Pantheons:
The divine powers of Krynn are known by a sweeping variety of names throughout the world, but rarely do their followers know them by the same names over the vast gulf between the continents.
The gods are listed here by order of their pantheon and common Ansalonian name. This ordering is purely for the sake of simplicity in reference. For the most part, the Ansalonian names have never been uttered in Adlatum or in the Tao-Shin church.
Reading the Deity Entries
The following deity entries use the same format described in the Dragonlance Campaign Setting, except as follows:
- The gods’ relative power levels, home planes, and celestial symbols are unchanged from those of Ansalon and are not duplicated here.
- The colors and vestments associated with a god typically vary by the culture or society in which the god is worshiped and are not listed in the god’s initial entry.
- Domains marked with an asterisk (*) may be found in the Holy Orders of the Stars sourcebook.
Gods of Good
Branchala
Kalacht (bakali), Brandir (dwarves), Dusios Bardos (elves), Locusios (Etlarnic/Onarian humans), Melod (Igurni), Devinerell/Devlin (kunda), Bral Gi (Mahjoran minotaurs), Charu (Midlander humans/gnomes), Yeldama (Oguna), Lghi (Sakkaran minotaurs)
Symbol: Golden harp or kettle drum
Alignment: Chaotic good
Portfolio: Beauty, dance, harmony, liberty, music, playfulness, poetry
Worshipers: Barbarians, entertainers, fey creatures, poets, travelers
Cleric Alignments: NG, CG, CN
Domains: Chaos, Good, Luck, Trickery
Favored Weapon: Rapier
Branchala is said to be the wellspring from which all song and poetry flows, and his divine form guides mortals to find their own happiness by spreading good cheer to others. His clerics spread these arts where they can do so freely, or enable the impoverished or enslaved to find their own freedom of expression despite any shackles that may bind them. Branchala has no gender to most Adlati—as the patron of song he exists beyond such concepts.
Music can bring out a variety of emotions in its listeners, and Branchala’s clerics (those who “listen” most closely) often have impulsive or unpredictable natures. Cleric/barbarians of Branchala, though rare, embrace the ability to switch from peaceful demeanors to furious anger at a moment’s notice.
Branchala is greatly revered by the fey folk and is considered something of a prankster to them. They pay homage by holding great artistic gatherings in his name and by playing pranks on others—the more serious the victim, the better.
Divine followers of Branchala pray for (and receive) their spells at dawn.
Habbakuk
Jur’cikk (bakali), Watin (dwarves), Rig Mori (elves), Mori Avasi (Etlarnic/Onarian humans), Aposima (Igurni), Morgannae (kunda), Hrut Zan (Mahjoran minotaurs), Anphlasaad (Midlander humans/gnomes), Nellehk (Oguna), Frhtlax (Sakkaran minotaurs)
Symbol: Blue phoenix or white dolphin
Alignment: Neutral good
Portfolio: Animals, hunting, renewal, water
Worshipers: Coral elves, druids, farmers, half-elves, rangers, sailors
Cleric Alignments: LG, NG, CG
Domains: Animal, Good, Travel, Water
Favored Weapon: Scimitar
Habbakuk promotes the bond between the creatures of Adlatum and the environment (land, sea, and air). The lessons that can be learned by watching the natural world are important to those who worship many of the forms of Habbakuk.
Understanding and respecting the natural order of life and death is the cornerstone of those faithful to Habbakuk. Many also watch how the natural world behaves and strive to learn how they can apply these lessons to their own lives. Loyalty to community and family is often sited as one of the first lessons taken, along with the understanding that nature and civilization must exist in balance as much as good and evil.
The gender of Habbakuk varies depending on the culture. The Igurna, Midlanders, and kunda view Habbakuk as a woman, while the eastern humans, elves, and dwarves see him as male.
Divine followers of Habbakuk pray for (and receive) their spells at dusk.
Kiri-Jolith
Thijak (balaki), Ki Ulit (dwarves), Camulos (elves), Giustiza (Etlarnic/Onarian humans), Spartlana (Igurni), Ogilvan (kunda), Ry Joj (Mahjoran minotaurs), Nairsaif (Midlander humans/gnomes), Korolothe (Oguna), Reejoh (Sakkaran minotaurs)
Symbol: Upright sword in front of a sun
Alignment: Lawful good
Portfolio: Courage, heartiness, honor, perseverance, war
Worshipers: Etlarnic humans, fighters, heroes, Oguna, paladins, soldiers
Cleric Alignments: LG, NG, LN
Domains: Good, Law, Nobility, Strength, War
Favored Weapon: Longsword (or battleaxe for dwarves)
Kiri-Jolith is the patron of courage, just causes, valor, and conflict in furtherance of righteousness. Those who praise the Guardian of Light have no tolerance on those who pray on the weak. They believe in building up their own strength for the purpose of benefiting those who cannot defend themselves and their community as a whole.
