5th Age Spells

Editor’s Note: The following is the breakdown of several Player’s Handbook 3.0 spells into the various Realms of Sorcery and Spheres of Mysticism. During the Dragonlance Adventures 3rd Edition project, the ‘Conclave of Wizards’ was responsible for creating magic rules for Dragonlance. While never implemented, this article presented here in hopes that it will allow players to pick spells that better fit the Realms of Sorcery and Spheres of Mysticism.

0—Mage Hand—Aeromancy
0—Resistance—Channeling
0—Ray of Frost—Cryomancy
0—Know Direction—Divination
0—Detect Magic—Divination, Enhancement
0—Arcane Mark—Enhancement
0—Mending—Enhancement
0—Cure Minor Wounds—Healing
0—Create Water—Hydromancy
0—Daze—Mentalism
0—Disrupt Undead—Necromancy/Spiritualism
0—Inflict Minor Wounds—Necromancy
0—Detect Poison—Sensitivity
0—Dancing Lights—Spectramancy
0—Flare—Spectramancy
0—Light—Spectramancy

1—Feather Fall—Aeromancy
1—Message—Aeromancy
1—Obscuring Mist—Aeromancy, Hydromancy
1—Enlarge—Alteration/Transmutation
1—Reduce—Alteration/Transmutation
1—Animal Friendship—Animism
1—Calm Animals—Animism
1—Detect Animals or Plants—Animism
1—Entangle—Animism
1—Goodberry—Animism, Healing
1—Divine Favor—Channeling
1—Expeditious Retreat—Channeling, Alteration
1—Jump—Channeling
1—Magic Fang—Channeling
1—Ray of Enfeeblement—Channeling
1—Detect Secret Doors—Divination
1—Detect Snares and Pits—Divination
1—Bless Weapon—Enhancement, Sensitivity
1—Hold Portal—Enhancement
1—Identify—Enhancement
1—Magic Stone—Enhancement
1—Magic Weapon—Enhancement
1—Nystul’s Magic Aura—Enhancement
1—Nystul’s Undetectable Aura—Enhancement
1—Cure Light Wounds—Healing
1—Bane—Mentalism
1—Bless—Mentalism
1—Cause Fear—Mentalism
1—Charm Person—Mentalism
1—Command—Mentalism
1—Doom—Mentalism
1—Hypnotism—Mentalism
1—Chill Touch—Necromancy, Channeling
1—Inflict Light Wounds—Necromancy
1—Burning Hands—Pyromancy
1—Death Watch—Sensitivity
1—Detect Chaos—Sensitivity
1—Detect Evil—Sensitivity
1—Detect Good—Sensitivity
1—Detect Law—Sensitivity
1—Detect Undead—Sensitivity
1—Change Self—Spectramancy
1—Color Spray—Spectramancy
1—Faerie Fire—Spectramancy
1—Mount—Summoning

2—Fog Cloud—Aeromancy
2—Leviatation—Aeromancy
2—Minor Image—Aeromancy, Spectramancy
2—Darkvision—Alteration
2—Alter Self—Alteration/Transmutation
2—Animal Messenger—Animism
2—Animal Trance—Animism
2—Hold Animal—Animism
2—Aid—Channeling, Mentalism
2—Bull’s Strength—Channeling
2—Barkskin—Channeling
2—Cat’s Grace—Channeling
2—Endurance—Channeling
2—Chill Metal—Cryomancy
2—Augury—Divination
2—Find Traps—Divination
2—Locate Object—Divination
2—Misdirection—Divination/Sensitivity
2—Obscure Object—Divination/Enhancement
2—Arcane Lock—Enhancement
2—Fire Trap—Enhancement, Pyromancy
2—Knock—Enhancement
2—Make Whole—Enhancement
2—Cure Moderate Wounds—Healing
2—Delay Poison—Healing
2—Lesser Restoration—Healing
2—Remove Paralysis—Healing
2—Melf’s Acid Arrow—Hydromancy, Transmutation
2—Calm Emotions—Mentalism
2—Detect Thoughts—Mentalism
2—Enthrall—Mentalism
2—Insanity—Mentalism
2—Random Action—Mentalism
2—Death Knell—Necromancy
2—Ghoul Touch—Necromancy
2—Inflict Moderate Wounds—Necromancy
2—Flame Blade—Pyromancy
2—Flaming Sphere—Pyromancy
2—Heat Metal—Pyromancy
2—Produce Flame—Pyromancy
2—Pyrotechnics—Pyromancy
2—Blur—Spectramancy
2—Continual Flame—Spectramancy
2—Darkness—Spectramancy
2—Daylight—Spectramancy
2—Hypnotic Pattern—Spectramancy
2—Invisibility—Spectramancy
2—Mirror Image—Spectramancy

3—Fly—Aeromancy
3—Gaseous Form—Aeromancy, Alteration, Transmutation
3—Gust of Wind—Aeromancy
3—Blindness/Deafness—Alteration
3—Control Plants—Animism
3—Diminish Plants—Animism
3—Dominate Animal—Animism
3—Plant Growth—Animism
3—Bestow Curse—Channeling/Mentalism/Meditation
3—Greater Magic Fang—Channeling
3—Haste—Channeling
3—Clairaudience/Clairvoyance—Divination
3—Call Lightning—Electromancy
3—Lightning Bolt—Electromancy
3—Dispel Magic—Enhancement
3—Greater Magic Weapon—Enhancement
3—Keen Edge—Enhancement
3—Magic Vestment—Enhancement
3—Cure Serious Wounds—Healing
3—Gentle Repose—Healing, Necromancy
3—Remove Blindness/Deafness—Healing
3—Remove Disease—Healing
3—Hold Person—Mentalism
3—Halt Undead—Necromancy/Spiritualism
3—Inflict Serious Wounds—Necromancy
3—Negative Energy Protection—Necromancy
3—Fireball—Pyromancy
3—Flame Arrow—Pyromancy
3—Nondetection—Sensitivity
3—Deeper Darkness—Spectramancy
3—Displacement—Spectramancy
3—Illusory Script—Spectramancy
3—Invisibility Sphere—Spectramancy
3—Blink—Summoning

