Dragonlance Magic Items Volume 1

This, being the first article in an ongoing series that gathers many magic items of Dragonlance legend and lore, brings items from the 3.5 DLCS and other MWP products to 5th Edition D&D. From the mysterious Key of Quinari to the legendary Blue Crystal Staff of Mishakal, and more! The link below is for a PDF version you can download and easily print, or simply peruse the article as it appears below! As always, your feedback and comments are very welcome!

 

Link: MAGIC ITEMS 1

MAGIC ITEMS VOLUME 1

Blue Crystal Staff
Staff, artifact (requires attunement by a cleric)

The staff can be wielded as a magic quarter staff that grants a +1 bonus to attack and damage rolls made with it.
Spells. This staff has 20 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: command (2 charges), continual flame (6 charges), cure wounds (2 charges per spell level, up to 4th), detect poison and disease (1 charge), greater restoration (14 charges), lesser restoration (6 charges), mass cure wounds (10 charges), raise dead (10 charges), remove curse (6 charges), resurrection (14 charges).
The staff regains 1d4 expended charge daily at dawn. If you place the staff into the hand of the statue of Mishakal in the temple in Xak Tsaroth, it instantly regains all expended charges.

Dagger of Magius
Weapon (dagger), rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this silvered magic weapon.
The dagger cannot be detected by any searches-magical or mundane-when it is carried by the attuned user.

Frostreaver
Weapon (greataxe), rare

In cold environments (40 degrees F or colder), the frostreaver is a +2 greataxe, granting a +2 to attack and damage rolls made with it. In any warmer climates, it is only a +1 weapon.

The Ghost Blade
Weapon (longsword), rare (requires attunement)

This sword is known by Alurashaen by the Qualinesti elves. The blade is a mottled silver and gray.
You gain a +1 bonus to attack and damage rolls made with this sword. When the blade is unsheathed, the wielder may use a bonus action to form a flickering aura surrounding them that causes them to appear shadowy and indistinct, as well as keeping sounds muffled, granting advantage to any stealth check made that rely on moving silently or being hidden. This aura only lasts as long as the wielder has not attacked and has the blade unsheathed. If the blade is used in an attack (successful or not), this property can’t be used again until the wielder has taken a long or short rest.

Glasses of Arcanist
Wondrous item, rare

These enchanted lenses, usually set into platinum frames, enable the wearer to read any kind of written script and perfectly translate the language into a format that is understandable. Magical writings can be deciphered in this way, although they do not grant the ability to cast spells to those who do not possess the ability to do so already.
Written words are the only communication that is affected by these glasses; they don’t give the ability to understand or speak an unknown language that they hear.

The Key of Quinari
Wondrous item, rare

The physical vessel for the Key of Quinari is a wooden music box, that plays a beautiful, haunting elven song when opened, and a figure of an elven queen dances inside the box. The Key itself, however, is the actual melody that the music box plays when opened.
The song, which used to be sung by the Dragonsinger, is capable of opening the Dragons’ Graveyard. The music box also has other useful traits. It can mimic and capture music besides that of the Key. To do so, the user must open the box, speak the command word (which is “memory” in elven) and close the box when the recording is done. Up to 30 minutes of music, speech, or any other sounds can be recorded in the box. The music box can also be used to emulate sound-based effects such as a Harpy’s Luring Song. The box can even be used to record and provide verbal components to spells, but itself can’t cast spells. A spellcaster must still use the box as the verbal component if they are unable to speak.
The Key of Quinari can never be erased or recorded over in the music box, but anytime a new recording is made, any other recordings are lost.

Medallion of Faith
Wondrous item, uncommon

These silver medallions that bear the sign of a particular god are holy symbols that can be used as a spell focus for clerics. They also have the following abilities.
Any Medallion of Faith can be used to create other Medallions of Faith for anyone that is a cleric of a true god. The new medallion does not have to be for the same god as the original medallion. A cleric of Shinare can use her Medallion of Faith to create a new Medallion for a cleric of Gilean, for example.
Another ability of a Medallion is that if there is an attempt to forcibly remove it from a wearer, the person attempting to take it suffers 2d6 points of force damage. There is no saving throw against this damage and it bypasses all resistances.

Rabbitslayer
Weapon (dagger), legendary (requires attunement)

Rabbitslayer was reported to have been discovered in the ruins of Xak Tsaroth by Tasslehoff Burrfoot and was used in the battle against Chaos himself, inflicting the wound that drew a drop of blood from the toe of the Father of All and Nothing.
You gain a +2 to hit and damage rolls made with Rabbitslayer. If it is ever lost or stolen, the dagger returns to it’s attuned owner within 1d20 hours. If it is lost or stolen, it cannot be attuned to another person. If it is given away, however, it can be attuned to the new owner like normal, until given away once more.

Statue of E’li
Wondrous item, uncommon

These statues are full of divine energy, placed within shrines where pilgrims may seek guidance. When someone of good alignment touches a statue, the statue begins to glow with a flickering light (as a continual flame spell). Anything within the light produced by the continual flame spell is under the effects of a Protection from Evil and Good spell, against aberrations, elemental, fey, fiends, and undead. This function of the Statue doesn’t work in eras when the gods are absent or inactive. A creature of evil alignment touching the statue is burned by the flickering light, inflicting 1d8 radiant damage during times when the gods are inactive, or 2d8 radiant damage during periods that the gods are active.
The statues also grant petitioners who truly wish to become clerics of a god of Light to become so, granting a Medallion of Faith to the petitioner.

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One Comment

  1. Nicely done, gnomes!

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