There are many civilizations in which the major belief is “might makes right.” It is in these cultures that Kiri-Jolith often flourishes as a secondary religion for those who believe that “might for right” against those who solely strive for rule via tyranny.
Most cultures view Kiri-Jolith as male, with the exception of the bakali who see all of their gods as genderless and the kunda who tell tales of the great and beautiful warrior woman Ogilvan (Kiri-Jolith), valiant daughter of both a true god and a being of darkness.
Divine followers of Kiri-Jolith pray for (and receive) their spells at dawn.
Majere
Iu’shev (bakali), Rosik (dwarves), Esok (elves), Pensokia (Etlarnic/Onarian humans), Torpoarva (Igurna), Aenid (kunda), Mah-Jor (Mahjoran minotaurs), Thobit (Midlander humans/gnomes), Ovelash (Oguna), Reejor (Sakkaran minotaurs)
Symbol: Copper fish or red rose
Alignment: Lawful good
Portfolio: Discipline, loyalty, meditation, thought
Worshipers: Gnomes, Mahjoran minotaurs, monks, scholars, theologians
Cleric Alignments: LG, NG, LN
Domains: Good, Knowledge, Law, Meditation
Favored Weapon: Unarmed strike
The followers of Majere see patience and thought followed by clarified action as the key to peaceful enlightenment and a better future.
Although there are worshippers of Majere in the Tao-Shin, the primary culture to follow Majere directly are the Mahjoran minotaurs. Seeing how rash violence destroyed their civilization during the Canon War and Drowning, the Mahjorans have learned to follow the lessons of the goddess Mah-jor, their representation of Majere.
Most cultures see Majere as male, but the minotaurs, Etlarnic humans, and Onarian humans often view the god as a female.
Divine followers of Majere pray for (and receive) their spells at dawn.
Mishakal
Hekta (bakali), Tonol (dwarves), Beli-Debu (elves), Curaria (Etlarnic/Onarian humans), Nealcoca (Igurna), Janasheal (kunda), Pishka (Mahjoran minotaurs), Miraphayt (Midlander humans/gnomes), Hellanda (Oguna), Ka Pish (Sakkaran minotaurs)
Symbol: A pair of crossed hands with palms touching and fingers splayed
Alignment: Neutral good
Portfolio: Compassion, fertility, healing, love, mercy, youth
Worshipers: Healers, midwives, pacifists, scholars
Cleric Alignments: LG, NG, CG
Domains: Community, Good, Healing, Protection
Favored Weapon: Dagger
All damage done to the body and the world naturally will be repaired in time. Healing the world of injury, disease, and other ills is what Mishakal has always strived for, and her followers have done what they could to assist her and the world.
Although all clerics of the Path of Light in the Tao-Shin can heal injuries, those dedicated to any of Mishakal’s Adlati representations are better skilled and most focused in that endeavor.
Most cultures view Mishakal in a female form, but there are exceptions. The dwarves worship the healing god Tonol, a wasting bald beardless dwarf dedicated to giving all of his own life energies to repair and strengthen the world. The Etlarnic and Onarian humans worship the god Curaria who is often seen as a white robed young man holding onto the ideals of a world without suffering. The minotaurs have both male and female depictions.
Divine followers of Mishakal pray for (and receive) their spells at the noon hour.
Paladine (absent)
Vivkekt (bakali), Flaner (dwarves), Ardus Atar (elves), Pietarde (Etlarnish/Onarian humans), Tradastem (Igurni), The Forgotten Dark One (kunda), Farreln (Mahjoran minotaurs), Erraii (Midlander humans/gnomes), Brevaft (Oguna), Arreld (Sakkaran minotaurs)
Symbol: Platinum lion in front of a shield
Alignment: Lawful good
Portfolio: None (formerly guardianship, justice, law, light, protection, redemption)
Worshipers: None (formerly diplomats, Etlarnic humans, good dragons, guards, Mahjoran minotaurs, nobles, paladins)
Cleric Alignments: None (formerly LG, NG, LN)
Domains: None (formerly Good, Law, Nobility, Protection, Sun)
Favored Weapon: Longsword
Paladine was long considered the protector of all that is good and just, and his absence is considered an omen of ill tidings. Paladine delivered justice tempered by mercy, so that mortals who recognized their faults could be forgiven and rise to be something greater than they were. Undead confronted by his clerics’ holy light were said to instantly renounce their vile pasts and seek to redeem themselves in their next lives.
