Whether descended from a celestial being or infused with heavenly power, aasimar are mortals who carry within them a divine spark born of the Dome of Creation, the divine realm of the gods of Good. They can fan that spark to bring light, ease wounds, and unleash the fury of the heavens.
Unfortunately, aasimar often find themselves caught up in the divine game of chess that the gods play among themselves. Some are happy to join the cause of Good, while others reject their divine parentage outright, turning towards evil. Some want nothing to do with the battle of Good and Evil and seek to live out their lives as they see fit.
Aasimar lean towards Good alignments due to their celestial heritage. Yet despite their origins, aasimar, as any race, are subject to the Law of Gilean and have the freedom to choose between Good, Evil, or the Balance between.
Aasimar have no lands of their own, instead growing up in the lands of their mortal parents.
The gods of Good will actively try to recruit an aasimar to be one of their divine champions, a role that comes naturally to them. Paladine, Mishakal, Kiri-Jolith, and Habbakuk especially seek their service. Aasimar who manifest wings will sometimes have the platinum dragon wings of Paladine or blue phoenix wings of Habbakuk.
Aasimar often draw the attention of the gods of Evil. Hiddukel takes great pleasure in corrupting them, and Takhisis relishes turning aasimar into her champions. Chemosh simply enjoys extinguishing their light. Aasimar who follow the gods of Evil are known as the Fallen.
The gods of the Balance, particularly Gilean, seek to allow aasimar to live life as they choose and make their own choices. Aasimar who revere Chislev often seek to escape the struggle of Good and Evil and live their lives in peace away from conflict.
In the 4th edition of the world’s greatest roleplaying game, the role of the aasimar was covered by a new race – the deva. Check out The Devas of Godshome for more inspiration.