their territories. Being a white most of the other dragons ignored her observations, and a majority of the white didn’t understand her. When the dragons came to terms with what was happening to them, they launched a war against the smaller bipedal races. Heriacious herself did not participate in much if any of the fighting.

During the Dragon Wars, Takhisis blessed Heriacious with her presence. The Dark Queen desired Heriacious to breed with the other Adlatum Whites in hope her intelligence would better the overall breed. Heriacious’ love was more in watching the battles and seeing how different tactics matched up against others. The concept of becoming a mother was not one she truly objected to, but to make it her main focus disgusted her. Takhisis was displeased with the lost possibility, but chose to use the tool she was given. Figuring that if the dragons were to succeed in seizing the humanoid controlled lands, she herself would have control of them through draconic proxies, she gave the white direct leadership over some of the god’s own loyal troops. At first it looked as if the forces would be wiped out, but soon Heriacious learned from her own mistakes in gauging both the enemy and her own troops. Victory was followed by victory, but always Heriacious stayed out of the fighting in order to watch how things changed and developed from a distance. Every so often the white tried new techniques. Some worked. Some did not. In the end, the legendary “Arm of Ice” was victorious, but the rest of the army of dragons and dragonkin were failing. Heriacious determined that successful presses into enemy territory would result in them only being surrounded as the other wings nearby collapsed. The “Arm of Ice” retreated quickly, allowing the humanoids to move in swiftly and strike down the other units who chose to fight until the end. Heriacious’ forces disappeared as the white was pressed by the chaos-taint to sleep. Deep in the mountains the white slept, and those loyal to her slowly dispersed to commit deeds of their own, for better or ill. As their own generations passed, tales of the white became the root of most of their legends.

Eras passed, and the Dark Queen called. Heriacious awoke and listened to the desire of Takhisis to attempt to seize the world again. The Goddess wanted the dragons to act as regents of a sort until she herself could make manifest on Krynn. Over the centuries, the chaos-taint expanded Heriacious’ mind further. Her talents in military and strategic thinking had greatest expanded.

And she did not believe Takhisis could ever win. The world was set by laws of balance. The other gods and even higher unknown forces would never let such a manifestation occur. Heriacious also concluded something she had never thought before. The gods were weak. They could only influence the world through those loyal to them. If those already on Krynn were willing to forsake the Gods, it would be those with the greatest strength and masses of loyal followers would take control. The white accepted Takhisis offer and plotted betrayal.

With great calculation, Heriacious built up her forces. She was pleased to learn many in the area had heard of tales of her great campaigns millennia ago. Numbers slowly flocked to her, and the church of Tashrama is begun anew. The gift of ambient magic she could bestow to those loyal to her in the mountains of the Midlands allowed her to set herself up as a goddess made manifest on the world. The effects of those who became the Scalebound further strengthened her ties to her servants. She did what she could to send out agents to distant parts to extend her influence. When Isyran Premier Eleah Dayne was assassinated, Heriacious was disgusted to learn the new Premier was a true cleric of Paladine. Too quickly were the gods able to return to a position of power, in her mind. She focused more energy in building up her forces in her immediate area in order to launch the inevitable strike against the forces of the distant useless gods.

Hiding deep in her lair when walking as a dragon, Heriacious traveled among the faithful in Breenaak by walking as a human woman. The fact she could not show herself to the lesser of her people frustrated her. She desired open praise and worship, and ironically prayed (albeit to no one) for the day to come.

During the Days of Darkness, Heriacious discovered she could leave her city for the first time in ages. Although the land was on the edge of destruction, Heriacious was too enrapt with being able to fly into the skies to care. Rumor has it she even took another dragon as lover. Only when the sky itself tore open in front of her did she realize the dire situation.

During the conflict, many of those in Breenaak saw her fly from the lair and into the skies. At first they saw it as a blessing from one of the higher powers. Which was debated, but the debate stopped when the sky darkened and the assault began.

Not being a skilled fighter, Heriacious was wise enough to flee back to her own lair to protect herself on her own turf. When the creatures of Chaos vanished, she discovered she could no longer leave her home again. Hatred swelled within her. The only joy she partook in was in learning the true gods were gone. Sorrow and elation blended together into momentary hysteria, but in time she would recover.

As her priests discovered they were able to cast outside of the Holy Lands, Heriacious began to have hope she would be able to venture across the lands again. With the capital of the adjusted nation of FyxZharar physically a short ways away, she aimed to control the government and use their resources to find a method to break her out. However the lands started to be unified under a human named Lord Montegron. The capital Karsuhon was brought under his swift acting hand. The patient and calculated dragon was outpaced.