As the head of the Path of Light, Paladine and his followers played critical roles defending other good beings from the minions of the Path of Power and, more recently, the Chaos-spawned. Stories abound with mention of these priests defending their kin at great cost to themselves, but his clerics also recognized the need for more subtle protections. More than a few of his followers helped struggling citizens against their tyrannical and evil overlords, often by posing as humble members of society.
Most cultures view Paladine as a male entity, but the minotaurs, Etlarnic humans, and Onarian humans view the god as female. The Sakkaran minotaurs believe that the god Shurong had slain the other deities, and that Arreld (Paladine) was the last to be defeated. According to their faith, her body striking the sea was what caused the Drowning.
The kunda have a darker view of Paladine. They blame him for not saving them from the Drowning and came to view him as the greatest evil the world has known. Since all of their histories are passed on by voice and not written record, in a few generations even the name of Paladine’s representation for the kunda was forgotten. The kunda no longer recognize his existence.
Divine followers of Paladine prayed for (and received) their spells during the noon hour.
Solinari
Trechach (bakali), Solidus (dwarves), Argento Cant (elves), Autenanima (Etlarnish/Onarian humans), Abatutusor (Igurni), Jerithal (kunda), Xura (Mahjoran minotaurs), Situlos (Midlander humans/gnomes), Malsta (Oguna), Sura (Sakkaran minotaurs)
Symbol: Silver glyph or white sphere
Alignment: Lawful good
Portfolio: Arcane knowledge, magic, tides
Worshipers: Good-aligned wizards, paladins
Cleric Alignments: None (no clerics)
Domains: None
Favored Weapon: None
Solinari encourages the growth of wizardry on Krynn for the betterment of its mortals. Like the red and black moon-gods, Solinari’s following is very small among non-wizards, though an Etlarnic order of holy warriors is said to gain their divine powers through steadfast dedication to Autenanima (who is female in their eyes).
Adherents of Tao-Shin view Solinari as the patroness of responsible magic, and all who follow the Path of Light must develop an understanding of magical cause and effect, so as to prevent harm from coming to the innocent.
Most Adlati do not consider Solinari or the other moon-gods to be “true” deities—the moons are powerful forces capable of affecting wizardly magic and the tides, but are not gods in their own right. Despite this belief, the moons are referred to as “moon-gods” by the people of Adlatum—just in case.
The gender of Solinari varies from culture to culture. The Etlarnic humans view all of the magic gods as women, while the Midlanders believe his gender is in flux. The minotaurs view the god as sexless. The Oguna also depict Malsta (Solinari) as a goddess of light. The kunda view Jerital (Solinari) as a god of power instead of magic, and they do not associate him with the white moon Holite.
Gods of Neutrality
Chislev
Kirk’k lettz (bakali), Heo (dwarves), Nertos (elves), Ervanya (Etlarnic/Onarian humans), Sabatic (Igurni), Brana (kunda), Xin (Mahjoran minotaurs), Thuban (Midlander humans/gnomes), Manrian (Oguna), Zxvik (Sakkaran minotaurs)
Symbol: Four arcs (green, red, yellow, and brown) connected to form a circle
Alignment: Neutral
Portfolio: Agriculture, beasts, nature, the seasons, wilderness
Worshipers: Druids, farmers, feral elves, gardeners, Oguna, rangers
Cleric Alignments: NG, LN, N, CN, NE
Domains: Air, Animal, Earth, Plant
Favored Weapon: Claw (spiked gauntlet)
Chislev tenders the natural world and is said to be the ground upon which mortals tread, the air they breathe, and the flowers they smell. She encourages mortals to trust their instincts, just as her instincts push forth the march of seasons.
Many Adlati think of Chislev as the only deity who never left them—indeed, they claim that she could not do so without dooming all of Krynn. She fell into slumber weeping for those washed away by the Drowning, and was again forced into sleep by the harm caused her during the Days of Darkness. Recently awakened by the returning gods, Chislev has focused her anger on the undead and Chaos-minions that plague her body.
Chislev’s worshipers are often druids or rangers with little regard for organized worship, though nature-minded clerics of Tao-Shin exist as well. Many “civilized” citizens regard these clerics warily, as their reliance on intuition can lead to problems within organized society.
The natural god’s gender varies depending on the culture of the people worshipping her. Elves, Igurna, Midlanders, minotaurs, and Oguna believe the god male. Dwarves, Etlarnic humans, and Onarian humans believe the god female. Bakali believe the god genderless, while kunda believe the god to be androgynous.
Divine followers of Chislev pray for (and receive) their spells at dawn.
