True20 Draconians

DRACONIAN, BAAZ
Type: 2nd level Dragon
Size: Medium
Speed: 30 feet
Abilities: Str +0, Dex +0, Con +1, Int -1, Wis -1, Cha +0
Skills: Bluff 5 (+5), Disguise 5 (+5), Intimidate 5 (+5), Notice 5 (+4), Search 5 (+4)
Feats: Night Vision (B), Run (B), Tough
Traits: Darkvision 60ft., death throes, glide, immune to paralysis and sleep effects, immune to disease, inspired by dragons, low metabolism, and supernatural resistance 8
Combat: Attack +2 (+2 base), Damage +1 (claw) or +3 (sword), Defence Dodge/Parry +2/+2 (+2 base), Initiative +0
Saves: Toughness +5 (+1 Con, +1 natural, +3 chain mail), Fortitude +4, Reflex +3, Will +2

Death Throes: When a baaz dies it turns to stone immediately. If an opponent dealt the killing blow with a slashing or piercing weapon he must make a Difficulty 12 Reflex save. If he fails, his weapon is stuck for 2 minutes at which point the baaz disintegrates. Items in the baaz’s possession are unaffected by the petrification.

Glide: A baaz can use its wings to glide, and suffers no damage from falling.

Inspired by Dragons: When under the command of a dragon a baaz gains a +1 bonus to all attack rolls and saving throws.

Low Metabolism: A baaz can survive on one-tenth of the food and water it takes to sustain a human.

Baaz are the smallest of the draconians, standing five to six feet tall. They have short stubby tails, thin wings, lizard snouts with small fangs and scaly bodies. Newly hatched baaz have bright, brassy scales, which dull and become almost green when they reach maturity. All baaz have blood red eyes.


DRACONIAN, KAPAK
Type: 2nd level Dragon
Size: Medium
Speed: 30 feet
Abilities: Str +0, Dex +1, Con +1, Int -1, Wis -1, Cha +0
Skills: Disguise 5 (+5), Intimidate 5 (+5), Notice 5 (+4), Search 5 (+4), Stealth 5 (+6)
Feats: Night Vision (B), Run (B), Sneak Attack
Traits: Darkvision 60ft., death throes, glide, healing saliva (females only), immune to paralysis and sleep effects, immune to disease, inspired by dragons, low metabolism, poison (males only), and supernatural resistance 11
Combat: Attack +3 (+2 base, +1 Dex), Damage +2 (short sword) or +2 (short bow), Defence Dodge/Parry +3/+2 (+2 base, +1 Dex/+0 Str), Initiative +1
Saves: Toughness +3 (+1 Con, +1 natural, +1 leather), Fortitude +4, Reflex +4, Will +2

Death Throes: When a kapak dies its body dissolves into a pool of acid. Anyone standing in the pool suffers +2 acid damage each round. The acid evaporates in three rounds.

Glide: A kapak can use its wings to glide, and suffers no damage from falling.

Healing Saliva: The saliva of a female kapak is able to heal wounds. Any creature licked by a female kapak gains an immediate recovery check with a +4 bonus. A female kapak cannot heal her own wounds.

Inspired by Dragons: When under the command of a dragon a kapak gains a +1 bonus to all attack rolls and saving throws.

Low Metabolism: A kapak can survive on one-tenth of the food and water it takes to sustain a human.

Poison: The saliva of a male kapak contains poison, which they apply to their blades before combat. Any creature struck by a kapak’s weapon must make a Difficulty 12 Fortitude save or suffer initial damage of 2 Dex, and secondary damage of paralysis for six minutes. The poison only lasts for three rounds or until they hit with the weapon, whichever comes first.

Kapaks stand around six feet tall and have sleek torsos and long limbs. Their scales are dull copper tinged with green, and their eyes and orange or dark brown colour. They have short manes of either dark brown or blonde hair hanging from either side of their mouths. They have a set of glands beneath their tongues that either secrete venom (for the males), or saliva with remarkable healing properties (for the females).


DRACONIAN, SIVAK
Type: 6th level Dragon
Size: Large
Speed: 30 feet, fly 60 feet (poor)
Abilities: Str +3, Dex +0, Con +2, Int +0, Wis +0, Cha +0
Skills: Bluff 7 (+7), Climb 2 (+5), Diplomacy 6 (+6), Disguise 7 (+7), Gather Information 6 (+6), Intimidate 7 (+7), Jump 2 (+5), Notice 7 (+7)
Feats: Attack Focus (great sword), Double Strike, Improved Initiative, Night Vision (B), Run (B)
Traits: Blend (females only), blindsense, darkvision 60ft., death throes, glide, immune to paralysis and sleep effects, immune to disease, inspired by dragons, low metabolism, shapeshift (males only) and supernatural resistance 16
Combat: Attack +5 (+6 base, -1 size) (+6 with great sword, or +3 with bite and tail), Damage +8 (great sword) or +5 (bite and tail), Defence Dodge/Parry +5/+8 (+6 base, +0 Dex/+3 Str, -1 size), Initiative +4
Saves: Toughness +11 (+2 Con, +2 natural, +5 plate mail, +2 size), Fortitude +7, Reflex +5, Will +5

Blend: Female sivaks have a chameleon-like ability to blend in with their surroundings. This grants them a +10 bonus to Stealth checks.

Death Throes: When a male sivak dies, its body assumes the shape of the humanoid that killed it. This last for three days before the body decomposes into black soot. If the slayer is not humanoid, is large than the sivak, or is female, the body instead bursts into flames, dealing +2 fire damage to all creatures within ten feet. A Difficulty 17 Reflex save negates this damage completely.

Inspired by Dragons: When under the command of a dragon a sivak gains a +1 bonus to all attack rolls and saving throws.

Low Metabolism: A sivak can survive on one-tenth of the food and water it takes to sustain a human.

Shapeshift: A male sivak can assume the form of a Large-size or smaller creature it has just killed. It can maintain this form indefinitely.

Sivaks are silver-scaled dragon men who use their innate powers to disguise themselves among the enemy. They are the largest of all draconians, standing up to nine feet tall. They wear heavy armour and carry large swords when going into battle, but often forego these when on stealth or infiltration missions.

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