She sent a private message to Montegron attempting to put him under her own thrawl. The messenger returned to Heriacious as a banshee bound within a protected coffin. The coffin was disguised as a large treasure chest, an offering accompanying a letter of acceptance. Two of Heriacious’ elder Scalebound along with several others were killed by the horrid wail. From that point on, Heriacious focused her plots on taking Montegron down and seizing the Midlands for herself and church.

Years later, when Montegron publicly revealed the powers behind the church to be nothing more than the powerful dragons forgotten in time, Heriacious was not angered. She was elated. Her first act was to come out to the courtyard outside the lair and announce her presence to her people. The White Elder Dragon proclaimed her divinity to the populous. Many were disillusioned and tried to flee, but many of the older faithful remembered the dragonform that came to their defense just before the Starfall. The unworthy were weaned away from the world by the armed forces loyal to the church, and those remaining bowed directly to their magnificent and beautiful god.

Heriacious appeared as a young and ordinary white dragon in her younger days, but after the long sleep the chaos-taint had enough time to alter her form. Her body is long and sleek. Instead of two massive wings with one to each side, she has four thin wings, two to either side. Her head is long and almost pointed, shaped like an icicle with a blunt tip. Her ears are similarly long and have multiple ridge points leading up it with small bone protrusions. Her legs are shorter than a standard dragon, but her long tail and longer body are almost one where they join. The slightly bluish gloss of her scales resembles that as ice, and some may mistake her for a silver at great distances. Sometimes, those who travel the mountains of FyxZharar may see her perched up on one of the mountaintops near Breenaak, allowing her to see out over the far distant lands she cannot reach.

She has also developed the ability to take the form of a human woman in order to give herself the illusion that the region she is bound to is larger than it is. Although she has varied the forms, primarily she appears as a tall regal woman. Her hair tends to be blond with a small degree of elderly white although her face resembles that of someone in their young thirties or late twenties. Her preferred eye colors are blue or green. Her long delicate hands and fingers would make any arcane spellcaster envious.

Heriacious has developed a respect for her followers, especially when they show signs of intelligence. Remembering how often she herself was ignored when her was younger, she makes it a priority to always listen to her servants and consider their comments and suggests in full earnest.

For one of the Elder Dragons, she is known for her patience as well her skill in combat tactics. Whether in dragon or human form her voice is naturally soft and thoughtful in tone. However those who listen closely may hear the slight waver of fear steaming from her deep desire to escape her prison. It should always be remembered when dealing with the soft spoken, patient, and polite dragon that she has been known to coldly and thoughtfully make decisions to crush and destroy any opposition in the way of her plans.

Many believe Aynal Teralshall was placed in charge of Heriacious’ branch of the church because she believes Aynal’s old mentor was in fact the Black Elder Dragon Xyvren. In order for the rumor to be true, it would mean Xyvren found some way to leave his Holy Land. There is nothing to give validity to either the rumor of Aynal’s mentor or Aynal’s hiring.

It is also believed by many that Heriacious gave birth to a clutch of eggs conceived during her momentary freedom in the Days of Darkness. If this were true, the eggs would be laid by now, likely somewhere in the tunnels or in the lair of Breenaak. There is no consistent rumor as to the identity of the eggs’ father.

With the signs of the gods return all about, one rumor has circulated which many in Breenaak and in the Tashramadic church take as direct insult of weakness. Others say it shows the blessed character of the Goddess of White. The rumor is that upon learning of the gods’ return, Heriacious wept for both herself and for Krynn.

 

Gaming Stats

3.5 Edition

 

Heriacious, the Elder White

CR 30

Female Elder great wyrm white dragon legendary tactician 8
CE Gargantuan dragon (cold)
Init +4; Senses ambient sensitivity, blindsense 60 ft., darkvision 120 ft., keen senses; Listen +46, Spot +46
Aura frightful presence (360-ft. radius, HD 35 or less, DC 36 Will resists)


Defense


AC 41, touch 6, flat-footed 41 (+35 natural, –4 size)
hp 630 (36d12+8d10+352)
Fort +34, Ref +24, Will +29
DR 20/lawful or magic; Immune cold, mind-affecting, paralysis, sleep; SR 27
Weakness vulnerability to fire and law


