Cleric Domain: Pestilence

With a word, Morgion’s clerics can cripple and infect opponents of their faith. Receiving dark blessings and summoning diseased creatures to spread sickness in order to strengthen the inhabitants of the world, worshippers of Morgion believe that only the strong must survive. Read More

Races of Ansalon 4e Conversion Document

Races of Ansalon

This is a D&D 4e conversion playtest document for Races of Ansalon, a D&D 3.5 sourcebook published by Margaret Weis Productions. The document has been posted here for playtesting purposes and, should you decide to use this in your D&D 4e game, we would very much like any feedback and… Read More

Kagonesti, ‘Wilder Elves’

Kagonesti Elf Racial Traits Ability Adjustments: +2 Dexterity, +2 Constitution, -2 Intelligence. Kagonesti are shorter but more muscular than other elves, with a tendency to focus upon the physical over the cerebral. Medium: Kagonesti elves are Medium creatures, and have no bonuses or penalties due to their size. Normal Speed:… Read More

Minotaurs, ‘Chosen Ones’

Minotaur Racial Traits Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma. Minotaurs are strong and powerful, but their arrogance and brutish appearance can be offensive to other races. Medium: Minotaurs are Medium creatures, and have no bonuses or penalties due to their size. Normal Speed: Minotaurs have a base speed… Read More

Pathfinder Elves in Dragonlance

What’s Different: Pathfinder elves receive a +2 racial bonus to Intelligence, something Silvanesti elves already benefit from in Dragonlance. Applying this modifier to all Dragonlance elves in a Pathfinder game doesn’t make sense from a flavor standpoint or a game balance one. This would increase the Silvanesti racial bonus to Intelligence… Read More