Aarakocra, Bullywugs, and Centaurs

Aarakocra Ability Score Adjustments: +1 Dexterity (maximum 18), -1 Strength and Constitution (maximum 16 each). Player Classes: Aarakocras can be warriors, barbarians, clerics/tribal shamans, and thieves. Hit Dice: Aarakocra receive Hit Dice by class. Alignment: Aarakocras tend towards neutral good. Aarakocra PCs can be any alignment. Natural Armor Class: AC 7. Monstrous Traits: Broken speech; aarakocra… Read More

Krynn Minotaurs [AD&D]

Generating Abilities: The initial ability rolls are modified by a -2 penalty to Intelligence and Charisma and a +2 bonus to Strength and Constitution. Note that the maximum Constitution score is 19, and the maximum Strength score for non-fighters is 18. For fighters, each bonus point above 18 is applied… Read More

One Hundred and One Krynnish Adventure Hooks

Contributors: Morten Brattbakk, Weldon Chen, Dragonlancelot, Matt A. Lynch, Doug Meerschaert, Matthew Pittard, Stefan Schoberth, Andrew Solow, Rohan Tolstrup, and Dominik Zentarra. Compiler: Miranda Horner So, you need an episode to help the characters in your Dragonlance campaign kill some time between heroic super-adventures. Or perhaps the heroes are resting… Read More

Disco Dragon

As you are traveling along you see a bright light in the sky coming towards you, it seems to move slowly and casually… You have just encountered the Disco Dragon. Read More

The Order of Majere Monastery


Of all the faiths of Ansalon that have suffered from the departure of the true gods in the aftermath of the Chaos War, perhaps the Order of Majere has been the least affected. Two of the teachings of the god Majere were meditation and faith. These two teachings have become… Read More