Kender

KenderKender
Kender have all of the racial traits listed in Chapter Six of Races of Ansalon except as follows:
-2 Strength, +4 Dexterity, -2 Wisdom: Kender are exceptionally quick and agile, but their small frames are not built for power or strength. They also lack the ability to think things through or consider the consequences of their actions.
Small: Kender are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Sharp Senses: Kender receive a +2 bonus on all Perception skill checks.
Curious Fingers: Disable Device and Sleight of Hand are always class skills for kender.
Uncanny Insight: Kender receive Taunt as a bonus feat.

Afflicted Kender
Afflicted kender have all of the racial traits of true kender except as follows:
Under Foot: Acrobatics and Stealth are always class skills for afflicted kender. This replaces Curious Fingers.
Broken Spirits: Afflicted kender do not receive Taunt as a bonus feat and do not possess the stereotypical kender fearlessness. They also do not have the Lack of Focus racial trait.

Half-Kender
Half-kender have all of the racial traits listed in Chapter Six of Races of Ansalon except as follows:
Fearless: Half-kender receive a +2 racial bonus on all saving throws against fear and despair effects.
Keen Senses: Half-kender receive a +2 bonus on all Perception skill checks.
Scrounger: Half-kender receive a +2 racial bonus on Disable Device and Sleight of Hand checks.

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