Draconian Player Races

BAAZ DRACONIAN

RACIAL TRAITS

Average Height: 5′ 0" – 6’2
Average Weight: 90 – 220 lb.

Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Draconic
Skill Bonuses: Bluff +2, Intimidate +2
Natural Armor: Baaz have thick, scaly flesh, which grants them a +2 natural armor to AC.

Disease Immunity: Baaz draconians are immune to all diseases.

Low-Metabolism: Baaz draconians can survive on one-tenth the food and water it takes to sustain a human.

Glide: A baaz draconian can use its wings to glide. It moves 12 squares a round while gliding and never takes falling damage.

Inspired by Dragons: When entering combat under the command of a dragon within line of sight, the baaz draconian receives a +1 racial bonus to all attacks.

Death Throes (when reduced to 0 hit points)
A baaz’s body petrifies to stone the moment it reaches 0 hp as an immediate action. If the deathblow was struck with a slashing or edge weapon the weapon is fused inside the baaz’s stone body (save ends) or until the end of the encounter.

Cloak and Dagger – Baaz Racial Power

To your foes, you’re just a cloaked travelling pilgrim. But if they grow suspicious, they won’t see your blade coming until is too late.
Encounter ✦ Weapon
Immediate Reaction   Melee
weapon
Trigger: You fail a Bluff vs. Insight to disguise your appearance.
Target: One enemy within movement reach
Attack: Dexterity vs. AC
Hit: 1 [W] + Strength modifier damage and you can shift 1 square.
  Increase to 2 [W] + Strength modifier damage at 21st level.


KAPAK DRACONIAN

RACIAL TRAITS

Average Height: 5′ 2" – 7’2
Average Weight: 120 – 300 lb.

Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Draconic
Skill Bonuses: Stealth +2, Thievery +2
Natural Armor: Kapak have thick, scaly flesh, which grants them a +2 natural armor to AC.

Disease Immunity: Kapak draconians are immune to all diseases.

Low-Metabolism: Kapak draconians can survive on one-tenth the food and water it takes sustain a human.

Glide: A kapak draconian can use its wings to glide. It moves 12 squares a round while gliding and never takes falling damage.

Inspired by Dragons: When entering combat under the command of a dragon within line of sight, the kapak draconian receives a +1 racial bonus to all attacks.

Poison Saliva – Male Kapak (standard; at-will) ✦ Poison
Constitution vs. Fortitude; target is immobilized (save ends)

Healing Touch – Female Kapak (minor; encounter) ✦Healing
The saliva of a female kapak cures wounds. An injured target licked by the female kapak can spend a healing surge.

Death Throes (when reduced to 0 hit points) ✦ Acid
Close burst 1: Constitution vs. Reflex; 1d6 points of acid damage and the target takes 5 ongoing acid damage (save ends). The kapak dissolves into a pool of acid.

Assassin Strike – Kapak Racial Power

You’re a master at making swift fatal strikes.
Encounter ✦Martial, Weapon
Standard action   Melee
weapon
Requirement: You must be wielding a light blade
Trigger: You must have combat advantage against your target
Target: One creature
Special: You can move 4 squares before the attack
Attack: Dexterity vs. AC
Hit: 1 [W] + Strength modifier damage + 2d6 sneak attack damage.
  Increase to 2 [W] +Strength modifier damage +3d6 at 21st level.

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