Dragonlance Canticle #40 – Death in Dragonlance

In this month’s episode, Tristan Zimmerman (Zarvox), Trampas Whiteman (Dragonhelm), and Cam Banks talk about death in the world of Dragonlance, focusing almost exclusively on the novels. Then it’s part two of our four-part Dark Sun interview with Chris Flipse of Athas.org. We wrap up with a discussion of some general RPG topics, including character death, HP systems, and what lines shouldn’t be crossed at the gaming table.

As always, feedback is amazing, people who send feedback are the best, and we respond to every person who emails us. Emails can be sent to podcast@DLnexus.com

Here is a link to the Fear the Boot episode we mentioned that deals with character death: http://www.feartheboot.com/ftb/index.php/archives/2025

2 comments

    • Bluehorse on May 11, 2011 at 1:02 am
    • Reply

    Quote of the day: “Because it’s fun!”

    Loved this cast… LOTS of great points brought up from end to end. I really enjoyed it. Looking forward to the next episode.

    • Chup@Cabra on May 15, 2011 at 10:45 pm
    • Reply

    On Minotaurs in Dark Sun, that strangely enough relates somewhat to Dragonlance as well:

    I remember long ago in 2nd Edition, I so liked the Minotaurs of Taladas supplement for Dragonlance, that I ripped off their society and included another City State called “Eragas”, located more or less between Tyr and Uric.

    Unfortunately my group was too turned off by how ‘different’ Dark Sun was to play in it very long, so I didn’t really get to use them.

    On Dragonlance in general: I only really played about half of the “War of the Lance” modules when they first came out. I’ve been a fan of the novels for quite some time, but I got kind of burned out on them with so many being made (I read the first book of the “War of Souls” trilogy, but never finished it).

    I seem to think that Dragonlance works best as a literary setting; if you are playing in the “War of the Lance” you are kind of forced to follow the novels, if you are playing as secondary characters you are essentially the ‘clean up crew’ for the ‘real’ heroes (kind of how 2nd Edition Dark Sun ended up). Of course a good GM could just ignore the books and let the characters do as they please, but that would take a lot of work on his part.

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