Handler Background (5e)

Handler Background

You grew up in a kender society with little to no concept of individual property rights. Upon reaching adulthood, your insatiable curiosity led you to explore the wider world. You soon discovered wonders you previously only dreamed of, some of which have ended up in your pockets without your knowledge.

 

Explaining things to the owners of these items seemed to only make things worse. Still, you liked that captain of the guard. Perhaps you should meet with him over dinner tonight to work out your differences. If things go well, maybe he’ll let you hold that shiny badge again.

 

Skill Proficiencies: Sleight of Hand and Stealth.

Tool Proficiencies: Thieves’ tools.

Languages: any one of your choice.

Equipment: a scroll case, a map handed down from a family member, a bag of marbles, a set of thieves’ tools, a set of commoner’s clothes, and a belt pouch containing 10 gp.

 

Handler Specialties

As a handler you have a wide range of interests and skills. Among kender, these skills are held in high esteem, though members of other races may look at your work with disdain. That rarely bothers you. In fact, it may escape your notice altogether since you have absolute confidence in your abilities. Besides, everyone knows the bigger races have strange ideas about the world. Choose two or three specialties or roll on the table below.

 

d10 Specialties d10 Specialties
1 locksmith 6 acrobat
2 tour guide 7 actor
3 collector 8 freedom fighter
4 explorer 9 appraiser
5 treasure hunter 10 cartographer

 

Feature: Hard to Hold

As a handler, you are personally familiar with the finest jail cells throughout most of Ansalon. To you, the local jail is a good place to acquire needed rest, a place to socialize with fellow handlers, and receive a meal that is often an adventure in flavors all on it’s own. While these cells offer a cozy spot in which to rest and recover from injuries and are quite good at keeping you safe from outside threats, they are not very good at keeping you inside of them. You are especially adept at leaving a jail cell anytime you wish, even if the local jailer doesn’t wish it. Your companions, however, are another story.

 

Suggested Characteristics

Among kender, handlers are incredibly common. Members of other races who might have been raised in kender communities are far less common. Regardless, very few handlers would identify themselves in this way, preferring to focus on their current occupations. Handling is more of a cultural trait fueled by curiosity and it is this curiosity that really defines who the handler is.

 

d8 Personality Trait
1 I have a lot of trouble sitting still for too long.
2 I tend to run toward danger, mostly by mistake.
3 I’m not afraid, exactly. I just prefer not being eaten.
4 An evil archmage and an army of ogres? Let’s go see them!
5 I want to experience the beauty in the world.
6 I have trouble considering all of the potential consequences of my actions.
7 I’m just along for the fun.
8 Oops!

 

d6 Ideal
1 A lock insults the purpose of a door.
2 Never trust a human to do a kender’s job.
3 I wanna see it!
4 I’ve no patience for thieves.
5 I have a map of that in here somewhere.
6 No need to thank me. I was afraid someone else might try to steal it.

 

d6 Bond
1 My friends always seem to get themselves into trouble when I’m not around.
2 I love making new friends and am always on the lookout for new ones.
3 If you need help, I’m happy to volunteer.
4 I’m may not be the most reliable, but I’m definitely the most loyal.
5 Shiny things are my favorite!
6 All I want out of life is a trusty hoopak and an open road.

 

d6 Flaw
1 Never let the truth get in the way of telling a good story.
2 I don’t abide rudeness. I don’t care if you are a goblin.
3 I get bored very easily.
4 I tend to ask really personal questions.
5 I want to do what I want to do, and telling me no only makes me want it more.
6 I get really sad when I think about all the people I’ve lost.
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