Gilean
Gutresun (bakali), Adryce (dwarves), Bru’kos (elves), Notikoesh (Etlarnic/Onarian humans), Istori (Igurni), Keathhaer (kunda), Gjeln (Mahjoran minotaurs), Tarfine (Midlander humans/gnomes), Mykajon (Oguna), Pron Xin (Sakkaran minotaurs)
Symbol: Open book or silver quill
Alignment: Neutral
Portfolio: Balance, freedom, knowledge, learning, watchfulness
Worshipers: Historians, sages, scholars, scribes, teachers
Cleric Alignments: NG, LN, N, CN, NE
Domains: Knowledge, Liberation, Planning*, Protection, Rune
Favored Weapon: Quarterstaff
The hand of Gilean guides all who seek knowledge, regardless of purpose. As the force behind mortals’ desire to learn, his hand guides all who seek knowledge in any form. In the Tao-Shin tradition, he is the guardian of the Path of Serenity.
The concept of having a permanent record of all events is very appealing to those (especially gnomes) who desire a way to analyze social behavior of civilizations under a variety of laws and traditions.
Gilean is often portrayed as male, with the exceptions being the bakali and Midlanders, who commonly assign no static gender to the god of record, and the Igurna who view Istori (Gilean) as an elderly female embodiment of history itself.
Divine followers of Gilean choose a specific time to pray for (and receive) their spells. Once this choice is made, it cannot be changed.
Lunitari
Retchach (bakali), Lulidus (dwarves), Abello Cant (elves), Calorossa (Etlarnic/Onarian humans), Tainarosu (Igurna), Siviralan (kunda), Xuna (Mahjoran minotaurs), Giauzar (Midlander humans/gnomes), Rubana Las (Oguna), Lusa (Sakkaran minotaurs)
Symbol: Red glyph or red sphere
Alignment: Neutral
Portfolio: Arcane knowledge, magic
Worshipers: Neutral-aligned wizards
Cleric Alignments: None (no clerics)
Domains: None
Favored Weapon: None
Lunitari encourages the growth of wizardry for its own sake, and settles squabbles between her cousins regarding the moral or immoral use of arcane magic on Adlatum. As one of Krynn’s three advocates of wizardry, the crimson moon-god is considered a minor deity to most Adlati. Theologians believe Lunitari receives more respect than her cousins, since good and evil wizards are more likely to pay homage to Lunitari than to their opposing patron.
Those who follow the Tao-Shin Path of Serenity must first study Lunitari’s doctrines in order to learn the creative use of their gifts. Lunitari’s creativity and focus is said to resonate within mortals during their progression up the Path of Serenity.
Lunitari is intrigued by the potential secrets that lay within ambient magic, but she is very concerned with the Chaos-god’s inherently unstable nature and the disturbing minds of its minions. Lunitari’s mages are encouraged to expand possible avenues of wizardry by traveling with mystics and sorcerers, but are forbidden to practice these arts since doing so may burn out the mage’s own potential (or force the mage to forsake wizardry altogether).
Depending on the culture, Lunitari’s gender differs. For example, Igurna and Midlanders view the god as male while Etlarnic and Onarian humans see her as female. The minotaurs view the god without gender.
The kunda tell tales of Siviralan, a goddess of raw power who many scholars believe to be their rendition of the neutral god of magic. The kunda also do not associate her with the red moon Cremsan.
Reorx
Xrorx (bakali), Reorx (dwarves), Gofan (elves), Idator (Etlarnic/Onarian humans), Antrepelor (Igurni), Sayr (kunda), Rezknor (Mahjoran minotaurs), Melik Suud (Midlander humans/gnomes), Suudar (Oguna), Viknr (Sakkaran minotaurs)
Symbol: Warhammer standing upright atop an anvil
Alignment: Neutral
Portfolio: Creation, engineering, gambling, luck, mountains, smithing
Worshipers: Artisans, craftsmen, dwarves, gnomes
Cleric Alignments: NG, LN, N, CN, NE
Domains: Earth, Fire, Forge, Luck, Strength
Favored Weapon: Warhammer
Reorx is unique among the gods in being the only one to have his Ansalonian name known in Adlatum, albeit commonly only to Adlati dwarves. However since the Ansalonian names are unknown to the people of Adlatum, this fact is lost to everyone.
Reorx is seen by many to be the maker of the future, either by creating it with one’s own hands or by leaving it to luck. Those who take to Reorx’s teachings dedicate themselves to working for what they want, with the understanding that unforeseen events (luck good or bad) may derail such plans or possibly bring things to a greater result than intended.
Reorx is also unique in that all cultures (with the exception of the bakali who never apply gender to gods) view the god as male. Dwarves claim this is a sign that Reorx shows himself for who he is without guile or subterfuge. Others jest that this is because nobody wishes to imagine a divine being as a female dwarf.
