Dragonlance Canticle #46 – Essentials of Dragonlance

In this episode, Tristan, Trampas, Cam, and Chuck discuss the essentials of a Dragonlance campaign or adventure. In case you want to follow along with us, we wound up agreeing on this list of ten items:


The rediscovery of that which is lost

Good redeems its own, evil turns on itself, and the balance must be maintained

Moral absolutes exist and can be striven for

The gods are active and participate in worldly affairs through mortal agents

Everything that happens is grounded in a deep and rich history


Iconic Dragonlance races and archetypes

Heroes of mundane origins

Stories, not incidents

Questions, comments, feedback, and show topics can be sent to Podcast@DLnexus.com. We respond to every emailer.

1 comment

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    • Beckett on November 11, 2011 at 11:58 am
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    I just wanted to say that this was an excellent episode. Maybe the best. I really loved the alternat Chaos idea as well, and I think I might just be stealling that.

    One thing that I did notice, that to me has always been probably the most icon aspect of Dragonlance, is Faith, and the search for Faith. In many ways, Faith is handled very differently than in other settings, both in the distinctions between true faith and mundaine faith. The idea of Faith in ones self is handled but also through an emotional and personal level throughout both the books and the games.

    Faith itself, might be the most iconic aspect of the game, more than dragons or kinder. It’s the foundation for practically every line.

    I’d really like to hear more of the alternate ideas for the gods. So I hope that comes up again.

    Anyway, cheers, and excellent job.

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