Offense


Spd 60 ft., burrow 30 ft., fly 250 ft. (clumsy), swim 60 ft.
Melee bite +53 (6d6+13) and
2 claws +51 (2d8+6) and
2 wings +51 (2d6+6) and
tail slap +51 (2d8+19)
Space 20 ft.; Reach 15 ft. (bite 20 ft.)
Special Attacks breath weapon (60-ft. cone, 12d6 cold, DC 36 Reflex half), crush (4d6+19, DC 36 Reflex avoids), direct troops, impede ambient magic, inspire courage (+4, 4/day), tail sweep (30-ft. half-circle, 2d6+19, DC 36 Reflex half)
Spell-Like Abilities (CL 13th)
1/day – control weather
3/day – fog cloud, freezing fog (DC 21), gust of wind (DC 18), wall of ice (DC 20)
Spells Known (CL 13th, +53 touch, +40 ranged touch)
6th (5/day)—greater dispel magic, wall of iron
5th (7/day)—cone of cold (DC 21), transmute rock to mud, wall of force
4th (7/day)—black tentacles, mass enlarge person, solid fog, storm wall*
3rd (7/day)—haste, protection from energy, slow (DC 19), stinking cloud (DC 19)
2nd (8/day)—command undead (DC 18), elemental dart* (DC 18), glitterdust (DC 18), see invisibility, web (DC 18)
1st (8/day)—alarm, feather fall, grease (DC 17), obscuring mist, true strike
0 (6/day)—acid splash, arcane mark, dancing lights, detect magic, disrupt undead, ghost sound, read magic, resistance, touch of fatigue (DC 16)
*From the Dragonlance Campaign Setting


Statistics


Str 37, Dex 10, Con 27, Int 22, Wis 24, Cha 23
Base Atk +44; Grp +69
Feats Ability Focus (frightful presence), Blind-Fight, Cleave, Flyby Attack, Flyby Breath*, Hover, Improved Initiative, Improved Natural Attack (bite), Leadership, Lightning Reflexes, Multiattack, Power Attack, Snatch, Strafing Breath*, Wingover.
* From the Dragonlance Campaign Setting.
Skills Bluff +22, Concentration +43, Diplomacy +49, Escape Artist +20, Gather Information +8, Hide +27, Intimidate +47, Knowledge (arcana) +25, Knowledge (history) +53, Knowledge (local) +45, Knowledge (religion) +26, Listen +46, Move Silently +39, Search +26, Sense Motive +47, Spot +46, Swim +32, Use Magic Device +45
Languages Auran, Common, Draconic, Gnome, Hudieran, Terran, Trejori
SQ alternate form, battle standard, gifted, hard march, icewalking, leadership bonus +4, metabolize ambient magic, rally troops, rout enemies, strategic retreat, tactical mastery


Special


Alternate Form (Su) Unlike other white dragons, Heriacious can assume a single specific humanoid form of Medium size or smaller as a standard action. Her alternate form is a tall, regal human woman in her late twenties or early thirties, with blue-green eyes, delicate hands, and blond hair that has a small white tint.

Ambient Sensitivity (Su) Heriacious senses the presence of all ambient spellcasters within 12 miles. She automatically knows the direction (but not distance) to each spellcaster within range, but does not otherwise know anything about the spellcaster unless further magic is used. Heriacious’ ambient sensitivity is considered a form of scrying for purposes of determining if a spell or magic item protects an ambient spellcaster from detection.

Gifted (Ex) Heriacious’ mental abilities exceed those of other white dragons. Her Intelligence, Wisdom, and Charisma scores are higher than other white dragons, and she is also immune to mind-affecting effects.

Impede Ambient Magic (Su) Heriacious may impede all ambient magic within 1200 ft. To cast an ambient spell in an impeded area, the ambient spellcaster must make a Spellcraft check (DC 20 + spell level) or lose the spell he was trying to cast. Heriacious may raise or lower this ability as a standard action.

Instead of impeding ambient magic, Heriacious may prevent up to six ambient spellcasters (all of whom must be within 1200 ft. of her) from accessing their source of ambient magic. Each ambient spellcaster must make a DC 34 Will save or be unable to cast spells for as long as he remains within the area of effect. An ambient spellcaster who remains within the area of effect must make a Will save every round.

Metabolize Ambient Magic (Ex) Whenever an ambient spell fails to penetrate Heriacious’ spell resistance, she heals a number of hit points equal to twice the spell level. If she is already at maximum hit points, this ability has no effect.

Tactical Mastery (Ex) Heriacious’ centuries of tactical studies have increased the area of her battle standard, direct troops, rally troops, rout enemies, and strategic retreat abilities by 100% (already figured into the above descriptions).

Vulnerability to Law Heriacious takes half again as much (+50%) damage from any spell with the lawful subtype, and from the bonus damage dealt by any weapon with the axiomatic property.