Divine followers of Reorx pray for (and receive) their spells at dusk.
Shinare
Cicivaz (bakali), Slinoter (dwarves), Rosmera (elves), Ralzion (Etlarnic/Onarian humans), Belsumede (Igurni), Helnabaj (kunda), Sjin (Mahjoran minotaurs), Nekkarb (Midlander humans/gnomes), Lomosar (Oguna), Jinry (Sakkaran minotaurs)
Symbol: Merchant’s scale
Alignment: Lawful neutral
Portfolio: Enterprise, trade, travel, wealth
Worshipers: Mercenaries, merchants, traders
Cleric Alignments: LG, LN, N, LE
Domains: Commerce*, Law, Luck, Nobility, Travel
Favored Weapon: Light mace
Business and the art of the honest deal are the backbone of the faith of Shinare. In order for society to thrive, a healthy economy is required. Within such an infrastructure, communication and fair agreements are bolstered. This (and the healthy flow of coin) is what Shinare stands for. In some cultures, Shinare is also the patron of social or cultural wealth, and is acknowledged by those of high standing.
Shinare is represented across the cultures as both male and female. Dwarves, elves, Igurna, and Midlanders view her as female, while elves, Etlarnic and Onarian humans, and kunda view the god as male. Oguna and bakali believe the god genderless, while the minotaurs believe the god appears as both genders. According to the dogma of the coin dwarves, Slinoter (Shinare) is Reorx’s wife and the distributor of his creations.
Divine followers of Shinare pray for (and receive) their spells during the noon hour.
Sirrion
Sirr’ushush (bakali), Siron (dwarves), Tannu (elves), Tenaru (Etlarnic/Onarian humans), Fogreva (Igurna), Antaeun (kunda), Zan (Mahjoran minotaurs), Fogreva (Igurni), Mirac (Midlander humans/gnomes), Pharlon (Oguna), Zavik (Sakkaran minotaurs)
Symbol: Multicolored fire
Alignment: Chaotic neutral
Portfolio: Change, fire, passion, renewal, sun
Worshipers: Alchemists, artists, barbarians, fractured elves, half-elves, lovers
Cleric Alignments: CG, N, CN, CE
Domains: Air, Alteration, Chaos, Charm, Earth, Fire, Passion, Water
Favored Weapon: Heavy flail
Sirrion is a god of both passion and renewal. While the god is highly connected to the symbolism of fire, he is not a god of burning for the sake of destruction. When change comes the old must be swept away, and it is for this reason why the flames must come.
Many see Sirrion as an untamed god, but his wild nature is never without purpose. Freedom to change and grow is important, but uncontrolled behavior that solely leads to ruin is not.
Most Adlati cultures see Sirrion as female, while dwarves, and both Etlarnic and Onarian humans see him as male. The Midlandic representation, Mirac, is supposedly so open to change that his gender changes frequently, even so far as to fluctuate several times in a single appearance.
The Hoda tribe of the kunda has a special view of Sirrion, named Antaeun. She is the High God above all others, and she is not singularly tied to the element of fire. Instead, she is the mother of all four elements and thus of all of nature and all of creation. They also believe themselves born from the elements, in a manner of speaking, and thus are closely tied to their High Goddess.
Note: Kunda clerics of the High Goddess Antaeun often choose elemental Domains: (Air, Earth, Fire, and Water). Clerics of other aspects of Sirrion do not gain the Air, Earth, and Water Domains:, nor do kunda clerics often gain Alteration, Charm, or Passion.
Divine followers of Sirrion pray for (and receive) their spells at dawn.
Zivilyn
Yn’zih (bakali), Stenque (dwarves), Dusios Vidu (elves), Vidu (Etlarnic/Onarian humans), Copactar (Igurna), Danbhala (kunda), Vyzil (Mahjoran minotaurs), Choalshain (Midlander humans/gnomes), Gamraen (Oguna), Nilyvyz (Sakkaran minotaurs)
Symbol: Green and gold tree
Alignment: Neutral
Portfolio: Enlightenment, foresight, prophecy, wisdom
Worshipers: Counselors, Etlarnic humans, kunda, mediators, philosophers, sages
Cleric Alignments: NG, LN, N, CN, NE
Domains: Insight, Knowledge, Meditation, Repose, Time*
Favored Weapon: Quarterstaff
Wisdom should be cherished and used above all else, according to Zivilyn. To be able to have knowledge in what is to come and to carefully choose your actions based on those possibilities are the cornerstone of a healthy future for one’s self and the world.