4—Air Walk—Aeromancy
4—Hallucinatory Terrain—Aeromancy, Spectramancy, Transmutation
4—Minor Image—Aeromancy, Spectramancy
4—Dimensional Anchor—Alteration, Summoning
4—Giant Vermin—Alteration, Animism
4—Polymorph Other—Alteration
4—Polymorph Self—Alteration
4—Antiplant Shell—Animism
4—Divine Power—Channeling
4—Evard’s Black Tentacles—Cryomancy/Geomancy/Hydromancy
4—Ice Storm—Cryomancy
4—Arcane Eye—Divination
4—Detect Scrying—Divination
4—Divination—Divination
4—Locate Creature—Divination
4—Break Enchantment—Enhancement
4—Rusting Grasp—Geomancy
4—Cure Critical Wounds—Healing
4—Neutralize Poison—Healing
4—Restoration—Healing
4—Quench—Hydromancy
4—Charm Monster—Mentalism
4—Confusion—Mentalism
4—Emotion—Mentalism
4—Fear—Mentalism
4—Phantasmal Killer—Mentalism
4—Animate Dead—Necromancy
4—Contagion—Necromancy
4—Death Ward—Necromancy
4—Enervation—Necromancy
4—Inflict Critical Wounds—Necromancy
4—Poison—Necromancy
4—Fire Shield—Pyromancy/Cryomancy
4—Discern Lies—Sensitivity
4—Illusory Wall—Spectramancy
4—Improved Invisibility—Spectramancy
4—Invisibility Purge—Spectramancy
4—Rainbow Pattern—Spectramancy
4—Dimension Door—Summoning

5—Cloudkill—Aeromancy
5—Control Winds—Aeromancy
5—Mind Fog—Aeromancy, Mentalism
5—Mirage Arcana—Aeromancy, Spectramancy, Transmutation
5—Persistant Image—Aeromancy, Pyromancy, Spectramancy, Transmutation
5—Animal Growth—Alteration, Animism
5—Righteous Might—Alteration, Transmutation
5—Awaken—Animism, Mentalism
5—Insect Plague—Animism, Summoning
5—Commune with Nature—Divination, Animism
5—Prying Eyes—Divination
5—Healing Circle—Healing
5—Raise Dead—Healing
5—Control Water—Hydromancy
5—Passwall—Geomancy
5—Dominate Person—Mentalism
5—Dream—Mentalism
5—Feeblemind—Meditation
5—Greater Command—Mentalism
5—Hold Monster—Mentalism
5—Nightmare—Mentalism, Necromancy
5—Circle of Doom—Necromancy
5—Atonement—Sensitivity, Healing
5—False Vision—Spectramancy, Divination
5—Fabricate—Transmutation

6—Acid Fog—Aeromancy, Hydromancy, Geomancy
6—Permanent Image—Aeromancy, Pyromancy, Spectramancy, Transmutation
6—Flesh to Stone—Alteration, Geomancy, Transmutation
6—Fire Seeds—Animism, Pyromancy
6—Liveoak—Animism
6—Mass Haste—Channeling
6—Cone of Cold—Cryomancy
6—Otiluke’s Freezing Sphere—Cryomancy
6—Analyze Dweomer—Divination/Sensitivity
6—Find the Path—Divination
6—Chain Lightning—Electromancy
6—Antimagic Field—Enhancement
6—Greater Dispelling—Enhancement
6—Move Earth—Geomancy
6—Heal—Healing
6—Eyebite—Mentalism
6—Mass Suggestion—Mentalism
6—Rary’s Telepathic Bond—Mentalism
6—Circle of Death—Necromancy
6—Create Undead—Necromancy/Spiritualism
6—Harm—Necromancy

7—Creeping Doom—Animism, Summoning
7—Greater Scrying—Divination
7—Legend Lore—Divination
7—Control Undead—Necromancy/Spiritualism
7—Greater Restoration—Healing
7—Regenerate—Healing
7—Delayed Blast Fireball—Pyromancy
7—Drawmij’s Instant Summons—Summoning
7—Mass Invisibility—Spectramancy

8—Incendiary Cloud—Aeromancy, Pyromancy
8—Reverse Gravity—Aeromancy
8—Animal Shapes—Alteration
8—Protection from Spells—Alteration, Enhancement
8—Iron Body—Alteration, Geomancy, Transmutation
8—Command Plants—Animism
8—Discern Location—Divination
8—Antipathy—Enhancement, Mentalism/Sensitivity
8—Refuge—Enhancement, Summoning
8—Earthquake—Geomancy
8—Repel Metal or Stone—Geomancy
8—Horrid Wilting—Hydromancy, Alteration
8—Demand—Mentalism
8—Mass Charm—Mentalism
8—Mind Blank—Mentalism
8—Otto’s Irresistable Dance—Mentalism
8—Create Greater Undead—Necromancy/Spiritualism
8—Finger of Death—Necromancy
8—Fire Storm—Pyromancy

9—Elemental Swarm—Aeromancy/Hydromancy/Geomancy/Pyromancy, Summoning
9—Mordenkainen’s Disjunction—Enhancement
9—Dominate Monster—Mentalism
9—Energy Drain—Necromancy
9—Power Word, Kill—Necromancy
9—Meteor Swarm—Pyromancy
9—Foresight—Sensitivity

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