The dwarves, elves, and kunda consistently have Zivilyn appearing in some sort of male form, if with gender at all. The humans and minotaurs often depict the god of wisdom as a woman. Like the bakali, the Igurna view the god without gender, but unlike the bakali the Igurna depict Copactar (Zivilyn) to be the passage of time to come, and unwed consort to Istori (Gilean), who they believe to be history made manifest. According to their legends, their union of past and future is what gives birth to the ever-moving present.
The Voda tribe of the kunda is deeply devoted to Zivilyn, who according to their faith is the High God Danbhala, twin brother of Antaeun (Sirrion). After the Drowning, Danbhala shared his wisdom on how to contact the spirits of those lost. Since then, the Voda curiosity of the spirit world and what lies beyond has drawn them to their High God, a god tied to lessons of wisely enjoying life but then to be accepting of the possibilities of the future when fate comes.
Note: The Repose domain is usually only chosen by the kunda clerics of Danbhala. Clerics of other representations of Zivilyn do not often gain the Repose domain.
Divine followers of Zivilyn pray for (and receive) their spells at midnight.
Gods of Evil
Chemosh
Kovach Rikt (bakali), Haleton (dwarves), Dusios Marvios (elves), Cadvre (Etlarnic/Onarian humans), Spatiulipsa (Igurna), Mwardae (kunda), Ruzah (Mahjoran minotaurs), Gaffras (Midlander humans/gnomes), Durloth (Oguna), Rzu (Sakkaran minotaurs)
Symbol: Sickle impaling a yellow skull
Alignment: Neutral evil
Portfolio: Death, false hope, murder, the undead
Worshipers: Assassins, crazed cultists, grave diggers, necromancers
Cleric Alignments: LE, NE, CE
Domains: Death, Evil, Trickery, Undeath*
Favored Weapon: Sickle
Death is the end. Send your enemies to it first, and avoid it at all costs. It is the ultimate destination, but it is not inevitable. This is what Chemosh stands for in his aims to gather those souls who are willing to accept undeath in order to avoid true death.
Those in the Tao-Shin walking the Path of Power come to learn from Chemosh how death itself is a weapon, one that can be used to clear away obstacles blocking one’s way to success.
The bakali have a duel view of Chemosh, believing the god to have two opposing minds. One side of the god is believed to usher the recently deceased onto eternal rest while the other side grants the ability to end one’s progress and turn the horror inflicted upon the mortal soul during life back upon the world. It is up to the departed which face of the two-sided god to kiss the lips of, and forever determine the soul’s fate.
Most cultures view Chemosh as male, with the exceptions being the minotaurs who see Chemosh as a godess, and the Igurna who believe the being to be a woman of deceit and temptation. The kunda have never believed Mwardae (Chemosh) to be a god. Instead they see her as the world’s malice made conscious, absorbing what evil the good souls of Krynn leave behind when they part from the world forever. Evil souls are believed to be swallowed whole. They deny Mwardae’s divinity because with the exception of the dark one removed from their history, all gods are beyond mortal concepts of good, neutrality, and evil.
Divine followers of Chemosh pray for (and receive) their spells at midnight.
Hiddukel
Hizhek (bakali), Hidkel (dwarves), Smer-Tio (elves), Mezog (Etlarnic/Onarian humans), Puterviciat (Igurna), Trisdan (kunda), Zin Ngt (Mahjoran minotaurs), Folmhesta (Midlander humans/gnomes), Soulicantas (Oguna), Gtzing (Sakkaran minotaurs)
Symbol: Defaced coin or defaced gold bar
Alignment: Chaotic evil
Portfolio: Betrayal, greed, lies, secrets, wealth
Worshipers: Corrupt gnomes, corrupt politicians, dishonest merchants, robbers, thieves
Cleric Alignments: CN, NE, CE
Domains: Chaos, Charm, Evil, Treachery, Trickery
Favored Weapon: Dagger
The truth is fluid, at least when you want it to be. Hiddukel is a god of manipulation. Swords and knives are not always required to subvert one’s competition. Simple words and a convincing smile can work ten times better, if not more.
Followers of Hiddukel learn that people act in the world based on what they believe. If you can control that, then you control everything.
With the exception of the Midlander humans, most other cultures view Hiddukel as a male entity. The Midland stories of Folmhesta (their representation of Hiddukel) often reveal her to be manipulating events and people in the background, never showing her neck long enough to be caught, if ever.
Divine followers of Hiddukel pray for (and receive) their spells at dusk.
Morgion
Kitah Vedik (bakali), Deatedon (dwarves), Dusios Pen Gabro (elves), Malorna (Etlarnic/Onarian humans), Putrugai (Igurni), Nodnoc (kunda), Lesuthiyat (Midlander humans/gnomes), Meganna (Oguna)
Symbol: Poisoned or rusted short sword
Alignment: Neutral evil
Portfolio: Disease, famine, fear, madness, poison, suffering
Worshipers: Assassins, druids, crazed cultists, ratcatchers, sadists
Cleric Alignments: LE, NE, CE
Domains: Destruction, Evil, Madness, Pestilence
Favored Weapon: Short sword
Morgion is justly feared on Adlatum as the harbinger of mental and physical decay. Rusty swords, enfeebled minds, and rotten food are all signs of her presence. Morgion’s very divinity places her at odds with Mishakal and Reorx because of their therapeutic and creative natures, respectively.
Morgion’s doctrine within the Path of Power is the spread of suffering within a community.
Her clerics offer mercy to the pained victims, but those helped by Morgion are never fully rid of whatever affliction they may have gained. Instead, victims are persuaded to commit vile deeds to keep their maladies from returning.
Various cults of Morgion exist throughout Adlatum, each devoted to different forms of decay. One of her larger cults in the current day is known as the Bringers of Pestilence. This druidic sect claims to protect the natural world by corrupting the trappings of civilization.
The dwarves, elves, Midlanders, and minotaurs often depict Morgion as male. Etlarnic and Onarian humans, Igurna, kunda, and Oguna depict Morgion as female. However, many representations of the god of decay display no gender at all.
Divine followers of Morgion pray for (and receive) their spells at dusk.
Nuitari
Etr’chach (bakali), Nulidus (dwarves), Dhu Cant (elves), Scuriga (Etlarnic/Onarian humans), Ergiascun (Igurni), Jennaer (kunda), Xu (Mahjoran minotaurs), Regunilas (Midlander humans/gnomes), Cesakat (Oguna), Mus (Sakkaran minotaurs)
Symbol: Black glyph or black sphere
Alignment: Lawful evil
Portfolio: Arcane knowledge, magic
Worshipers: Evil-aligned wizards
Cleric Alignments: None (no clerics)
Domains: None
Favored Weapon: None
Nuitari promotes the advancement of personal power via wizardly means. Her wizards are encouraged to increase the presence of wizardry on Adlatum—doing so enables them to increase their power even further. The black moon only appears to those with evil in their hearts, or intelligence enough to determine her position in the night sky—she seeks the latter since they often make capable wizards. She respects Solinari and Lunitari as the only other deities savvy enough to recognize where true power lies, and she loathes them for it. Even so, Nuitari recognizes the usefulness of allies and supports their shared interests when it is convenient for her to do so.
Like her cousins, Nuitari is considered a lesser god by most of Adlatum’s people. The Path of Power is not officially recognized by most of those who follow Tao-Shin, but practitioners of the forbidden Path are instructed on the use of magic to influence minds and souls. Most of these dark cultists continue along this Path, but there are always a few ambitious persons who follow what appears to be an easier road to power.
The ebon moon-god thinks little of ambient magic and its comparatively limited selection of secrets, since her wizards can acquire more spells than their sorcerous counterparts. Her followers are encouraged to slay sorcerers after learning their secrets, but the wizards get along surprisingly well with dark-hearted mystics. Nuitari is jealous of her followers, and any wizard of hers who turns toward sorcery is hunted down without remorse. The sole exception is the Elder Dragon Xyvren, who she hopes to use in an attempt to gain greater control over ambient magic.
Most cultures view Nuitari as a female entity. Dwarves and kunda are the only cultures to see the god as male, while the minotaurs see the god as genderless. Technically, the kunda view Jennaer (Nuitari) as the god of the lust for power, not necessarily magic. Jennaer is also not associated with the moon, which according to the kunda is not a moon, but simply an absence in the sky. The absence is sometimes referred to in legends as a creature of unfeeling desire known as Hol. Some kunda believe that Chaos was in fact Hol made flesh.
Sargonnas
Hekkit’jat (bakali), Sogas Ulit (dwarves), Dusios Tarvos (elves), Onora (Etlarnic/Onarian humans), Cazariga (Igurna), Conali (kunda), Shu Xin (Mahjoran minotaurs), Alnath (Midlander humans/gnomes), Ordrion (Oguna), Shurong (Sakkaran minotaurs)
Symbol: Two lightning bolts striking a volcano
Alignment: Lawful evil
Portfolio: Conquest, rage, strength, vengeance, war
Worshipers: Barbarians, fighters, fractured elves, hobgoblins, vengeance seekers
Cleric Alignments: LN, LE, NE
Domains: Evil, Fire, Law, Passion, War
Favored Weapon: Greataxe
Rage can be a powerful weapon when directed properly. Sargonnas’ teaches how to channel one’s inner fire into displays of strength and power. When vengeance is called for, Sargonnas yearns to see retribution taken by those who need the satisfaction.
The Sakkaran minotaurs have for the most part turned away from the gods, but there is a segment of the population that desires vengeance against those who have bottled them up into a desolate landscape when they were so close to reaching their density of domination. It’s among these people, along with those who’ve felt betrayed by the Tashrama, where Sargonnas is gaining many of his followers.
Also, many Etlarnic and Onarian humans view Onora as a god of honor, one who seeks rightful retribution. He is a dark god, but not evil.
Most cultures view Sargonnas as male. Midlander humans and the bakali are the only people who do not contribute a fixed gender to the deity. The bakali believe all gods are genderless, while the Midlanders have often depicted Alnath (Sargonnas) in both male and female form.
According to Sakkaran beliefs, Shurong (Sargonnas) has slain all of the other gods and thus is the rightful ruler of all Krynn. Not all Sakkarans believe this however.
Divine followers of Sargonnas pray for (and receive) their spells during the noon hour.
Takhisis (absent)
Tazhek (bakali), Talira (dwarves), Darga Nos (elves), Conisha (Etlarnic/Onarian humans), Dakranas (Igurni), Kaiekearnay (kunda), Czi Xin (Mahjoran minotaurs), Rasala Hage (Midlander humans/gnomes), Draekahs (Oguna), Ga Czi (Sakkaran minotaurs)
Symbol: Five-headed dragon
Alignment: Lawful evil
Portfolio: None (formerly darkness, domination, hatred, intrigue, night, tyranny)
Worshipers: None (formerly corrupt nobles, evil dragons, evil fighters, goblins, noble ogres, tyrants)
Cleric Alignments: None (formerly LN, LE, NE)
Domains: None (formerly Destruction, Evil, Law, Nobility, Trickery, Tyranny*)
Favored Weapon: Morningstar
The ultimate purpose of having power is to conquer and rule. This is what Takhisis has sought for herself throughout the ages. Those who also sought power adhere to her example in hopes of accomplishing the same. And although she is gone, her lessons and impact on Adlatum remain.
Takhisis woke the Elder Dragons planning to have them act as her proxies in Adlatum during a time when the other gods were silent. Instead, the Elder Dragons betrayed her and formed their own church, the Tashrama. Although she received some followers among the Tao-Shin, she continued to strive for those who would worship her and only her directly.
After the Starfall, she assisted her devout follower Lord Montegron in gaining power in the Midlands. No one else ever learned of Montegron’s private religious devotions, but with his god’s assistance he was able to unify the Midlands under his own rule as the Great Lord Sovereign.
Because of this, Takhisis was both directly and indirectly responsible for the formation of both sides of the coming war between the Tashrama and Sovereignties. But just as Montegron’s war began, Takhisis vanished and the other gods returned.
Takhisis is viewed by most cultures as female, but the Igurna, Sakkaran minotaurs, and Oguna often depict the god as a male warrior. According to old Sakkaran legends, Vrugosh (Takhisis) was the son of Shurong (Sargonnas). But Vrugosh was slain by Shurong’s hand centuries ago when he lost a major battle his father trusted him to win.
Divine followers of Takhisis prayed for (and received) their spells at midnight.
Zeboim
Dedri’xev (bakali), Moli (dwarves), Ve’co Mori (elves – except Talonesti), Vecori (Etlarnic/Onarian humans), Greasnas (Igurni), Samalaira (kunda), Szi Gun (Mahjoran minotaurs), Peliona (Midlander humans/gnomes), Stora Legas (Oguna), Shagil (Sakkaran minotaurs), Tarvos (Talonesti)
Symbol: A spiked turtle shell
Alignment: Chaotic evil
Portfolio: Envy, jealousy, oceans, sea, spite, storms
Worshipers: Cliff dwarves, druids, fishermen, noble ogres, pirates, reef dwarves, sailors
Cleric Alignments: CN, NE, CE
Domains: Chaos, Evil, Madness, Storm, Water
Favored Weapon: Trident
Zeboim represents all that is unpredictable and dangerous about the sea. Those who respect the wild and temperamental nature of the oceans and their sudden storms are those who respect the goddess Zeboim.
She has her greatest number of followers from the Nordar dwarves, but she receives tribute from any and all who travel on the sea that wish to avoid her wrath.
With the exception of the bakali who view all gods as genderless, all cultures of Adlatum depict the sea goddess as female. She is the only goddess universally depicted such, just as Reorx is the only god universally depicted as male.
There are a few rare tales among the Sakkaran minotaurs that have depicted the sea goddess (prior to her death) taking a male form.
Divine followers of Zeboim choose a specific time to pray for (and receive) their spells. Once this choice is made, it cannot be changed until the follower gains a level in whatever class allows her to cast divine spells.